All I want them to change now with this update is double for ship blueprints.
Probably not going to happen. There are only about 50 ships in the game compared to about 200 characters. The catchup was definitely needed more for character shards.
All I want them to change now with this update is double for ship blueprints.
Probably not going to happen. There are only about 50 ships in the game compared to about 200 characters. The catchup was definitely needed more for character shards.
True, my fleet just isn't that good and have been very neglected. Right now I'm just trying to get 5 at 5* so I can get the zetas from the one challenge.
“But you know what I always say: Speak softly and drive a big tank.”
I am still in two minds. Because of the double drop days I don't think we have had long enough to really see if it's improved as much as double shards would imply. I personally have had quite a lot of zero drops. As I pointed out to someone in the guild 2 x 0 is still 0. What would help everyone is improving the probabilities as it would improve gear drops as well. Just a little tweak...
It is a great idea and maybe overtime the newer players will really see the benefits and it will hopefully bring in new blood.
I am still in two minds. Because of the double drop days I don't think we have had long enough to really see if it's improved as much as double shards would imply. I personally have had quite a lot of zero drops. As I pointed out to someone in the guild 2 x 0 is still 0. What would help everyone is improving the probabilities as it would improve gear drops as well. Just a little tweak...
It is a great idea and maybe overtime the newer players will really see the benefits and it will hopefully bring in new blood.
Great to see Kyno and CG_Doja_Fett involved in the dialogue.
Yes seeing 0 drops may not feel great, its still all just simple math. No matter how things "feel", it is a 33% drop rate, and has been independently validated multiple times.
Based on how much energy you spend a farm pre change had a time of X days (with some +/-), and after the change it is now X/2 (the some +/-), if you use the same strategy for energy usage. This is a huge change, no matter how many 0s you get, as it all evens out in the long run.
Improving the probability, anything short of doubling it, would be less effective in the long run, and would still lead to "× 0 =0". If you mean changes to the drop rate on top of the current change, that is not likely to happen any time soon, as just the analysis for this process took a fair amount of time.
So its not just the bronzium packs that are at issue, all of the extra characters from events don't appear to be doubled as well, effectively resulting in getting half the shard currency from those events. Really wish they just left the currency the same and let us get more gear, it would go a long way to helping the gear crunch.
So its not just the bronzium packs that are at issue, all of the extra characters from events don't appear to be doubled as well, effectively resulting in getting half the shard currency from those events. Really wish they just left the currency the same and let us get more gear, it would go a long way to helping the gear crunch.
This is not true, which events are you referring to?
They listed assault battles as an example of ones that are doubled and they were.
So its not just the bronzium packs that are at issue, all of the extra characters from events don't appear to be doubled as well, effectively resulting in getting half the shard currency from those events. Really wish they just left the currency the same and let us get more gear, it would go a long way to helping the gear crunch.
They are Doubled, lol
Remember: reality is an illusion. The universe is a hologram. Buy gold. Bye!
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
Again, helping new players is great.
Yep, and look at how long that 15% takes to add up to 1 piece of gear. It being a nerf now, and taking 6-9 months to fix, adds up to maybe a couple of full pieces of gear.
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
Again, helping new players is great.
Yep, and look at how long that 15% takes to add up to 1 piece of gear. It being a nerf now, and taking 6-9 months to fix, adds up to maybe a couple of full pieces of gear.
Ok, this is a lot to comb through. I've asked for a summation of key points raised by the comments in this thread, and will work on getting feedback to address some of those recurring points.
Might take a few days, as tomorrow is a holiday. But, I know the goal here was to make it easier for newer players to unlock and level up units, while also trying as much as possible to minimally effect other parts of the economy for elder players.
The original post was “neutral” not minimal. You should know you started the thread. If you choose to take the second statement you have just allowed CG to not stand by their first statement.
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
Again, helping new players is great.
Yep, and look at how long that 15% takes to add up to 1 piece of gear. It being a nerf now, and taking 6-9 months to fix, adds up to maybe a couple of full pieces of gear.
I believe you are undercutting the issue.
Its math. 15% of daily shard shop currency is not a huge amount. What you buy there are pieces some that need 20-50 to make part of a piece of a piece of gear.
I have not run the actual numbers so I left my comment vague to say a couple of pieces, but if someone ran the math even for 1 year, I would think its closer to 2 than 10. I think a couple is fitting, maybe a few.
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
Again, helping new players is great.
Yep, and look at how long that 15% takes to add up to 1 piece of gear. It being a nerf now, and taking 6-9 months to fix, adds up to maybe a couple of full pieces of gear.
I believe you are undercutting the issue.
Its math. 15% of daily shard shop currency is not a huge amount. What you buy there are pieces some that need 20-50 to make part of a piece of a piece of gear.
I have not run the actual numbers so I left my comment vague to say a couple of pieces, but if someone ran the math even for 1 year, I would think its closer to 2 than 10. I think a couple is fitting, maybe a few.
Happy to meet you at 6, a full gear tier. Could have another relic in the roster. It matters.
The original post was “neutral” not minimal. You should know you started the thread. If you choose to take the second statement you have just allowed CG to not stand by their first statement.
You are correct, I will allow people to get close and keep an understanding that, that was the intention the whole time. I also understand that certain things do not work out the way everyone wants them to, but they are still going to do their best to make things happen.
I also understand that there is an input of effort vs outcome examination of every situation, and that some projects have a scope that doesnt allow for certain things to be addressed to the fullest extent.
I also understand that the losses here are fairly minimal, but not "non existant", and IMO if they plan to address it, as they have stated as firmly as they can at this time, then this is a good situation and change that will benefit everyone and I would prefer their time/effort be put into other things than addressing this further.
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
Again, helping new players is great.
Yep, and look at how long that 15% takes to add up to 1 piece of gear. It being a nerf now, and taking 6-9 months to fix, adds up to maybe a couple of full pieces of gear.
I believe you are undercutting the issue.
Its math. 15% of daily shard shop currency is not a huge amount. What you buy there are pieces some that need 20-50 to make part of a piece of a piece of gear.
I have not run the actual numbers so I left my comment vague to say a couple of pieces, but if someone ran the math even for 1 year, I would think its closer to 2 than 10. I think a couple is fitting, maybe a few.
Happy to meet you at 6, a full gear tier. Could have another relic in the roster. It matters.
You would have to show your math on that one. I would love to see you close out g13 on 1 toon only from bronzium and the shard shop. That is a stretch.
The original post was “neutral” not minimal. You should know you started the thread. If you choose to take the second statement you have just allowed CG to not stand by their first statement.
You are correct, I will allow people to get close and keep an understanding that, that was the intention the whole time. I also understand that certain things do not work out the way everyone wants them to, but they are still going to do their best to make things happen.
I also understand that there is an input of effort vs outcome examination of every situation, and that some projects have a scope that doesnt allow for certain things to be addressed to the fullest extent.
I also understand that the losses here are fairly minimal, but not "non existant", and IMO if they plan to address it, as they have stated as firmly as they can at this time, then this is a good situation and change that will benefit everyone and I would prefer their time/effort be put into other things than addressing this further.
I understand you are happy to drop it. Feel free to do so, it is absolutely your right. I am not happy to drop it.
When every game mode (especially new ones) is dependent upon high gear levels, any nerf to the acquisition of gear is of the most importance to me. The new content rewards being slowed by needing niche faction-based characters and gear for niche factions and nerfing that gear only makes the new content less engaging and rewarding. This is especially important for GC content and the new mod slicing materials IMO.
No change, no fix. I just don’t want this to die, but it certainly feels over to me. Many changes could work:
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
Again, helping new players is great.
Yep, and look at how long that 15% takes to add up to 1 piece of gear. It being a nerf now, and taking 6-9 months to fix, adds up to maybe a couple of full pieces of gear.
I believe you are undercutting the issue.
Its math. 15% of daily shard shop currency is not a huge amount. What you buy there are pieces some that need 20-50 to make part of a piece of a piece of gear.
I have not run the actual numbers so I left my comment vague to say a couple of pieces, but if someone ran the math even for 1 year, I would think its closer to 2 than 10. I think a couple is fitting, maybe a few.
Happy to meet you at 6, a full gear tier. Could have another relic in the roster. It matters.
You would have to show your math on that one. I would love to see you close out g13 on 1 toon only from bronzium and the shard shop. That is a stretch.
In 6-9 months, I believe the amount of currency would be such. Plenty of math earlier in the thread on how this equates to a stun gun a month. Granted stuns are cheaper. So maybe G11-G12 would be more accurate.
Plus if people are intelligent with their resource efficiency, they aren’t wasting their ally tokens on nerfed Bronziums until there is a fix. The nerf is circumstantially much larger. Full player data would be required to see how many people have decided to hoard the ally token resource vs spend it. I have no access to such data so it is circumstantial.
Replies
But they did double the income so...
Probably not going to happen. There are only about 50 ships in the game compared to about 200 characters. The catchup was definitely needed more for character shards.
Says CG.
Says 25, but it’s actually 12.5. Yaaaaay —_—
Should have been 10 for both, right?
No, some of the drops in Military Might were 4 shards previously, so 8 is correct.
It is a great idea and maybe overtime the newer players will really see the benefits and it will hopefully bring in new blood.
Great to see @Kyno and @CG_Doja_Fett involved in the dialogue.
Yes seeing 0 drops may not feel great, its still all just simple math. No matter how things "feel", it is a 33% drop rate, and has been independently validated multiple times.
Based on how much energy you spend a farm pre change had a time of X days (with some +/-), and after the change it is now X/2 (the some +/-), if you use the same strategy for energy usage. This is a huge change, no matter how many 0s you get, as it all evens out in the long run.
Improving the probability, anything short of doubling it, would be less effective in the long run, and would still lead to "× 0 =0". If you mean changes to the drop rate on top of the current change, that is not likely to happen any time soon, as just the analysis for this process took a fair amount of time.
This is not true, which events are you referring to?
They listed assault battles as an example of ones that are doubled and they were.
They are Doubled, lol
1. Double full character drops from Bronziums.
2. Adjust shard shop prices to account for this resulting 10-15% decrease in shard shop gear from the Bronzium nerf.
3. Reward 1 full character Bronzium daily. 10, 25, 50, or 80 shards a day will not destroy the game.
4. Reward more shards from other events (GW, Assault Battles, Galactic challenges, Ally token shipments, etc.)
5. Double ally tokens.
6. Cut cost of Bronziums in half.
I’m sure there are many other proposed fixes that would work as well.
No change doesn’t necessarily mean it was an intentional nerf, but either they DO care and are INCOMPETENT or they simply DO NOT care about the nerf at all. BTW it could still have been an intentional nerf.
Lastly, I am happy to help new players and am glad CG is taking steps to secure a brighter future for the game, but not by hurting the huge existing player base (evidenced by the huge number of Division 1 players). Please DO something. It is past time.
Or, as they have stated they will likely be looking at the gear economy too, and this change will be balanced out when they do that. Since they dont like to commit to things that are not "ready" they cannot come out and directly say that.....
Also lets keep in perspective that actual size of the change, when saying they are "hurting players"
You are right they did say they were going to look at gear economy. Viewing their “timely” response to other issues we can expect that in 2022. Hyperbole potentially, but you get my point. It IS a nerf NOW.
I believe I said 10-15% gear from shard shop in the post you quoted. I don’t believe I have exaggerated the degree to which they have hurt our gear farming. I believe the word “hurt” is appropriate as the gear crunch was always harder than the shard crunch.
Again, helping new players is great.
Yep, and look at how long that 15% takes to add up to 1 piece of gear. It being a nerf now, and taking 6-9 months to fix, adds up to maybe a couple of full pieces of gear.
They are standing by every statement they have made.
I believe you are undercutting the issue.
Its math. 15% of daily shard shop currency is not a huge amount. What you buy there are pieces some that need 20-50 to make part of a piece of a piece of gear.
I have not run the actual numbers so I left my comment vague to say a couple of pieces, but if someone ran the math even for 1 year, I would think its closer to 2 than 10. I think a couple is fitting, maybe a few.
Happy to meet you at 6, a full gear tier. Could have another relic in the roster. It matters.
You are correct, I will allow people to get close and keep an understanding that, that was the intention the whole time. I also understand that certain things do not work out the way everyone wants them to, but they are still going to do their best to make things happen.
I also understand that there is an input of effort vs outcome examination of every situation, and that some projects have a scope that doesnt allow for certain things to be addressed to the fullest extent.
I also understand that the losses here are fairly minimal, but not "non existant", and IMO if they plan to address it, as they have stated as firmly as they can at this time, then this is a good situation and change that will benefit everyone and I would prefer their time/effort be put into other things than addressing this further.
You would have to show your math on that one. I would love to see you close out g13 on 1 toon only from bronzium and the shard shop. That is a stretch.
I understand you are happy to drop it. Feel free to do so, it is absolutely your right. I am not happy to drop it.
When every game mode (especially new ones) is dependent upon high gear levels, any nerf to the acquisition of gear is of the most importance to me. The new content rewards being slowed by needing niche faction-based characters and gear for niche factions and nerfing that gear only makes the new content less engaging and rewarding. This is especially important for GC content and the new mod slicing materials IMO.
In 6-9 months, I believe the amount of currency would be such. Plenty of math earlier in the thread on how this equates to a stun gun a month. Granted stuns are cheaper. So maybe G11-G12 would be more accurate.
Plus if people are intelligent with their resource efficiency, they aren’t wasting their ally tokens on nerfed Bronziums until there is a fix. The nerf is circumstantially much larger. Full player data would be required to see how many people have decided to hoard the ally token resource vs spend it. I have no access to such data so it is circumstantial.