Shard Economy Changes [MEGA]

Replies

  • Imagine in Beskar armor...😂

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  • Hey Doja, any other news you want to leek? :#:D;)
    “But you know what I always say: Speak softly and drive a big tank.”
  • Hey Doja, any other news you want to leek? :#:D;)

    b0tocmil9cko.png
  • Ultra wrote: »
    Really good change

    It helps newer players, and players who took a break to catch up with the game

    I do like how there is still importance on newer toons (one year mark)

    I like how they are handling the shard shop situation. We aren’t getting less than we currently are

    Hopefully, we get a much needed economy change to gear, and relic salvage conversion - relics are endgame “gear” thats missing in every endgame content other than Assault Battles, and TB

    It might help people catch up but it's bringing a big part of players gear grind to a halt and slowing down the gear farm. I for one am bringing in less than half the gear I was from shard shop. Huge disappointment, and another door closed on upgrading characters. When your gear farming and they say mathematically it will be the same, NOT, bronzium cards is where most of my shard store income comes from yet payout is the same and shard store prices doubled means half the gear you were getting. Another wonderful adjustment by CG.
  • Ultra
    7578 posts Member
    Zyppah wrote: »
    Ultra wrote: »
    Really good change

    It helps newer players, and players who took a break to catch up with the game

    I do like how there is still importance on newer toons (one year mark)

    I like how they are handling the shard shop situation. We aren’t getting less than we currently are

    Hopefully, we get a much needed economy change to gear, and relic salvage conversion - relics are endgame “gear” thats missing in every endgame content other than Assault Battles, and TB

    It might help people catch up but it's bringing a big part of players gear grind to a halt and slowing down the gear farm. I for one am bringing in less than half the gear I was from shard shop. Huge disappointment, and another door closed on upgrading characters. When your gear farming and they say mathematically it will be the same, NOT, bronzium cards is where most of my shard store income comes from yet payout is the same and shard store prices doubled means half the gear you were getting. Another wonderful adjustment by CG.

    It is mathematically the same

    Feelings can be deceptive but the numbers never lie
  • If the numbers don't lie then why when the galactic battle is done and you collect all your shards that used to equal two to three purchases in shard store for up to 8 or more pieces of gear now is one purchase for 2 to 4 pieces of gear. Get real.
  • Zyppah wrote: »
    If the numbers don't lie then why when the galactic battle is done and you collect all your shards that used to equal two to three purchases in shard store for up to 8 or more pieces of gear now is one purchase for 2 to 4 pieces of gear. Get real.

    Ironic telling someone to get real when you’re wrong.
  • Yeah, haha, so wrong. Fact.
  • Kyno
    29234 posts Moderator
    Zyppah wrote: »
    If the numbers don't lie then why when the galactic battle is done and you collect all your shards that used to equal two to three purchases in shard store for up to 8 or more pieces of gear now is one purchase for 2 to 4 pieces of gear. Get real.

    Because what you saying is not accurate.

    Everything they did was to make it a net neutral for the shard shop.

    If you have a specific example, please show us what you mean using actual items and toons, screen shots help, and we can help you understand what they did.
  • Zyppah wrote: »
    Yeah, haha, so wrong. Fact.

    Character shards are either double rate or double value in shard shop currency from every node location, event, raid etc.

    The only remaining issue was the full character drops from bronziums. While the shards dropped from these full character bronziums have halved in value, the probability of full character from bronzium drops has been increased. The effective change is as close to a net neutral effect of the shard economy change as possible.

    You may be experiencing bad RNG on these bronziums, but it has been changed to as neutral as possible.
  • Maybe all you people stating it’s neutral can smarten me up on the math I’m sure I’m just missing something - ten shards of Han still nets me the same amount of ssc from a pit sim right? Same with gk on a haat sim. Same on hstr. Same on events that drop shards. Same on ship events. So if I’m still getting the same number of ssc from shards on that stuff and everything in the store is doubled, my spending power is less? I don’t have an accounting degree. Something is telling me, less spending power in store means more crystals spent on gear equals more crystal purchases equals pay raises for the staff all around! I do see the advantage for newer players getting a catch up mechanic (long overdue) but for long time players this is a poke into my wallet to see if I’ll bite.
  • Nope. 10 Han shards gets you 300 ssc which is double the old rate of 150. Same for GK and Traya.

    Assault battle shards were doubled.

    Ship shards doubled in ssc value.
  • Kyno
    29234 posts Moderator
    Konju wrote: »
    Nope. 10 Han shards gets you 300 ssc which is double the old rate of 150. Same for GK and Traya.

    Assault battle shards were doubled.

    Ship shards doubled in ssc value.

    @Bagwell

    This is a catchup mechanic and as they stated beyond the change helping newer players get more it would be a net neutral for "everyone else".

    See above.
    Shards dropping at the same amount had thier SSC conversion doubled.

    Shards that are dropping double are worth the same SSC conversion.

    Bronzium full toons have been doubled in frequency to give double the amount of shards

    This has all been done to keep the buying power in the store which was now doubled in price.
  • And there is what I was missing. Doesn’t feel double but it’s probably a getting used to the thing thing.
  • Kyno wrote: »
    Konju wrote: »
    Nope. 10 Han shards gets you 300 ssc which is double the old rate of 150. Same for GK and Traya.

    Assault battle shards were doubled.

    Ship shards doubled in ssc value.

    @Bagwell

    This is a catchup mechanic and as they stated beyond the change helping newer players get more it would be a net neutral for "everyone else".

    See above.
    Shards dropping at the same amount had thier SSC conversion doubled.

    Shards that are dropping double are worth the same SSC conversion.

    Bronzium full toons have been doubled in frequency to give double the amount of shards

    This has all been done to keep the buying power in the store which was now doubled in price.

    I was going to ask that as i saw this for the first time in a while.
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  • Xitarus
    34 posts Member
    edited December 2020
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.
  • Kyno
    29234 posts Moderator
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    @Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
  • Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.
  • Xitarus
    34 posts Member
    edited December 2020
    Kyno wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    @Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.

    That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
  • Xitarus
    34 posts Member
    edited December 2020
    Konju wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.

    Maybe the drop rate is only better on new accounts? That’s fine, but that is not what this update states as its intention
  • Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
  • Xitarus wrote: »
    Kyno wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    @Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.

    That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
    Which characters?

    They weren’t all doubled.
  • Gouj4 wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.

    I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
  • Xitarus wrote: »
    Gouj4 wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.

    I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
    Only characters older than 1 year have their drops doubled.

    Everyone gets the same RNG.
  • Xitarus
    34 posts Member
    edited December 2020
    Xitarus wrote: »
    Kyno wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    @Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.

    That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
    Which characters?

    They weren’t all doubled.

    They have the 2 by their names...B1, Droideka, and Shaak Ti

    What I’m seeing is every roll has a chance of 2 shards, 1 shard, or zero shards. The 1’s and zeroes being of greater weight
  • Xitarus wrote: »
    Gouj4 wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.

    I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
    Only characters older than 1 year have their drops doubled.

    Everyone gets the same RNG.

    Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂

    And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?
  • Xitarus wrote: »
    Gouj4 wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.

    I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them

    Well no not really, RNG will affect how many shards you get on any day, some days you’ll get 0, some days you’ll get 6 or 8 etc.. but in the long run the farming time is still halved from the update
  • Xitarus wrote: »
    Xitarus wrote: »
    Gouj4 wrote: »
    Xitarus wrote: »
    “Our intent with this change is to help all players expand their collections faster”

    If this is the intention, I’m not seeing any noticeable difference from what it was before.

    There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.

    I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
    Only characters older than 1 year have their drops doubled.

    Everyone gets the same RNG.

    Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂

    And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?

    Oh dear.

    On those characters there is absolutely 0 chance of earning 1 shard. 33% chance you get 2 shards, 67% chance you get nothing.

    Could you come back with a screenshot of the next time you get 1 shard?
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