I think we need QoL upgrades. There have been a zillion posts with great ideas. While some/many/all have been discarded because of technical issues (I'm looking at you, preset fleet squads), I want to ask for two very simple, apparently cheap changes that would help us massively managing mods:
1) Filter mods by level. It would massively reduce the scrolliosis when upgrading mods.
2) Filter by locked/unlocked mods. I lock the useful mods so that I can mass sell the bad ones after my filtering is done. Then I have a ton of decent mods locked in the inventory, which makes you have to scroll a lot when you are managing the rest, deciding if they are worth, upgrading etc.
I would be extremely happy with just one of these two.
Actually the filter by locked/unlocked should be already kinda implemented in the code. When you go to the mass sell screen the locked mods are automatically excluded from the list. Would be neat to have the option to exclude them from the upgrade list too at will.
I think we need QoL upgrades. There have been a zillion posts with great ideas. While some/many/all have been discarded because of technical issues (I'm looking at you, preset fleet squads), I want to ask for two very simple, apparently cheap changes that would help us massively managing mods:
1) Filter mods by level. It would massively reduce the scrolliosis when upgrading mods.
2) Filter by locked/unlocked mods. I lock the useful mods so that I can mass sell the bad ones after my filtering is done. Then I have a ton of decent mods locked in the inventory, which makes you have to scroll a lot when you are managing the rest, deciding if they are worth, upgrading etc.
I would be extremely happy with just one of these two.
Actually the filter by locked/unlocked should be already kinda implemented in the code. When you go to the mass sell screen the locked mods are automatically excluded from the list. Would be neat to have the option to exclude them from the upgrade list too at will.
The game already filters mods by level by default (rarity) sorting.
Mark as junk/sell all junk would also be an awesome addition to have alongside the lock feature alongside this other stuff.
I think we need QoL upgrades. There have been a zillion posts with great ideas. While some/many/all have been discarded because of technical issues (I'm looking at you, preset fleet squads), I want to ask for two very simple, apparently cheap changes that would help us massively managing mods:
1) Filter mods by level. It would massively reduce the scrolliosis when upgrading mods.
2) Filter by locked/unlocked mods. I lock the useful mods so that I can mass sell the bad ones after my filtering is done. Then I have a ton of decent mods locked in the inventory, which makes you have to scroll a lot when you are managing the rest, deciding if they are worth, upgrading etc.
I would be extremely happy with just one of these two.
Actually the filter by locked/unlocked should be already kinda implemented in the code. When you go to the mass sell screen the locked mods are automatically excluded from the list. Would be neat to have the option to exclude them from the upgrade list too at will.
The game already filters mods by level by default (rarity) sorting.
Mark as junk/sell all junk would also be an awesome addition to have alongside the lock feature alongside this other stuff.
Yes, but when you level up the mod it goes to the higher level tier so you have to scroll down back to the level 1 mods. There are tricks to reduce scrolliosis like filter by form, dots, color at the same time but it is still cumbersome. Having a screen showing only lvl 1 mods would massively help upgrading them. A mass upgrade tool would also be awesome of course, but since many devs said that no QoL are expected I would settle with filter by level.
I think we should get a season 7 Ahsoka, because she isn’t who she was in season 5, and she isn’t yet who she is in rebels. I think she’s at an important stepping stone in season 7.
QOL idea - in the naming of future events, please avoid using anything even remotely close to "G" or "C".
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I know this isn't the right place, but if there's anywhere Doja'll see it, it's here--
I love the calendar format this month! It's so much easier to read having all the event types sorted like that! Please keep doing this forever. My one suggestion to improve it is to move the Mythic event to the top since there's only one of those per month and it has about the same number of letters as Omega, Mythic, and Assault so it can be hard to find on a quick skim.
Lots of good comments on here. Please make sure to review them. One thing I'd love to do is revisit all the characters you've released so far and update either their tags or some of their abilities. For example:
Visas Marr: Old Republic tag and possibly Jedi tag (She helped rebuild the jedi order and was a jedi after KOTOR II)
Ahsoka Tano Fulcrum: Rebel Fighter tag and possibly phoenix tag (though she wasn't OFFICIALLY a member of the squadron, she was a regular on the show enough and had ties to the gang)
Echo: You mentioned in the past that his basic ability was a relic of an old kit design for GAS, but because you changed his kit, you'd eventually rework his basic ability to make more sense with a GAS team. I'd be fine just getting rid of the critical damage part and adding something like 15% more damage. Just right now, the omega is useless.
On another note, I think that more love for the new mandalorian faction would be great. Reworking kits to have some small mando synergy would be great, could be something similar to how imperial troopers or the phoenix work where they have communal unique abilities.
On another note, I think that more love for the new mandalorian faction would be great. Reworking kits to have some small mando synergy would be great, could be something similar to how imperial troopers or the phoenix work where they have communal unique abilities.
This. I still think that after Conquest is done and all figured out by CG we will start getting our Mando S2 toons. Probably in the next 2 months or so would be my guess.
“But you know what I always say: Speak softly and drive a big tank.”
On another note, I think that more love for the new mandalorian faction would be great. Reworking kits to have some small mando synergy would be great, could be something similar to how imperial troopers or the phoenix work where they have communal unique abilities.
This. I still think that after Conquest is done and all figured out by CG we will start getting our Mando S2 toons. Probably in the next 2 months or so would be my guess.
It's all set for a Mando legendary. I am expecting one (probably Bo-Katan) right around the time when Armorer gets to a node.
On another note, I think that more love for the new mandalorian faction would be great. Reworking kits to have some small mando synergy would be great, could be something similar to how imperial troopers or the phoenix work where they have communal unique abilities.
This. I still think that after Conquest is done and all figured out by CG we will start getting our Mando S2 toons. Probably in the next 2 months or so would be my guess.
It's all set for a Mando legendary. I am expecting one (probably Bo-Katan) right around the time when Armorer gets to a node.
Possibly spear mando
“But you know what I always say: Speak softly and drive a big tank.”
On another note, I think that more love for the new mandalorian faction would be great. Reworking kits to have some small mando synergy would be great, could be something similar to how imperial troopers or the phoenix work where they have communal unique abilities.
This. I still think that after Conquest is done and all figured out by CG we will start getting our Mando S2 toons. Probably in the next 2 months or so would be my guess.
It's all set for a Mando legendary. I am expecting one (probably Bo-Katan) right around the time when Armorer gets to a node.
Possibly spear mando
I don't think so. Mando will imo follow the "hero" template like Luke - normal farm (Farmboy, OG Mando), journey (CLS, Beskar Mando), journey continued (JKL, spear Mando), GL (JML, whatever the final Mando will be. Maybe Mandalore?).
I think we should get a game mode where we can play through the movies and TV shows, with the difficulty scaling off Galactic Power. I know I’ve seen ideas for the actual phases before on the forums.
1) More engagement/communication on how you are fixing issues that are affecting players (freezes/bugs/rewards) simply stating that we are aware and working on it doesn’t stop the frustration of players (like myself) who couldn’t get through a round of GAC without having frozen battles or lost TB/Arena battles costing resources and losing out on further resources.
2) Sorting Relic’d characters properly when selecting gear tier (7 is higher than 6)
3) Love the acknowledgment of players doing cool things (the general) more of this please
4) Ship Squads presets like we have with characters
5) Plans to finish ships BH capital ship? Maybe something Hondo stole?
6) less complication on game modes Galactic Conquest is cool and I do love it but 3 separate spots for feats and data disks? Why not just a grand fleet list?
7) ship raid? Wasn’t that a thing?
8) better in game tools for GL and officers split TB scores by zone/Squads/ships
9) allow us to view the data disks without selecting them perhaps applying them in the same way you would mods
1) More engagement/communication on how you are fixing issues that are affecting players (freezes/bugs/rewards) simply stating that we are aware and working on it doesn’t stop the frustration of players (like myself) who couldn’t get through a round of GAC without having frozen battles or lost TB/Arena battles costing resources and losing out on further resources.
So you want them to say they are aware, work on it, and.....what else exactly?
Is there a time limit for animation length, just wondering if someone knows before hand how long to make an ability last before designing it. The artwork and design is GREAT.
As I've been working on a plan for broader community engagement, I've also been considering visiting topics of interest that you, the players, would like to hear more about.
While this seems like the perfect opportunity for trolls to really let it fly on this thread (it's the internet, I get it), let me be more specific by adding the caveat that I am not asking for a list of currently-known, hot-button issues. I am very familiar with the sentiment surrounding those issues, and have done my part to communicate your feelings.
What I'm asking for are any topics of interest that need more explanation (such as a dev breakdown on certain game mechanics -- similar to the Scrybe video breakdown), might be fun to talk about ( for example, some of your favorite Galactic Challenges and what made them enjoyable), or a behind the scenes look at older features/content (I plan on one day telling the story about staying at the studio until 4am to work on the STR mere days before its release).
So, let's hear it. Feel free to include reasons you think it's fun or valuable for the community to explore your suggested topic.
As I've been working on a plan for broader community engagement, I've also been considering visiting topics of interest that you, the players, would like to hear more about.
While this seems like the perfect opportunity for trolls to really let it fly on this thread (it's the internet, I get it), let me be more specific by adding the caveat that I am not asking for a list of currently-known, hot-button issues. I am very familiar with the sentiment surrounding those issues, and have done my part to communicate your feelings.
What I'm asking for are any topics of interest that need more explanation (such as a dev breakdown on certain game mechanics -- similar to the Scrybe video breakdown), might be fun to talk about ( for example, some of your favorite Galactic Challenges and what made them enjoyable), or a behind the scenes look at older features/content (I plan on one day telling the story about staying at the studio until 4am to work on the STR mere days before its release).
So, let's hear it. Feel free to include reasons you think it's fun or valuable for the community to explore your suggested topic.
Any updates on the new Q&A format? I don't want to be that person who is like "omg it's been almost a month gimme the Q&A already!!!" but...it has almost been a month since Doja said he expects it to come within a month, so it'd be nice to hear if it's still on track!
Any updates on the new Q&A format? I don't want to be that person who is like "omg it's been almost a month gimme the Q&A already!!!" but...it has almost been a month since Doja said he expects it to come within a month, so it'd be nice to hear if it's still on track!
I was hoping you'd see this without me having to ping you, but I think all of us would appreciate any more information you could give us (if there is anything you can say at this time)!
I suppose this is more of a feature request, but since it seems unlikely we will ever get good tools for managing TB as officers would t be possible to allow over deployment in the ships zone?
Simply put when a third of the guild never got to deploy ships before they were full its a royal pain trying to figure out who has remaining squad deployment. Looking at a list of players all over 6 million GP and seeing total deployment at 3 million leaves you wondering, did they deploy ships and do their combat missions but no squad deployment? or did they do everything on the squad side but miss out on the fleet side?
Sure i can go to swgoh.gg pull their profile and do the math, but at a glance i cant tell who did what. at least if we could over deploy ships i could see who still had something to do and get them to hopefully do it.
Replies
1) Filter mods by level. It would massively reduce the scrolliosis when upgrading mods.
2) Filter by locked/unlocked mods. I lock the useful mods so that I can mass sell the bad ones after my filtering is done. Then I have a ton of decent mods locked in the inventory, which makes you have to scroll a lot when you are managing the rest, deciding if they are worth, upgrading etc.
I would be extremely happy with just one of these two.
Actually the filter by locked/unlocked should be already kinda implemented in the code. When you go to the mass sell screen the locked mods are automatically excluded from the list. Would be neat to have the option to exclude them from the upgrade list too at will.
The game already filters mods by level by default (rarity) sorting.
Mark as junk/sell all junk would also be an awesome addition to have alongside the lock feature alongside this other stuff.
Yes, but when you level up the mod it goes to the higher level tier so you have to scroll down back to the level 1 mods. There are tricks to reduce scrolliosis like filter by form, dots, color at the same time but it is still cumbersome. Having a screen showing only lvl 1 mods would massively help upgrading them. A mass upgrade tool would also be awesome of course, but since many devs said that no QoL are expected I would settle with filter by level.
Good idea regarding the mark for junk.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Also anything to do with legends of any kind. Legendary events and galactic legends are confusing enough.
Are they though?
lol thank you. that would've been miserable.
I love the calendar format this month! It's so much easier to read having all the event types sorted like that! Please keep doing this forever. My one suggestion to improve it is to move the Mythic event to the top since there's only one of those per month and it has about the same number of letters as Omega, Mythic, and Assault so it can be hard to find on a quick skim.
Visas Marr: Old Republic tag and possibly Jedi tag (She helped rebuild the jedi order and was a jedi after KOTOR II)
Ahsoka Tano Fulcrum: Rebel Fighter tag and possibly phoenix tag (though she wasn't OFFICIALLY a member of the squadron, she was a regular on the show enough and had ties to the gang)
Echo: You mentioned in the past that his basic ability was a relic of an old kit design for GAS, but because you changed his kit, you'd eventually rework his basic ability to make more sense with a GAS team. I'd be fine just getting rid of the critical damage part and adding something like 15% more damage. Just right now, the omega is useless.
On another note, I think that more love for the new mandalorian faction would be great. Reworking kits to have some small mando synergy would be great, could be something similar to how imperial troopers or the phoenix work where they have communal unique abilities.
As a KOTOR enthusiast I love it. But from the game's balance point of view it's hilarious.
It's all set for a Mando legendary. I am expecting one (probably Bo-Katan) right around the time when Armorer gets to a node.
Possibly spear mando
I don't think so. Mando will imo follow the "hero" template like Luke - normal farm (Farmboy, OG Mando), journey (CLS, Beskar Mando), journey continued (JKL, spear Mando), GL (JML, whatever the final Mando will be. Maybe Mandalore?).
1) More engagement/communication on how you are fixing issues that are affecting players (freezes/bugs/rewards) simply stating that we are aware and working on it doesn’t stop the frustration of players (like myself) who couldn’t get through a round of GAC without having frozen battles or lost TB/Arena battles costing resources and losing out on further resources.
2) Sorting Relic’d characters properly when selecting gear tier (7 is higher than 6)
3) Love the acknowledgment of players doing cool things (the general) more of this please
4) Ship Squads presets like we have with characters
5) Plans to finish ships BH capital ship? Maybe something Hondo stole?
6) less complication on game modes Galactic Conquest is cool and I do love it but 3 separate spots for feats and data disks? Why not just a grand fleet list?
7) ship raid? Wasn’t that a thing?
8) better in game tools for GL and officers split TB scores by zone/Squads/ships
9) allow us to view the data disks without selecting them perhaps applying them in the same way you would mods
So you want them to say they are aware, work on it, and.....what else exactly?
Is there a time limit for animation length, just wondering if someone knows before hand how long to make an ability last before designing it. The artwork and design is GREAT.
@CG_Doja_Fett
I was hoping you'd see this without me having to ping you, but I think all of us would appreciate any more information you could give us (if there is anything you can say at this time)!
Simply put when a third of the guild never got to deploy ships before they were full its a royal pain trying to figure out who has remaining squad deployment. Looking at a list of players all over 6 million GP and seeing total deployment at 3 million leaves you wondering, did they deploy ships and do their combat missions but no squad deployment? or did they do everything on the squad side but miss out on the fleet side?
Sure i can go to swgoh.gg pull their profile and do the math, but at a glance i cant tell who did what. at least if we could over deploy ships i could see who still had something to do and get them to hopefully do it.
Maybe they are saving them for when the Kenobi show and/or Fallen Order sequel comes out? It would make sense for the Inquisitors to show up there.