Solicitation for Topics of Interest

Replies

  • Will we ever see Agent Kallus in the game? Fav Rebels character, I really don't know how could devs ignore him. Or maybe they didn't and he is gonna be added one day :'(
  • TVF
    35632 posts Member
    edited April 2021
    Nauros wrote: »
    Is the Operation Metaverse thing the promised new Q&A format? If so, I would like to voice a strong dislike. I personally much prefer to get my answers in text and read them at my own leisure over livestreams or podcasts.

    I mean, if it's really just "trivia" then you're not missing out.

    If there's actual info, someone will likely transcribe it for us.
    I need a new message here. https://discord.gg/AmStGTH
  • Kyno
    32087 posts Moderator
    Nauros wrote: »
    Is the Operation Metaverse thing the promised new Q&A format? If so, I would like to voice a strong dislike. I personally much prefer to get my answers in text and read them at my own leisure over livestreams or podcasts.

    Yes, and no, but no not really.

    This is the general concept he was looking for, but it's going to take more time to get it as wide spread as he would like it.
  • Ultra
    11114 posts Moderator
    there is no more Q&A just new ways to deliver answers to questions we've had (and posted ITT)

    Seems like they are going to use OM as a medium to give some background stats on GAC (how many % sign up and place defense etc etc)

    If we are lucky, they might also talk about how many players are in division 1 and they are looking into adding more divisions
  • Here's a question, why are conquest battles timed at 5 min / at all (and I get it, some of you can rock all the battles under a min or two each, ****)?
    I get squad arena and gac , but in GC(the only other event that currently has modifiers) we're given 15 minutes. What's the deal with a time limit in a mode where it's only me playing?
  • Apparently shortening Good For You didnt meet standards lol
  • Kyno
    32087 posts Moderator
    Magruffin wrote: »
    Here's a question, why are conquest battles timed at 5 min / at all (and I get it, some of you can rock all the battles under a min or two each, ****)?
    I get squad arena and gac , but in GC(the only other event that currently has modifiers) we're given 15 minutes. What's the deal with a time limit in a mode where it's only me playing?

    It helps keep unwanted strategies for winning in check.
  • Kyno wrote: »
    Magruffin wrote: »
    Here's a question, why are conquest battles timed at 5 min / at all (and I get it, some of you can rock all the battles under a min or two each, ****)?
    I get squad arena and gac , but in GC(the only other event that currently has modifiers) we're given 15 minutes. What's the deal with a time limit in a mode where it's only me playing?

    It helps keep unwanted strategies for winning in check.

    Care to elaborate (in all seriousness)? If time runs out, you lose. I'm not aware of any abilities that benefit you just sitting there without turn taking
  • Kyno
    32087 posts Moderator
    Magruffin wrote: »
    Kyno wrote: »
    Magruffin wrote: »
    Here's a question, why are conquest battles timed at 5 min / at all (and I get it, some of you can rock all the battles under a min or two each, ****)?
    I get squad arena and gac , but in GC(the only other event that currently has modifiers) we're given 15 minutes. What's the deal with a time limit in a mode where it's only me playing?

    It helps keep unwanted strategies for winning in check.

    Care to elaborate (in all seriousness)? If time runs out, you lose. I'm not aware of any abilities that benefit you just sitting there without turn taking

    ?? Not taking a turn... no one said that.

    Look at the strategy for beating Assult battle with KRU under GLKylo. The longer the battle the easier the last round is.

    Similar with Assaj, if you can keep your team alive the longer it goes on the more offense you can gain, and eventually overtake anyone.

    GLKylo is another one, stamina wouldnt matter if you can keep him alive long enough to syphon a bunch of mastery.

    I'm sure there are more examples... the 5 minute timer avoids them.

    GCs are different as there is the required team element, so the extra time is "less open for abuse" as not every faction would have those loop holes.
  • Kyno wrote: »
    Magruffin wrote: »
    Kyno wrote: »
    Magruffin wrote: »
    Here's a question, why are conquest battles timed at 5 min / at all (and I get it, some of you can rock all the battles under a min or two each, ****)?
    I get squad arena and gac , but in GC(the only other event that currently has modifiers) we're given 15 minutes. What's the deal with a time limit in a mode where it's only me playing?

    It helps keep unwanted strategies for winning in check.

    Care to elaborate (in all seriousness)? If time runs out, you lose. I'm not aware of any abilities that benefit you just sitting there without turn taking

    ?? Not taking a turn... no one said that.

    Look at the strategy for beating Assult battle with KRU under GLKylo. The longer the battle the easier the last round is.

    Similar with Assaj, if you can keep your team alive the longer it goes on the more offense you can gain, and eventually overtake anyone.

    GLKylo is another one, stamina wouldnt matter if you can keep him alive long enough to syphon a bunch of mastery.

    I'm sure there are more examples... the 5 minute timer avoids them.

    GCs are different as there is the required team element, so the extra time is "less open for abuse" as not every faction would have those loop holes.

    Thank you :)
  • Nauros
    5369 posts Member
    Feats might be another reason - if the battle could last indefinitely, you could get multiple full feats from a single battle, especially against an enemy that revives.
  • Kyno
    32087 posts Moderator
    Nauros wrote: »
    Feats might be another reason - if the battle could last indefinitely, you could get multiple full feats from a single battle, especially against an enemy that revives.

    True.
  • How is work divided up? I mean is there one team working on UI improvments, one for new characters, one for new modes, obe for bugs? Or is it one person in charge of each portion and the other members work on all those aspects as their expertise is needed?

    Also, what is the eta on getting a squads tab for our fleet roster?

    Thank you and keep on gaming!
  • Konju
    1142 posts Member
    LockStep wrote: »
    How is work divided up? I mean is there one team working on UI improvments, one for new characters, one for new modes, obe for bugs? Or is it one person in charge of each portion and the other members work on all those aspects as their expertise is needed?

    Also, what is the eta on getting a squads tab for our fleet roster?

    Thank you and keep on gaming!

    I believe the fleet squads tab is a larger issue than they can handle. I think Doja mentioned this awhile ago.
  • zatho
    747 posts Member
    edited April 2021
    Can we get a possibility to see how old our account is? I really would like to know when I started with the game. But I can't remember. Game center ist not precisely if you didn't link your account the first day.
    Post edited by zatho on
  • Could someone, who knows 100% accurately, if an account has 1 character with 185 shards but not unlocked and buy HDB, that char appears unlocked with 5* and you have your 185 shards or you loose that shards. Although with 5* plus 185 shards could be upgraded to 7*.
  • Gouj4
    416 posts Member
    CLPiloto1 wrote: »
    Could someone, who knows 100% accurately, if an account has 1 character with 185 shards but not unlocked and buy HDB, that char appears unlocked with 5* and you have your 185 shards or you loose that shards. Although with 5* plus 185 shards could be upgraded to 7*.

    I’m 99.9% sure you lose those shards. I remember I had enough Zeb shards to 6 or 7* Zeb but I didn’t actually do it before I bought the HBD and I lost all those shards and had to re get him to 7*
  • I think there should be a mode in the game that doesn't have a daily limit, doesn't cost stamina, and doesn't necessarily give rewords but is more of a training program where you can select different teams to test your strategies on based off of you galactic power. I believe it would make the game more fun, and help players develop new strategies.
  • And there should be a thing in the menu that has all of the definitions in it, (such as what different buffs/debuffs do) I am still after years having to stop a battle every once and a while to read the buffs and such. I think it would save people a lot of time and make the game easier to understand.
  • zatho
    747 posts Member
    edited April 2021
    And there should be a thing in the menu that has all of the definitions in it, (such as what different buffs/debuffs do) I am still after years having to stop a battle every once and a while to read the buffs and such. I think it would save people a lot of time and make the game easier to understand.
    You just need to tap and hold a unit in battle to get a description of all the (de)buffs active. A menu would be unhandy as you can't access is during battle. I am sure you can also get information about all buffs/debuffs via web. So why trouble the devs with.
  • Ultra
    11114 posts Moderator
    Was this thread one of the instigators of the GAC division changes?
  • Kyno
    32087 posts Moderator
    Ultra wrote: »
    Was this thread one of the instigators of the GAC division changes?

    No.
  • Liquid_Hippie024
    22 posts Member
    edited April 2021
    Hondo! Windu rework! Light side droid leader! Red 5! I'll say it every time!
  • Pan2218
    496 posts Member
    edited April 2021
    Hello Holotable Heroes,

    As I've been working on a plan for broader community engagement, I've also been considering visiting topics of interest that you, the players, would like to hear more about.

    While this seems like the perfect opportunity for trolls to really let it fly on this thread (it's the internet, I get it), let me be more specific by adding the caveat that I am not asking for a list of currently-known, hot-button issues. I am very familiar with the sentiment surrounding those issues, and have done my part to communicate your feelings.

    What I'm asking for are any topics of interest that need more explanation (such as a dev breakdown on certain game mechanics -- similar to the Scrybe video breakdown), might be fun to talk about ( for example, some of your favorite Galactic Challenges and what made them enjoyable), or a behind the scenes look at older features/content (I plan on one day telling the story about staying at the studio until 4am to work on the STR mere days before its release).

    So, let's hear it. Feel free to include reasons you think it's fun or valuable for the community to explore your suggested topic.

    I'd like to know why you pumped so much into a mandelorian faction that basically sucks. & now switched gears after people poured tons of resources into them. Not really a great thing
  • Bring back Quality of Life Updates!!
  • Guys I would really like to see ISB Agent Callus (Dark Side Empire etc)and Agent Callus (Fulcrum) (Light side Rebel Phoenix squadron etc) let’s face it he was and integral part of Rebels and even the Inquisitors and Fen Rou (Light Side Rebel mandolorian Phoenix Squadron) would be awesome to see.
  • Like to see the kids from Resistance as well!!
  • Ct214476
    176 posts Member
    Would it be possible to have an option on each character screen to be able to switch between models?
  • Kyno
    32087 posts Moderator
    Ct214476 wrote: »
    Would it be possible to have an option on each character screen to be able to switch between models?

    No its not.
This discussion has been closed.