Solicitation for Topics of Interest

Replies

  • Zumwan
    224 posts Member
    I don't know if this is the right thread for this, but when thinking of QoL improvements I want (aside from the 10x Bronzium pack button) is a button to take me to the Sell Mods screen whenever I reach the cap. Currently the options are Cancel or Inbox (to claim the mods that got placed there). I don't want to go to the Inbox, it's obvious I can't claim them at this moment. I know that if I sell maybe 100 mods each time I won't have this problem often, but it's just too cumbersome to reach the Sell Mods screen.
  • Gone
    1 posts Member
    Can we please get a system where we can craft gear pieces into whole parts, even if we don’t have a character with that specific gear?
    Life is what we make it, always has been, always will be
  • Like a lot of players we'd like to see the 'less useful' characters moved out of nodes and over to the stores. Once your major farms are done there is nothing to do with the currencies aside from Shard Shop conversion. Gut all of those toons from the nodes and MAKE SHOPS GREAT AGAIN (sorry)

    Also, with G12, G13 and Relics... I think everyone is ready for new nodes of LS, DS, Cantina and Mods. Get ready for level 10, 11 and 12
  • TVF
    31760 posts Member
    Once your major farms are done in the stores, they're meant for shard shop conversion. It's not changing.
    The CGDF is no more. Now we hate CG because of the change to the shipment tab. Say hi in our Discord! https://discord.gg/AmStGTH
  • BukkTukk wrote: »
    Like a lot of players we'd like to see the 'less useful' characters moved out of nodes and over to the stores. Once your major farms are done there is nothing to do with the currencies aside from Shard Shop conversion. Gut all of those toons from the nodes and MAKE SHOPS GREAT AGAIN (sorry)

    Also, with G12, G13 and Relics... I think everyone is ready for new nodes of LS, DS, Cantina and Mods. Get ready for level 10, 11 and 12

    Can't say that moving the crappy characters to the stores would make me farm them anyway. You can never have enough shard shop currency.
  • Iy4oy4s
    2667 posts Member
    BukkTukk wrote: »
    Like a lot of players we'd like to see the 'less useful' characters moved out of nodes and over to the stores. Once your major farms are done there is nothing to do with the currencies aside from Shard Shop conversion. Gut all of those toons from the nodes and MAKE SHOPS GREAT AGAIN (sorry)

    Also, with G12, G13 and Relics... I think everyone is ready for new nodes of LS, DS, Cantina and Mods. Get ready for level 10, 11 and 12

    Can't say that moving the crappy characters to the stores would make me farm them anyway. You can never have enough shard shop currency.

    Since they are not changing it, I just wish they would make the conversion easier. I would love a converter slider in the shard shop so you can directly convert to sharp shop currency without having to click on every single toon in each store, especially since that spinning wheel seems to get stuck nowadays.
  • OneE
    3 posts Member
    I’d love to hear a little about how Territory wars will evolve when a 6th GL is accessible. If every player on top guilds have 6 GLs by December 2021 you could possibly have a full GL Defence and still have a couple for attack.

    My guild is not near that, but maybe TW should evolve.
  • OneE wrote: »
    I’d love to hear a little about how Territory wars will evolve when a 6th GL is accessible. If every player on top guilds have 6 GLs by December 2021 you could possibly have a full GL Defence and still have a couple for attack.

    My guild is not near that, but maybe TW should evolve.

    Maybe add more zones
  • flexxuz
    4 posts Member
    edited May 2021
    Hello Holotable Heroes,

    As I've been working on a plan for broader community engagement, I've also been considering visiting topics of interest that you, the players, would like to hear more about.

    While this seems like the perfect opportunity for trolls to really let it fly on this thread (it's the internet, I get it), let me be more specific by adding the caveat that I am not asking for a list of currently-known, hot-button issues. I am very familiar with the sentiment surrounding those issues, and have done my part to communicate your feelings.

    What I'm asking for are any topics of interest that need more explanation (such as a dev breakdown on certain game mechanics -- similar to the Scrybe video breakdown), might be fun to talk about ( for example, some of your favorite Galactic Challenges and what made them enjoyable), or a behind the scenes look at older features/content (I plan on one day telling the story about staying at the studio until 4am to work on the STR mere days before its release).

    So, let's hear it. Feel free to include reasons you think it's fun or valuable for the community to explore your suggested topic.



    Thanks for listening. It would be possible that you activate galactic challenges again for people under level 27??? Since the last update we are not able to play them and it was fun...
  • SiCaNi987
    6 posts Member
    edited May 2021
    I love this game, but besides simming for mods instead of slicing material and getting 3 * mods, there are many issues with the game that never get resolved. You really mest things up with the TM overflow change a few months ago. EX: there are times when Vader gets his AOE off and with a Palp lead Vader is suposed to get the very next move. Most times he does, but there are instances where Vader does his AOE and is suposed to hit each enemy, but sometimes while the massace is active, the other squad can get moves off and take Vader out, I've done it to opponets. I have faught DR squads is SA and Badstilla debuffs on her basic, I dont think she is suposed to but it happens alot. Like I said I love this game but CG should have some type of account in the game that constantly looks for these issues so they can fix it quick. Another thing is that the 2 times per year you can change the time settings, but why when daylight savings comes, the master clock moves 1 hr up or back. If I make the time 1 am eastern, and I get my energy at 1 pm eastern, why on daylight savings does is go back or forward? If I change it once it should not change because of a false time change day??? We all understand that money makes the would rotate, but throw the F2P a bone, sometimes... I spent 2 weeks last conquest which I am starting to not really enjoy. Why? It is fun to finally have some way to test out new aquired squads. The modifires, either pro player or enemy are extreemly interesting. If I make a big hit with Yoda, and the damage is reflected back?????? Why? I can 100% understand if the enemy has boosted stats, but these modifiers are junk. Galactic Challenges is terrible. I dont really waste the time, because really, GC is imo a stupidity ploy. And when I finish Conquest to get 15 mk4 stun guns is like you saying, hahahahaha fu and thank you for playing. I have 3000 mk4 guns and less than 25 mk5 each week. I have to put 800 mk5 guns on my toons, and you give me and my guild members mk4 gear??? Haven't you all at CG made enough money over these 5 years to open or cater just a little to the F2P? And dont get me started on GA. 3 weeks ago I finally unlocked DR, and Malek is min 6 months away as I need to spend on GAS. I love going 0-3 in GA, and when you let me 2-3 the 2 do not set defence so they dont attack. If it wasnt Star Wars, I would of never started with this. And I think you like to take advatage and stun us Star Wars enthusest. I know I spelled wrong, dont tell me the new players need something to do bc they have plenty to do, CG I love you and May The Force Be With You and all the players.
    Post edited by Kyno on
  • Ally point QOL update would be awesome.
  • Ultra
    9552 posts Moderator
    Interested in knowing the inner decisions of choosing mod primaries

    Like, there is only one mod shape that has tenacity and potency primaries (Cross), one that has Critical Damage / Critical Chance (triangle), square is always offense %

    What led to those decisions, whatever happened to that mod primary that was teased in the trailer for tank raid but never released? (Retribution icon mod primary that I assume was for counter chance?)

    Did you guys ever considered adding more secondaries or primaries depending on the initial reaction of mods when they were launched?
  • I'd like to know why we continue to get duplicates of characters that are in the game already instead of some fab favorites that haven't seen even a single outing in the game!
    Characters such as Hondo Onaka, Beckett, Zuckuss and 4-LOM, or Salacious B Crumb.
    I could go on and on here but I'll stop now because I think you get the idea! I mean 5 Hans and no Hondo is probably a crime somewhere (it better be).
  • Stryde
    152 posts Member
    You should continue to allow summoned units in raids. Keep the update error. See how it plays out. Sure, watch for unintended interactions that could break the game. But a little extra damage here, a little there, is good for the gander. The only things broken are past promises.
  • Kyno
    32087 posts Moderator
    Stryde wrote: »
    You should continue to allow summoned units in raids. Keep the update error. See how it plays out. Sure, watch for unintended interactions that could break the game. But a little extra damage here, a little there, is good for the gander. The only things broken are past promises.

    @Stryde its not an error, they planned on releasing it. It just slipped in before it finished the testing process. It will be removed and released at a later date.
  • Stryde
    152 posts Member
    I read that announcement again, and I see your point. Thanks, @Kyno.
  • Moderation: why does legitimate feedback get merged into a single post or moved to smaller sections where it does not get seen?
  • This is Caden Skywalker from the Planet Coruscant server. I would like to politely recommend that you start a closed forum on Player Experience. I have played the game since day one and championed both the game and player success in the community. At times that is hard to do. I want to point out a couple of examples that show a clear need for the development/product management team to get outside input before introducing some new features. You don’t have to be explicit with feature details, but you could seek general feedback on player experience BEFORE you make changes:

    #1 - Original CPIT

    Please take this comment as an example. It isn’t intended to level criticism. If someone asked you whether or not you would play a game that required the following, would you play it? I think that the answer would be no. Any level of focus group with the generic questions below would have let you know that you were headed in the wrong direction

    - Careful coordination on attack times around the globe and potentially waiting for hours
    - Sitting with your phone on airplane mode for potentially hours (and unusable) when you are waiting to finish your attack
    - Using 2 devices at once because you cannot communicate due to your phone being on airplane mode
    - Requiring you to use spreadsheets (given that some players are not spreadsheet savvy)
    - Experiencing failure and frustration of one of your guild mates accidentally posted damage (given that there is no feature in the game to hold damage)


    #2 - The Stand Your Ground Change in LSTB

    - Several officers in our guild literally spent 40 hours or more on KAM Mission live streams. All of a sudden something changed and we were scrambling to figure it out as we lost shards that night. Again, any level of player focus group would have told you that it was a bad idea introduce a change during TB exactly when people were running the mission. You provided a different player experience before the update and after with no notice of how the mission would change. This becomes extremely frustrating.

    It is important that you guys course correct on this behavior (and product quality…which is a different topic). Seek player input! It is why so many players get fed up and quit. It shrinks the community, your revenues, and the enjoyment of players that are dedicated to the game.

  • Sebek
    2470 posts Member
    m0rality wrote: »
    This is Caden Skywalker from the Planet Coruscant server. I would like to politely recommend that you start a closed forum on Player Experience. I have played the game since day one and championed both the game and player success in the community. At times that is hard to do. I want to point out a couple of examples that show a clear need for the development/product management team to get outside input before introducing some new features. You don’t have to be explicit with feature details, but you could seek general feedback on player experience BEFORE you make changes:

    #1 - Original CPIT

    Please take this comment as an example. It isn’t intended to level criticism. If someone asked you whether or not you would play a game that required the following, would you play it? I think that the answer would be no. Any level of focus group with the generic questions below would have let you know that you were headed in the wrong direction

    - Careful coordination on attack times around the globe and potentially waiting for hours
    - Sitting with your phone on airplane mode for potentially hours (and unusable) when you are waiting to finish your attack
    - Using 2 devices at once because you cannot communicate due to your phone being on airplane mode
    - Requiring you to use spreadsheets (given that some players are not spreadsheet savvy)
    - Experiencing failure and frustration of one of your guild mates accidentally posted damage (given that there is no feature in the game to hold damage)


    #2 - The Stand Your Ground Change in LSTB

    - Several officers in our guild literally spent 40 hours or more on KAM Mission live streams. All of a sudden something changed and we were scrambling to figure it out as we lost shards that night. Again, any level of player focus group would have told you that it was a bad idea introduce a change during TB exactly when people were running the mission. You provided a different player experience before the update and after with no notice of how the mission would change. This becomes extremely frustrating.

    It is important that you guys course correct on this behavior (and product quality…which is a different topic). Seek player input! It is why so many players get fed up and quit. It shrinks the community, your revenues, and the enjoyment of players that are dedicated to the game.

    For the #2, it was a bug, which is quite normal for a game
    Remember: reality is an illusion. The universe is a hologram. Buy gold. Bye!
  • Iy4oy4s
    2667 posts Member
    Sebek wrote: »
    m0rality wrote: »
    This is Caden Skywalker from the Planet Coruscant server. I would like to politely recommend that you start a closed forum on Player Experience. I have played the game since day one and championed both the game and player success in the community. At times that is hard to do. I want to point out a couple of examples that show a clear need for the development/product management team to get outside input before introducing some new features. You don’t have to be explicit with feature details, but you could seek general feedback on player experience BEFORE you make changes:

    #1 - Original CPIT

    Please take this comment as an example. It isn’t intended to level criticism. If someone asked you whether or not you would play a game that required the following, would you play it? I think that the answer would be no. Any level of focus group with the generic questions below would have let you know that you were headed in the wrong direction

    - Careful coordination on attack times around the globe and potentially waiting for hours
    - Sitting with your phone on airplane mode for potentially hours (and unusable) when you are waiting to finish your attack
    - Using 2 devices at once because you cannot communicate due to your phone being on airplane mode
    - Requiring you to use spreadsheets (given that some players are not spreadsheet savvy)
    - Experiencing failure and frustration of one of your guild mates accidentally posted damage (given that there is no feature in the game to hold damage)


    #2 - The Stand Your Ground Change in LSTB

    - Several officers in our guild literally spent 40 hours or more on KAM Mission live streams. All of a sudden something changed and we were scrambling to figure it out as we lost shards that night. Again, any level of player focus group would have told you that it was a bad idea introduce a change during TB exactly when people were running the mission. You provided a different player experience before the update and after with no notice of how the mission would change. This becomes extremely frustrating.

    It is important that you guys course correct on this behavior (and product quality…which is a different topic). Seek player input! It is why so many players get fed up and quit. It shrinks the community, your revenues, and the enjoyment of players that are dedicated to the game.

    For the #2, it was a bug, which is quite normal for a game

    We used to get some crystals and some CWC shards as an inconvenience…those days are long gone sadly. I’ve lost crystal due to the unending loyalty bug that’s been in the game for two years now…I guess they want us to think it’s a feature at this point.
  • Jakdnels
    612 posts Member
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?
  • Iy4oy4s
    2667 posts Member
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.
  • Jakdnels
    612 posts Member
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.
  • Jakdnels wrote: »
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.

    Hopefully the irregularity means something awesome is coming.
  • Nauros
    5165 posts Member
    Jakdnels wrote: »
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.

    Hopefully the irregularity means something awesome is coming.

    "Something awesome" is allegedly coming since the regular Q&As stopped. Doja seems to be meaning well, but it looks like CG as a whole went from somewhat casual communication to pure corporate. Kozi's memes and hints of things to come? Gone. Puzzles? Gone. Heck, even Carrie's infamous "tip of the spear" comment was better than the big fat nothing we get from Mr. Invisible Guy who took her place...
  • Sebek
    2470 posts Member
    Nauros wrote: »
    Jakdnels wrote: »
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.

    Hopefully the irregularity means something awesome is coming.

    "Something awesome" is allegedly coming since the regular Q&As stopped. Doja seems to be meaning well, but it looks like CG as a whole went from somewhat casual communication to pure corporate. Kozi's memes and hints of things to come? Gone. Puzzles? Gone. Heck, even Carrie's infamous "tip of the spear" comment was better than the big fat nothing we get from Mr. Invisible Guy who took her place...

    How are the puzzles gone?
    Remember: reality is an illusion. The universe is a hologram. Buy gold. Bye!
  • Nauros
    5165 posts Member
    Sebek wrote: »
    Nauros wrote: »
    Jakdnels wrote: »
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.

    Hopefully the irregularity means something awesome is coming.

    "Something awesome" is allegedly coming since the regular Q&As stopped. Doja seems to be meaning well, but it looks like CG as a whole went from somewhat casual communication to pure corporate. Kozi's memes and hints of things to come? Gone. Puzzles? Gone. Heck, even Carrie's infamous "tip of the spear" comment was better than the big fat nothing we get from Mr. Invisible Guy who took her place...

    How are the puzzles gone?

    I don't recall any recent puzzles. Did I miss something? Back in the day, most major releases would get a puzzle...
  • TVF
    31760 posts Member
    Nauros wrote: »
    Sebek wrote: »
    Nauros wrote: »
    Jakdnels wrote: »
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.

    Hopefully the irregularity means something awesome is coming.

    "Something awesome" is allegedly coming since the regular Q&As stopped. Doja seems to be meaning well, but it looks like CG as a whole went from somewhat casual communication to pure corporate. Kozi's memes and hints of things to come? Gone. Puzzles? Gone. Heck, even Carrie's infamous "tip of the spear" comment was better than the big fat nothing we get from Mr. Invisible Guy who took her place...

    How are the puzzles gone?

    I don't recall any recent puzzles. Did I miss something? Back in the day, most major releases would get a puzzle...

    Bad Batch, I think.
    The CGDF is no more. Now we hate CG because of the change to the shipment tab. Say hi in our Discord! https://discord.gg/AmStGTH
  • Sebek
    2470 posts Member
    TVF wrote: »
    Nauros wrote: »
    Sebek wrote: »
    Nauros wrote: »
    Jakdnels wrote: »
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.

    Hopefully the irregularity means something awesome is coming.

    "Something awesome" is allegedly coming since the regular Q&As stopped. Doja seems to be meaning well, but it looks like CG as a whole went from somewhat casual communication to pure corporate. Kozi's memes and hints of things to come? Gone. Puzzles? Gone. Heck, even Carrie's infamous "tip of the spear" comment was better than the big fat nothing we get from Mr. Invisible Guy who took her place...

    How are the puzzles gone?

    I don't recall any recent puzzles. Did I miss something? Back in the day, most major releases would get a puzzle...

    Bad Batch, I think.

    You're right, there was a puzzle for the release of Hunter/Bad Batch.
    Remember: reality is an illusion. The universe is a hologram. Buy gold. Bye!
  • Nauros
    5165 posts Member
    Sebek wrote: »
    TVF wrote: »
    Nauros wrote: »
    Sebek wrote: »
    Nauros wrote: »
    Jakdnels wrote: »
    Iy4oy4s wrote: »
    Jakdnels wrote: »
    Any updates on how the topics of interest here are being reviewed and/or addressed? We had the trivia with Operation Metaverse but that's been a while... Will there be any other new communication channels?

    They are working on them...it takes time....you know, like well over a year, so patience Padawan. RIP Q&A. RIP New Raid. RIP Mace rework, you know, just the stuff the community has been begging for, no biggie, instead, we get a ugly UI that no one asked for.

    It's too bad. Crumb is really good at the communication stuff when he gets a chance to do it. On the recent RSG stream for MINI, he had to dance around the direct questions, but was still able to give some insight into the development process, both relative to game modes and characters, etc. It would be nice to have something on a regular basis again.

    Hopefully the irregularity means something awesome is coming.

    "Something awesome" is allegedly coming since the regular Q&As stopped. Doja seems to be meaning well, but it looks like CG as a whole went from somewhat casual communication to pure corporate. Kozi's memes and hints of things to come? Gone. Puzzles? Gone. Heck, even Carrie's infamous "tip of the spear" comment was better than the big fat nothing we get from Mr. Invisible Guy who took her place...

    How are the puzzles gone?

    I don't recall any recent puzzles. Did I miss something? Back in the day, most major releases would get a puzzle...

    Bad Batch, I think.

    You're right, there was a puzzle for the release of Hunter/Bad Batch.

    Ok, so puzzles aren't entirely gone, my bad.
This discussion has been closed.