Solicitation for Topics of Interest

Replies

  • Nauros
    5165 posts Member
    Would it be possible to scale down the size of the opposing capital ship (outside of mirror matches) involving the executor? It's just jarring to see the extremely different scales of size. Obviously not to the literal scale they ought to be, the executor is simply to big for that, but scale them down a bit so they don't look the same size?

    Do we really need to worry about this when the in-game X-wing is roughly the same size as Falcon? The scale of ships is completely off since day one.
  • Nauros wrote: »
    Would it be possible to scale down the size of the opposing capital ship (outside of mirror matches) involving the executor? It's just jarring to see the extremely different scales of size. Obviously not to the literal scale they ought to be, the executor is simply to big for that, but scale them down a bit so they don't look the same size?

    Do we really need to worry about this when the in-game X-wing is roughly the same size as Falcon? The scale of ships is completely off since day one.

    Yes, but the difference in scale between the capital ships is way way way more severe then that
  • Can Lobot get a droid tag, please? Light side droids need a leader and he's got droids for brains...
  • Eliaslundrsg
    2 posts Member
    edited August 2021
    Hello, I never got my r8 gear from the roll back to r7 for general skywalker. I contacted ea support but they said the could not do anything about it. Please help!
  • Hermit Maul
    Can seduce light side allies or something
  • Xcien
    2435 posts Member
    Hermit Maul
    Can seduce light side allies or something

    Inflicts Blind on enemies as well.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Hello there and thanks for reading.

    I want to make a few suggestions that i think are good for the survival of the game, so here we go:

    -First there is one thing that makes lot of new players quit the game: simulation tickets.
    They are a nightmare until level 60 and i am sure they do not give you money, so i think is a good idea to remove them.

    -Another thing is to accelerate shard farming for ships as it is for characters.

    -Last a controversial one: accelerating farming of gear. I know this probably gives you lot of money and you are not going to listen but there is a huge number of characters plus more on the way and they all need an insane amount of gear. The game is becoming imposible for everyone but whales and people that have been since the first day 24/7 playing. Even more since relics.

    Please consider my proposals, at least the first and the second one.
    Thanks for your time.
  • Xcien
    2435 posts Member
    flexxuz wrote: »
    Hello there and thanks for reading.

    I want to make a few suggestions that i think are good for the survival of the game, so here we go:

    -First there is one thing that makes lot of new players quit the game: simulation tickets.
    They are a nightmare until level 60 and i am sure they do not give you money, so i think is a good idea to remove them.

    -Another thing is to accelerate shard farming for ships as it is for characters.

    -Last a controversial one: accelerating farming of gear. I know this probably gives you lot of money and you are not going to listen but there is a huge number of characters plus more on the way and they all need an insane amount of gear. The game is becoming imposible for everyone but whales and people that have been since the first day 24/7 playing. Even more since relics.

    Please consider my proposals, at least the first and the second one.
    Thanks for your time.

    I disagree with your first point. Without them we’d all have to manually do each battle to farm things. Having to go through each battle to get ANYTHING done would probably cause more people to quit than sim tickets cause new players to quit. I agree with the other two points though.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien wrote: »
    flexxuz wrote: »
    Hello there and thanks for reading.

    I want to make a few suggestions that i think are good for the survival of the game, so here we go:

    -First there is one thing that makes lot of new players quit the game: simulation tickets.
    They are a nightmare until level 60 and i am sure they do not give you money, so i think is a good idea to remove them.

    -Another thing is to accelerate shard farming for ships as it is for characters.

    -Last a controversial one: accelerating farming of gear. I know this probably gives you lot of money and you are not going to listen but there is a huge number of characters plus more on the way and they all need an insane amount of gear. The game is becoming imposible for everyone but whales and people that have been since the first day 24/7 playing. Even more since relics.

    Please consider my proposals, at least the first and the second one.
    Thanks for your time.

    I disagree with your first point. Without them we’d all have to manually do each battle to farm things. Having to go through each battle to get ANYTHING done would probably cause more people to quit than sim tickets cause new players to quit. I agree with the other two points though.

    I'm pretty sure what they're suggesting is to just remove the sim ticket system altogether and allow players to sim nodes without requiring anything. Not remove the ability to sim. But to that point I think the sim tickets are just built into the system and can't be removed
  • Xcien
    2435 posts Member
    Xcien wrote: »
    flexxuz wrote: »
    Hello there and thanks for reading.

    I want to make a few suggestions that i think are good for the survival of the game, so here we go:

    -First there is one thing that makes lot of new players quit the game: simulation tickets.
    They are a nightmare until level 60 and i am sure they do not give you money, so i think is a good idea to remove them.

    -Another thing is to accelerate shard farming for ships as it is for characters.

    -Last a controversial one: accelerating farming of gear. I know this probably gives you lot of money and you are not going to listen but there is a huge number of characters plus more on the way and they all need an insane amount of gear. The game is becoming imposible for everyone but whales and people that have been since the first day 24/7 playing. Even more since relics.

    Please consider my proposals, at least the first and the second one.
    Thanks for your time.

    I disagree with your first point. Without them we’d all have to manually do each battle to farm things. Having to go through each battle to get ANYTHING done would probably cause more people to quit than sim tickets cause new players to quit. I agree with the other two points though.

    I'm pretty sure what they're suggesting is to just remove the sim ticket system altogether and allow players to sim nodes without requiring anything. Not remove the ability to sim. But to that point I think the sim tickets are just built into the system and can't be removed

    Okay, in that case I’m fine.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien wrote: »
    Hermit Maul
    Can seduce light side allies or something

    Inflicts Blind on enemies as well.

    Yo though I love this, the more I think about it the better it feels. Some unaligned force user stuff, mentor something, sneak attack. I don’t know I’m not that creative but could be dope.
  • You guys decide to rework conquest because some people was finishing it to fast.. i get that, but whats with people that work 12 hours a day, have family and dont have fortune to spend on refresh ??? The conquest was perfect as it was, for us atleast..and you killed it ! Just like u killed the way to obtain some of the caracthers and ships, just so you can make money of it.. you nerfed Vader, Wat, Gas.. and you want to know something new and not FIX old problems.. i know few games that were doing the same.. they all went down.. other day i checked game launcher statistic, and in 32 week number of players on Samsung went from 100 k to 52 k.. if i was you, i would be worry..
  • Nauros
    5165 posts Member
    What is CG's policy on unsolicited ideas and designs? People like to share their ideas, I did it too, but are you folks actually allowed to look at it or potentially use it? I know of creators who strictly avoid it and even ban it (MTG's Mark Rosewater comes to mind) and there certainly are some that encourage it, so where on the spectrum does CG fall?
    I checked the forum guidelines and there's nothing about it, so I'll just assume it's fine until I get different information.
  • Kyno
    32087 posts Moderator
    Nauros wrote: »
    What is CG's policy on unsolicited ideas and designs? People like to share their ideas, I did it too, but are you folks actually allowed to look at it or potentially use it? I know of creators who strictly avoid it and even ban it (MTG's Mark Rosewater comes to mind) and there certainly are some that encourage it, so where on the spectrum does CG fall?
    I checked the forum guidelines and there's nothing about it, so I'll just assume it's fine until I get different information.

    There is nothing against sharing any feedback and ideas you may have, as as the post itself is within the Forum Guidelines.
  • Nauros wrote: »
    What is CG's policy on unsolicited ideas and designs? People like to share their ideas, I did it too, but are you folks actually allowed to look at it or potentially use it? I know of creators who strictly avoid it and even ban it (MTG's Mark Rosewater comes to mind) and there certainly are some that encourage it, so where on the spectrum does CG fall?
    I checked the forum guidelines and there's nothing about it, so I'll just assume it's fine until I get different information.

    I believe that CG Miller discussed that during his talk with Cubs a couple weeks back. Can’t remember what was said, but I think he said that they read em.
  • Kyno
    32087 posts Moderator
    Iy4oy4s wrote: »
    Nauros wrote: »
    What is CG's policy on unsolicited ideas and designs? People like to share their ideas, I did it too, but are you folks actually allowed to look at it or potentially use it? I know of creators who strictly avoid it and even ban it (MTG's Mark Rosewater comes to mind) and there certainly are some that encourage it, so where on the spectrum does CG fall?
    I checked the forum guidelines and there's nothing about it, so I'll just assume it's fine until I get different information.

    I believe that CG Miller discussed that during his talk with Cubs a couple weeks back. Can’t remember what was said, but I think he said that they read em.

    Yes they do, but I think the point of the question was if they would or are allowed to use them. That point I dont think has ever been discussed.
  • Nauros
    5165 posts Member
    Kyno wrote: »
    Iy4oy4s wrote: »
    Nauros wrote: »
    What is CG's policy on unsolicited ideas and designs? People like to share their ideas, I did it too, but are you folks actually allowed to look at it or potentially use it? I know of creators who strictly avoid it and even ban it (MTG's Mark Rosewater comes to mind) and there certainly are some that encourage it, so where on the spectrum does CG fall?
    I checked the forum guidelines and there's nothing about it, so I'll just assume it's fine until I get different information.

    I believe that CG Miller discussed that during his talk with Cubs a couple weeks back. Can’t remember what was said, but I think he said that they read em.

    Yes they do, but I think the point of the question was if they would or are allowed to use them. That point I dont think has ever been discussed.

    If they can read them, it would be hard to completely avoid using at least some bits so that is probably fine too. I don't think many (if any at all) ideas posted here could be used wholesale anyway. Thanks for the answer, I will keep throwing ideas here if some cross my mind.
    Also, couldn't it deserve a specific forum category? It seems like an odd fit in feedback to me...
  • Kyno
    32087 posts Moderator
    Nauros wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    Nauros wrote: »
    What is CG's policy on unsolicited ideas and designs? People like to share their ideas, I did it too, but are you folks actually allowed to look at it or potentially use it? I know of creators who strictly avoid it and even ban it (MTG's Mark Rosewater comes to mind) and there certainly are some that encourage it, so where on the spectrum does CG fall?
    I checked the forum guidelines and there's nothing about it, so I'll just assume it's fine until I get different information.

    I believe that CG Miller discussed that during his talk with Cubs a couple weeks back. Can’t remember what was said, but I think he said that they read em.

    Yes they do, but I think the point of the question was if they would or are allowed to use them. That point I dont think has ever been discussed.

    If they can read them, it would be hard to completely avoid using at least some bits so that is probably fine too. I don't think many (if any at all) ideas posted here could be used wholesale anyway. Thanks for the answer, I will keep throwing ideas here if some cross my mind.
    Also, couldn't it deserve a specific forum category? It seems like an odd fit in feedback to me...

    We have been discussing one for kits specifically, I will raise the point of one for "Design" or "Game mode" suggestions? Does that sound right?


    I agree they wouldnt use anything whole sale, but I do imagine that the ideas suggested from the outside may just be used as a conversation starter or in early development stages and morph into a final thing they actually produce.
  • HumbleMumble
    812 posts Member
    edited September 2021
    I think this includes any designs or ideas you post


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    EA may, in its sole discretion, remove, edit or disable UGC for any reason, including if EA reasonably determines that UGC violates this Agreement. EA does not assume any responsibility or liability for UGC, for removing it, or not removing it or other Content. EA does not pre-screen all UGC and does not endorse or approve any UGC available on EA Services.

    When you contribute UGC, you grant to EA, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to use, host, store, reproduce, modify, create derivative works, publicly perform, publicly display or otherwise transmit and communicate the UGC, or any portion of it, in any manner or form and in any medium or forum, whether now known or later devised, without notice, payment or attribution of any kind to you or any third party. You also grant to all other users who can access and use your UGC on an EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you.”
  • Can I just ask a question?
    If it costs 600 crystals for 5 RC shards in conquest shipments, why is it 1299 crystals for the 5-330 pack? I realise you're gambling, but given that the odds of you getting 5-7 shards is very high and the odds of getting the higher values are incredibly slim, surely these packs should be priced differently or have a minimum of 10 shard drops? It's still less than you'd get from buying them individually but less of a kick in the nuts.
    Just an idea.
  • A few things like future character development issues. What issues there is in coding. Why old characters can’t be reworked anymore. Don’t get me started on mace windu In LS geo being a better room than what we currently have. Any future news or semi regular news on more ship content. The thought of building a second swgoh on a format that’s easier to roll out new characters on while transfering our current rosters. Finally some news about making general improvements to gameplay such as crafting gear in scavenger that no toon needs so we can better farm our relic requirements would be such a big help.
  • Another thought might be character line up order and when it matters what toons go where with what teams would be awesome.
  • I think it would be simply marvelous to have the current methodology used for testing explained in detail. What the beta program is, how big it is, what testing is expected in it and how the results are incorporated into CG's much wider software development testing cycle.

    This latter piece could explain how rigorous the testing is, how test plans are developed, what is tested against what and how CG frequently resists the urge to release something and then bolt for the weekend to its various safehouses. My bad, forget that resisting the urge part.

    It would be good to see behind the scenes on testing though, since its existence in this game is firmly up there in myth status alongside Unicorns and Pixie Dust and CG's back out plan for failed software updates. (Although anyone who knows ANYTHING about software development understands the importance of the latter...)
  • Maybe this has been discussed in another area. But I was wondering if there was ever any consideration to increasing the max tickets earned per day. I think it encourages spending crystals on more energy refreshes, but also provides more opportunities for raids and therefore gear. I was just thinking it could be a nice balance between developer revenue and gear crunch. It's not THE answer to the gear crunch which I know you're trying to address right now, but could be one piece? Just a thought!
  • Nauros
    5165 posts Member
    Din__Fin wrote: »
    Maybe this has been discussed in another area. But I was wondering if there was ever any consideration to increasing the max tickets earned per day. I think it encourages spending crystals on more energy refreshes, but also provides more opportunities for raids and therefore gear. I was just thinking it could be a nice balance between developer revenue and gear crunch. It's not THE answer to the gear crunch which I know you're trying to address right now, but could be one piece? Just a thought!

    Isn't Chorefest enough? Do you really need to give them ideas for more crystal sinks?
  • zatho
    733 posts Member
    Nauros wrote: »
    Isn't Chorefest enough? Do you really need to give them ideas for more crystal sinks?
    What about a "Donate crystals to CG"-button? In exchange you gain 1 CWC-shard
  • Xcien
    2435 posts Member
    zatho wrote: »
    Nauros wrote: »
    Isn't Chorefest enough? Do you really need to give them ideas for more crystal sinks?
    What about a "Donate crystals to CG"-button? In exchange you gain 1 CWC-shard

    1 CWC shard for every 1,000 crystals. I’m sure CG would love the idea.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Fleet loadouts… we have 9 cap ships now!
This discussion has been closed.