New packs in store. Wrong direction

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  • Iy4oy4s
    2923 posts Member
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Nikoms565 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Sebek wrote: »
    Ravens1113 wrote: »
    Sebek wrote: »
    Iy4oy4s wrote: »
    Not sure why you guys keep bringing up a different game. I don’t play it, so the analogies are wasted on me.

    They are both in the same market space, so just because you don’t play it, doesn’t mean we still can’t compare the two.

    Would you pay .99¢ for one pull of a 1299 crystal marquee pack? I would, and bygone, would you look at that, MSF is offering just that right now.

    Well, you would, not all of us

    Really?

    Because by comparison, MSF is out gaining SWGOH lately because they have both micro and macro transactions. SWGOH doesn’t know how to do that. You have MSF offering 400 shards of toons that are old by over a year for $25. For $9.99 you can get 15 veers, magma and storm trooper shards a piece for $10. How’s that math work?

    SWGOH has so much untapped resource potential but refuses to use it. If only they cared as much as they did when MSF launched, they wouldn’t be having less revenue than MSF

    Don't they have like 600 Shards for a Character to be 7 Stars, plus Red Stars

    Yes, but the trade off is the lesser gear reqs.

    Irregardless, the bottom line is that MSF knows how to entice spending with micro transactions and by offering what it’s players want, while also offering the “kraken snacks”.

    SWGOH seems bent on only utilizing the macros.

    Which is choices they have both made, I would wager that over the long run, GOH will still be the one who made more money over the lifetime of the game.

    That said, who knows if/how they might change the model here, but it's hard to say they dont know how to make a profit, or entice spending.

    Oh come on. I normally agree with you, but if you leave the "SW" off the "GOH" (like you did - perhaps ironically), you know - as do most people, that this game would not be making near the profit nor "enticing spending" at the rate it has. Let's at least be intellectually honest here - it's the "Star Wars" part of this game that is the primary reason for its success long-term. Not it's "tremendous" structure, player-friendliness, or oceans of content.

    its a luxury item, the same could be said for any high end car company. Them knowing what they have as a product, and effectively marketing that are all hand in hand.

    and what you are saying "proves my point", they made the choices they made and MSF made the ones they did, because they dont have "the product" that would produce the same or similar results with the same strategy. They needed a different strategy, while SWGOHs does not "need it". I'm not saying they couldn't make more money if they did make more packages, and maybe they will, but over the lifetime of this game if they had done that, it would have hurt them more than help them. I mean, why buy a new vault, when i can just buy exactly what i need for a fraction of the money spent (even if it was almost identical price per element) [as an example].

    In the end if SWGOH and MSF follow similar trajectories, SWGOH will overall make more money. is that due to the SW title, yes, but it also has to do with the way they "entice spending" and the strategies they used. it is more than just the title of the game.

    maybe "we" are wrong and SWGOHs has been doing it wrong this whole time, but they have been hugely successful and have avoided the strategy that has been suggested multiple times. Something tells me the people who are paid to analyze this stuff and make these strategies, know a thing or 2 and that is possibly a thing or 2 more than we do.

    See that last thing you said, the strategies. Have you noticed lately that with MSF out earning SWGOH, that CG has released some better packs lately? Namely the $5 and $10 packs of the core gear bundles. They released those twice for a reason. It made them money. It didn’t break the economy either. It gave players a great value in terms of gear and also made CG lots of money I’m sure.

    Do they “need” to do anything? No, it’s Star Wars. It doesn’t take a degree in business management though to WANT more money, and similar packs would do just that. I’m not spending $50 on a pack that doesn’t offer that value the other $5/10 core gear bundles do. I’ll buy crystals if that’s the case. So why wouldn’t they WANT to make more money by getting dolphins and minnows to pay.
    I’ve spent big on this game in the past but stopped with JTR. Since then I’ve spent maybe $400 since then, most of that recently to push during double drops for JML.

    By comparison I spent that much on MSF the last month (for symbiotes albeit but still). And let’s not think Marvel isn’t a massive grab in and of itself.

    they only make more money if anyone who would have made a purchase of any size still makes that. so if they offer something 'smaller', and someone buys that, now they need to have more 'minnows and dolphins' purchase just to "break even". its not always as simple as they offer it and its more money.

    I fully expect a "different strategy" to follow after the economy changes are "done", that will fall in line with what they want to happen, or what they think will work.

    but none of that or what you are saying proves or shows that they do not know how to market the product they have, and will continue to do so. and certainly not that they would make more money by changing the way suggested here.

    I'm not arguing that MSF doesn't have a grab, but they didn't seem to be as big a hit when they rolled out, and the fact that they are now making more, but still less than SWGOHs was at this point in their timeline back in the day, shows that their strategy while working for them, doesn't mean it would have worked better for SWGOHs throughout its lifetime.

    When MSF launched, CG was nervous beyond belief. Foxnext had a huge rollout but shot themselves in the foot with bad design, questionable packs, bad bugs, etc.

    They’ve righted the ship since then and are now on par with GOH, if not above in terms of their monthly revenue. Overall earnings? Yes GOH has it. But in terms of monthly current earnings; MSF is winning, and theres a reason for it

    but does their strategy have long term viability? we wont know that for a bit, but we can see that currently the SWGOH strategy did/does..... so overall earnings or comparative mapping of them (how long the peak, how long they last, etcetera ....not necessarily exact numbers) are what would define a "good strategy", because longer viability usually wins out over shorter windfalls.

    also , do you know if they are making more than SWGOH was at the same point in its lifetime? most business models have a cycle, so them making more than this game later in its cycle doesn't paint the whole picture.

    its all moot to be fair, because as i'm sure we both can agree, the people who get paid to do this there are aware of all this and i'm sure are mapping the strategy they think will work best for them, and I would also bet, they dont necessarily care what the other is doing money wise. Even if in the end MSF overtakes SWGOH in all aspects, SWGOH is not a marketing/money making failure (not saying you are saying it is). I also heard its a pretty good game too. :wink:

    No one is saying that swgoh is a marketing failure, I’m saying it’s falling behind its competitors and has been for at least a year. This is true in money made, packs offered, content delivered and downloads.
    CG has people to deliver content....and they have overall failed in late 2019 and 2020, so just because you have “people” doesn’t mean they are doing their jobs well.
  • Kyno
    32087 posts Moderator
    Iy4oy4s wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Nikoms565 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Sebek wrote: »
    Ravens1113 wrote: »
    Sebek wrote: »
    Iy4oy4s wrote: »
    Not sure why you guys keep bringing up a different game. I don’t play it, so the analogies are wasted on me.

    They are both in the same market space, so just because you don’t play it, doesn’t mean we still can’t compare the two.

    Would you pay .99¢ for one pull of a 1299 crystal marquee pack? I would, and bygone, would you look at that, MSF is offering just that right now.

    Well, you would, not all of us

    Really?

    Because by comparison, MSF is out gaining SWGOH lately because they have both micro and macro transactions. SWGOH doesn’t know how to do that. You have MSF offering 400 shards of toons that are old by over a year for $25. For $9.99 you can get 15 veers, magma and storm trooper shards a piece for $10. How’s that math work?

    SWGOH has so much untapped resource potential but refuses to use it. If only they cared as much as they did when MSF launched, they wouldn’t be having less revenue than MSF

    Don't they have like 600 Shards for a Character to be 7 Stars, plus Red Stars

    Yes, but the trade off is the lesser gear reqs.

    Irregardless, the bottom line is that MSF knows how to entice spending with micro transactions and by offering what it’s players want, while also offering the “kraken snacks”.

    SWGOH seems bent on only utilizing the macros.

    Which is choices they have both made, I would wager that over the long run, GOH will still be the one who made more money over the lifetime of the game.

    That said, who knows if/how they might change the model here, but it's hard to say they dont know how to make a profit, or entice spending.

    Oh come on. I normally agree with you, but if you leave the "SW" off the "GOH" (like you did - perhaps ironically), you know - as do most people, that this game would not be making near the profit nor "enticing spending" at the rate it has. Let's at least be intellectually honest here - it's the "Star Wars" part of this game that is the primary reason for its success long-term. Not it's "tremendous" structure, player-friendliness, or oceans of content.

    its a luxury item, the same could be said for any high end car company. Them knowing what they have as a product, and effectively marketing that are all hand in hand.

    and what you are saying "proves my point", they made the choices they made and MSF made the ones they did, because they dont have "the product" that would produce the same or similar results with the same strategy. They needed a different strategy, while SWGOHs does not "need it". I'm not saying they couldn't make more money if they did make more packages, and maybe they will, but over the lifetime of this game if they had done that, it would have hurt them more than help them. I mean, why buy a new vault, when i can just buy exactly what i need for a fraction of the money spent (even if it was almost identical price per element) [as an example].

    In the end if SWGOH and MSF follow similar trajectories, SWGOH will overall make more money. is that due to the SW title, yes, but it also has to do with the way they "entice spending" and the strategies they used. it is more than just the title of the game.

    maybe "we" are wrong and SWGOHs has been doing it wrong this whole time, but they have been hugely successful and have avoided the strategy that has been suggested multiple times. Something tells me the people who are paid to analyze this stuff and make these strategies, know a thing or 2 and that is possibly a thing or 2 more than we do.

    See that last thing you said, the strategies. Have you noticed lately that with MSF out earning SWGOH, that CG has released some better packs lately? Namely the $5 and $10 packs of the core gear bundles. They released those twice for a reason. It made them money. It didn’t break the economy either. It gave players a great value in terms of gear and also made CG lots of money I’m sure.

    Do they “need” to do anything? No, it’s Star Wars. It doesn’t take a degree in business management though to WANT more money, and similar packs would do just that. I’m not spending $50 on a pack that doesn’t offer that value the other $5/10 core gear bundles do. I’ll buy crystals if that’s the case. So why wouldn’t they WANT to make more money by getting dolphins and minnows to pay.
    I’ve spent big on this game in the past but stopped with JTR. Since then I’ve spent maybe $400 since then, most of that recently to push during double drops for JML.

    By comparison I spent that much on MSF the last month (for symbiotes albeit but still). And let’s not think Marvel isn’t a massive grab in and of itself.

    they only make more money if anyone who would have made a purchase of any size still makes that. so if they offer something 'smaller', and someone buys that, now they need to have more 'minnows and dolphins' purchase just to "break even". its not always as simple as they offer it and its more money.

    I fully expect a "different strategy" to follow after the economy changes are "done", that will fall in line with what they want to happen, or what they think will work.

    but none of that or what you are saying proves or shows that they do not know how to market the product they have, and will continue to do so. and certainly not that they would make more money by changing the way suggested here.

    I'm not arguing that MSF doesn't have a grab, but they didn't seem to be as big a hit when they rolled out, and the fact that they are now making more, but still less than SWGOHs was at this point in their timeline back in the day, shows that their strategy while working for them, doesn't mean it would have worked better for SWGOHs throughout its lifetime.

    When MSF launched, CG was nervous beyond belief. Foxnext had a huge rollout but shot themselves in the foot with bad design, questionable packs, bad bugs, etc.

    They’ve righted the ship since then and are now on par with GOH, if not above in terms of their monthly revenue. Overall earnings? Yes GOH has it. But in terms of monthly current earnings; MSF is winning, and theres a reason for it

    but does their strategy have long term viability? we wont know that for a bit, but we can see that currently the SWGOH strategy did/does..... so overall earnings or comparative mapping of them (how long the peak, how long they last, etcetera ....not necessarily exact numbers) are what would define a "good strategy", because longer viability usually wins out over shorter windfalls.

    also , do you know if they are making more than SWGOH was at the same point in its lifetime? most business models have a cycle, so them making more than this game later in its cycle doesn't paint the whole picture.

    its all moot to be fair, because as i'm sure we both can agree, the people who get paid to do this there are aware of all this and i'm sure are mapping the strategy they think will work best for them, and I would also bet, they dont necessarily care what the other is doing money wise. Even if in the end MSF overtakes SWGOH in all aspects, SWGOH is not a marketing/money making failure (not saying you are saying it is). I also heard its a pretty good game too. :wink:

    No one is saying that swgoh is a marketing failure, I’m saying it’s falling behind its competitors and has been for at least a year. This is true in money made, packs offered, content delivered and downloads.
    CG has people to deliver content....and they have overall failed in late 2019 and 2020, so just because you have “people” doesn’t mean they are doing their jobs well.

    but to that point, just because you see tings doesn't mean you know whats going on. dont worry I get that its just a "tired excuse" but they have been working on things. just many of them are in the background, and if they weren't done then there would be other long term issues to contend with.

    so the people are doing their job well or not, its more of a lacking of visibility on what they are doing that drives you to say they are not doing it well.

    similar to the people who make these types of choices.
  • There's a reason why some of the packs are a good deal and some aren't.

    They put some out for minnows that need a few pieces of each gear and that will buy it because it's a good deal. Then they have the other packs. The good deal packs are usually limited to one of 2 purchases. So whales and krackens need to buy the ones that aren't such a good deal to get it done sooner. And some are an even worse deal than shipments. But that's intentional too. The mega krackens that have the weekly store all bought up and don't want to refresh the other stores will just buy those since it's faster.

    So the packs that dolphins won't buy have a place as well. And if they flooded the market with cheap packs, then more whales would buy the cheap ones and may pass on the expensive ones. And dolphins that are only going to spend $5 or $10 at a time may decide to still pass since they reached their spending limit.

    As a ftp player with high crystal income, I love the packs that have useful gear for less than the shipment cost. They are great. But I also understand why they are limited and not always available in unlimited quantities.
  • Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Nikoms565 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Sebek wrote: »
    Ravens1113 wrote: »
    Sebek wrote: »
    Iy4oy4s wrote: »
    Not sure why you guys keep bringing up a different game. I don’t play it, so the analogies are wasted on me.

    They are both in the same market space, so just because you don’t play it, doesn’t mean we still can’t compare the two.

    Would you pay .99¢ for one pull of a 1299 crystal marquee pack? I would, and bygone, would you look at that, MSF is offering just that right now.

    Well, you would, not all of us

    Really?

    Because by comparison, MSF is out gaining SWGOH lately because they have both micro and macro transactions. SWGOH doesn’t know how to do that. You have MSF offering 400 shards of toons that are old by over a year for $25. For $9.99 you can get 15 veers, magma and storm trooper shards a piece for $10. How’s that math work?

    SWGOH has so much untapped resource potential but refuses to use it. If only they cared as much as they did when MSF launched, they wouldn’t be having less revenue than MSF

    Don't they have like 600 Shards for a Character to be 7 Stars, plus Red Stars

    Yes, but the trade off is the lesser gear reqs.

    Irregardless, the bottom line is that MSF knows how to entice spending with micro transactions and by offering what it’s players want, while also offering the “kraken snacks”.

    SWGOH seems bent on only utilizing the macros.

    Which is choices they have both made, I would wager that over the long run, GOH will still be the one who made more money over the lifetime of the game.

    That said, who knows if/how they might change the model here, but it's hard to say they dont know how to make a profit, or entice spending.

    Oh come on. I normally agree with you, but if you leave the "SW" off the "GOH" (like you did - perhaps ironically), you know - as do most people, that this game would not be making near the profit nor "enticing spending" at the rate it has. Let's at least be intellectually honest here - it's the "Star Wars" part of this game that is the primary reason for its success long-term. Not it's "tremendous" structure, player-friendliness, or oceans of content.

    its a luxury item, the same could be said for any high end car company. Them knowing what they have as a product, and effectively marketing that are all hand in hand.

    and what you are saying "proves my point", they made the choices they made and MSF made the ones they did, because they dont have "the product" that would produce the same or similar results with the same strategy. They needed a different strategy, while SWGOHs does not "need it". I'm not saying they couldn't make more money if they did make more packages, and maybe they will, but over the lifetime of this game if they had done that, it would have hurt them more than help them. I mean, why buy a new vault, when i can just buy exactly what i need for a fraction of the money spent (even if it was almost identical price per element) [as an example].

    In the end if SWGOH and MSF follow similar trajectories, SWGOH will overall make more money. is that due to the SW title, yes, but it also has to do with the way they "entice spending" and the strategies they used. it is more than just the title of the game.

    maybe "we" are wrong and SWGOHs has been doing it wrong this whole time, but they have been hugely successful and have avoided the strategy that has been suggested multiple times. Something tells me the people who are paid to analyze this stuff and make these strategies, know a thing or 2 and that is possibly a thing or 2 more than we do.

    See that last thing you said, the strategies. Have you noticed lately that with MSF out earning SWGOH, that CG has released some better packs lately? Namely the $5 and $10 packs of the core gear bundles. They released those twice for a reason. It made them money. It didn’t break the economy either. It gave players a great value in terms of gear and also made CG lots of money I’m sure.

    Do they “need” to do anything? No, it’s Star Wars. It doesn’t take a degree in business management though to WANT more money, and similar packs would do just that. I’m not spending $50 on a pack that doesn’t offer that value the other $5/10 core gear bundles do. I’ll buy crystals if that’s the case. So why wouldn’t they WANT to make more money by getting dolphins and minnows to pay.
    I’ve spent big on this game in the past but stopped with JTR. Since then I’ve spent maybe $400 since then, most of that recently to push during double drops for JML.

    By comparison I spent that much on MSF the last month (for symbiotes albeit but still). And let’s not think Marvel isn’t a massive grab in and of itself.

    they only make more money if anyone who would have made a purchase of any size still makes that. so if they offer something 'smaller', and someone buys that, now they need to have more 'minnows and dolphins' purchase just to "break even". its not always as simple as they offer it and its more money.

    I fully expect a "different strategy" to follow after the economy changes are "done", that will fall in line with what they want to happen, or what they think will work.

    but none of that or what you are saying proves or shows that they do not know how to market the product they have, and will continue to do so. and certainly not that they would make more money by changing the way suggested here.

    I'm not arguing that MSF doesn't have a grab, but they didn't seem to be as big a hit when they rolled out, and the fact that they are now making more, but still less than SWGOHs was at this point in their timeline back in the day, shows that their strategy while working for them, doesn't mean it would have worked better for SWGOHs throughout its lifetime.

    When MSF launched, CG was nervous beyond belief. Foxnext had a huge rollout but shot themselves in the foot with bad design, questionable packs, bad bugs, etc.

    They’ve righted the ship since then and are now on par with GOH, if not above in terms of their monthly revenue. Overall earnings? Yes GOH has it. But in terms of monthly current earnings; MSF is winning, and theres a reason for it

    but does their strategy have long term viability? we wont know that for a bit, but we can see that currently the SWGOH strategy did/does..... so overall earnings or comparative mapping of them (how long the peak, how long they last, etcetera ....not necessarily exact numbers) are what would define a "good strategy", because longer viability usually wins out over shorter windfalls.

    also , do you know if they are making more than SWGOH was at the same point in its lifetime? most business models have a cycle, so them making more than this game later in its cycle doesn't paint the whole picture.

    its all moot to be fair, because as i'm sure we both can agree, the people who get paid to do this there are aware of all this and i'm sure are mapping the strategy they think will work best for them, and I would also bet, they dont necessarily care what the other is doing money wise. Even if in the end MSF overtakes SWGOH in all aspects, SWGOH is not a marketing/money making failure (not saying you are saying it is). I also heard its a pretty good game too. :wink:

    No one is saying that swgoh is a marketing failure, I’m saying it’s falling behind its competitors and has been for at least a year. This is true in money made, packs offered, content delivered and downloads.
    CG has people to deliver content....and they have overall failed in late 2019 and 2020, so just because you have “people” doesn’t mean they are doing their jobs well.

    but to that point, just because you see tings doesn't mean you know whats going on. dont worry I get that its just a "tired excuse" but they have been working on things. just many of them are in the background, and if they weren't done then there would be other long term issues to contend with.

    so the people are doing their job well or not, its more of a lacking of visibility on what they are doing that drives you to say they are not doing it well.

    similar to the people who make these types of choices.

    I seem to remember that CG themselves said that they missed the mark of content in 2019 and it would be better in 2020, which they have also missed, so it's not just me. The last year and a half have been extremely light on content, especially compared to MSF. Despite the increase in communication, it still feels like SWGOH is a back burner project for CG, with most of their focus on the "next big game".
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