The Pit Challenge Tier & Relic 8 [MEGA]

Replies

  • Kyno
    32087 posts Moderator
    edited January 2021
    StarSon wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.

    Are we reading the same post?

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2207213#Comment_2207213

    I don't see anything that suggests what you're saying.
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    No we are not reading the same post. Here.

    They said, 6 weeks ago, that they aren't ignoring us. That means, by not saying anything about it in the following 6 weeks, even though they have obviously ignored us, they aren't ignoring us. Got it.

    No matter how much Kyno defends CG's refusal to respond, they are very demonstrably ignoring us here.

    They did respond in the last 6 weeks, but it was too corporate and therefore doesnt count. I understand where you are coming from and just to be clear what you are saying is very different than what I was originally responding too, but its easier to say what you want than to understand that.
  • Kyno wrote: »
    StarSon wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.

    Are we reading the same post?

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2207213#Comment_2207213

    I don't see anything that suggests what you're saying.
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    No we are not reading the same post. Here.

    They said, 6 weeks ago, that they aren't ignoring us. That means, by not saying anything about it in the following 6 weeks, even though they have obviously ignored us, they aren't ignoring us. Got it.

    No matter how much Kyno defends CG's refusal to respond, they are very demonstrably ignoring us here.

    They did respond in the last 6 weeks, but it was too corporate and therefore doesnt count. I understand where you are coming from and just to be clear what you are saying is very different than what I was responding too, but its easier to say what you want than to understand that.

    Technically, you are correct - CG did respond. Practically speaking, since they didn't actually respond to any of the concerns actually being voiced by the community nor address or even acknowledge those concerns, they did not respond in any meaningful way. But sure, you're technically correct. That seems to suddenly be your primary point in his thread. Congrats. You win. I'm done in this thread until CG can be bothered to respond in a meaningful way - just to be clear - IN A WAY THAT ACTUALLY ACKOWLEDGES/ADDRESSES THE CONCERNS BEING RAISED. (and no, I am not upset or yelling - just trying to be clear, since CG apparently still doesn't understand, despite 50+ pages).
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • StarSon
    7427 posts Member
    Kyno wrote: »
    StarSon wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.

    Are we reading the same post?

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2207213#Comment_2207213

    I don't see anything that suggests what you're saying.
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    No we are not reading the same post. Here.

    They said, 6 weeks ago, that they aren't ignoring us. That means, by not saying anything about it in the following 6 weeks, even though they have obviously ignored us, they aren't ignoring us. Got it.

    No matter how much Kyno defends CG's refusal to respond, they are very demonstrably ignoring us here.

    They did respond in the last 6 weeks, but it was too corporate and therefore doesnt count. I understand where you are coming from and just to be clear what you are saying is very different than what I was originally responding too, but its easier to say what you want than to understand that.

    And, for probably the 100th time in this thread, the "too corporate" response didn't actually mention the fact that we all very clearly hate the coordination. That have not said a single word about it since Doja said "yeah I'm listening" 6 weeks ago.

    For reference
    The Challenge Tier Rancor Raid, like all raids with a high degree of difficulty at release, is intended to be a difficult challenge, requiring very close guild coordination. We’ve had guilds complete the raid, so we know it’s possible for those high-end guilds to do so.
    When the Heroic versions of the Sith Triumvirate and AAT Raids premiered, they were also extremely difficult, requiring a high degree of guild participation. Over time those raids have become bantha fodder for most guilds, as strategies emerge and rosters become more powerful. Like those raids, the CT Rancor is similarly positioned to be very difficult for a long period of time, and will be there waiting for you when your guild is ready, and eventually you’ll be able to best the beast.

    Not a single sentence in there saying anything about the thing we're complaining about. Yes, the raid is hard. No on cares that it's hard. As he mentions, AAT and STR were hard too. Neither of them required such a variety of external tools to beat, and certainly didn't require me to sit in airplane mode for 90 consecutive minutes.
  • Kyno
    32087 posts Moderator
    Nikoms565 wrote: »
    Kyno wrote: »
    StarSon wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.

    They are not ignorant of the community at all. I'm not nitpicking anything, that statement is 100% wrong. Feel free not to reply to me if you dont feel its productive.

    The concerns are not being ignored.

    Are you really now claiming that CG never ever ignores the community? What about the Ahnald account fiasco that they never said anything about (which I honestly personally didn't care about but a lot of people did)? What about the negotiating with cheaters issue that also never got a response? If anything your statement is 100% wrong too.
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Ok, so they're not completely ignorant, just mostly ignorant. What a huge difference that made.

    I honestly don't see what's productive about you jumping in to nitpick about minor semantics whenever someone makes a comment that mildly exaggerates. The sentiment still remains the same however people word things...which is that our concerns are being ignored due to the complete lack of acknowledgement.
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    They may not be able to comment on discussions going on until they have anything more firm to go on.

    Key word: "may". For all we know, Doja brought it up and it was immediately dismissed.

    You'd think that they would bother to acknowledge the most hot button issue right now with their newest piece of content, but I guess we'll just have to settle for the fact that they "may" be discussing it, but also who knows.


    they are not ignoring this, and no nothing has been dismissed.

    And how do you know this? If you have some insight of what's going on and can say this, then surely they can say it themselves.

    They are not ignorant of the community, in any way.

    The concerns here are not being ignored.


    I understand you feel that way, but it doesnt mean it will happen before they have something to say.

    But they have yet to say ANYTHING about the stacking mechanic and reward structure...how are we supposed to think anything other than that we are being ignored. Please point to one piece of info that was talked about by official CG about the two topics that the people in this thread are mostly complaining about. Just because you say "The concerns here are not being ignored" doesn't make it so.

    Yes, I understand where you are coming from, but ignoring what they have said, doesn't mean they didn't say something. He is saying "we are not ignoring this" in that post. I know he didn't address those direct notes.

    Are we reading the same post?

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2207213#Comment_2207213

    I don't see anything that suggests what you're saying.
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    No we are not reading the same post. Here.

    They said, 6 weeks ago, that they aren't ignoring us. That means, by not saying anything about it in the following 6 weeks, even though they have obviously ignored us, they aren't ignoring us. Got it.

    No matter how much Kyno defends CG's refusal to respond, they are very demonstrably ignoring us here.

    They did respond in the last 6 weeks, but it was too corporate and therefore doesnt count. I understand where you are coming from and just to be clear what you are saying is very different than what I was responding too, but its easier to say what you want than to understand that.

    Technically, you are correct - CG did respond. Practically speaking, since they didn't actually respond to any of the concerns actually being voiced by the community nor address or even acknowledge those concerns, they did not respond in any meaningful way. But sure, you're technically correct. That seems to suddenly be your primary point in his thread. Congrats. You win. I'm done in this thread until CG can be bothered to respond in a meaningful way - just to be clear - IN A WAY THAT ACTUALLY ACKOWLEDGES/ADDRESSES THE CONCERNS BEING RAISED. (and no, I am not upset or yelling - just trying to be clear, since CG apparently still doesn't understand, despite 50+ pages).

    Saying they dont understand doesn't make it true, I appreciate where you are coming from, but there are times that the players act just as deaf to things being said as they claim the dev team is to them. So yes I have a goal of trying to eliminate that. Because pages of saying they are not listening isnt constructive to the conversation at hand, especially when they said they are.

    I could jump in here and say they are talking about things, and they have listened, but it's been made clear that is meaningless to the people who want to say they are not, but it still doesnt make it true.

    Yes, using caps and bold doesn't always come across as calm and not yelling. Neither does jumping on my comment based on an assumption that is in no way accurate to what I was saying.
  • TVF
    36577 posts Member
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    I need a new message here. https://discord.gg/AmStGTH
  • StarSon
    7427 posts Member
    Kyno wrote: »
    [...]I appreciate where you are coming from [...]

    This is clearly a lie. If they really understand, as you claim they do, and they really aren't ignoring us, as you say they aren't, why have they not said anything about the one thing every person in here (even that Sewpot dude) has complained about?
  • Konju
    1176 posts Member
    So I believe why most people are stating that we are being ignored is the fact that “hey we are listening” was followed by:

    1. A statement that did not address the main issues most players are expressing with the raid
    2. The same statement that did not provide any sentiment that the raid is continuing to be monitored.
    3. Radio silence.

    I hope this clears it up. We need a statement that addresses that the issues raised are understood and are being passed along or not. Thanks.
  • StarSon
    7427 posts Member
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."
  • Kyno
    32087 posts Moderator
    StarSon wrote: »
    Kyno wrote: »
    [...]I appreciate where you are coming from [...]

    This is clearly a lie. If they really understand, as you claim they do, and they really aren't ignoring us, as you say they aren't, why have they not said anything about the one thing every person in here (even that Sewpot dude) has complained about?

    Because making a statement and understanding and even discussing and planning changes are not linked.

    Because they can understand and be cautious about saying too much, while they discuss and figure out what the best course of action is.

    Because saying they are listening and listening, doesnt require them to address a specific point, if they don't have anything concrete to say.

    Yes they could make a vague statement and it may help, but it could come across as "meaningless" as those type of statements are often pointed at for being (Waiting for a response to the effect that " that comment wouldnt be meaningless"). So maybe they are just trying to have something more concrete and less "tone deaf" when they finally do comment on such a hot button topic.
  • Kyno
    32087 posts Moderator
    Konju wrote: »
    So I believe why most people are stating that we are being ignored is the fact that “hey we are listening” was followed by:

    1. A statement that did not address the main issues most players are expressing with the raid
    2. The same statement that did not provide any sentiment that the raid is continuing to be monitored.
    3. Radio silence.

    I hope this clears it up. We need a statement that addresses that the issues raised are understood and are being passed along or not. Thanks.

    The issues raised are understood, have been passed along and are being discussed.
  • TVF
    36577 posts Member
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."

    You just moved the goalposts on your original statement, which was "not a single sentence in there saying anything about the thing we're complaining about." That was a sentence about the thing you are complaining about. Just because you don't like what they said doesn't mean they didn't say it.
    I need a new message here. https://discord.gg/AmStGTH
  • StarSon
    7427 posts Member
    TVF wrote: »
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."

    You just moved the goalposts on your original statement, which was "not a single sentence in there saying anything about the thing we're complaining about." That was a sentence about the thing you are complaining about. Just because you don't like what they said doesn't mean they didn't say it.

    I didn't move the goalposts. I didn't understand that acknowledging that a guild event requires some amount of coordination was the same thing as acknowledging our complaints to the extent of said coordination.
  • Kyno
    32087 posts Moderator
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."

    That is not the only way to do it, just FYI. You can also develop and plan for the guild to get past any praying or required airplane mode.

    Not to say concerns shouldn't be addressed, just pointing out this is not the only way to operate, if you push to develop into a different strategy. But yes coordination is still required. I agree that even the ideal scenarios require "too much", and developing up to the point to require less seems like a long road.
  • Kyno wrote: »
    The issues raised are understood, have been passed along and are being discussed.

    That's great to hear. To be clear, the community is begging you to make the raid HARDER in exchange for changing these mechanics to severely punish guilds who have spouses, jobs, children, etc... From logging on at the exact same time for a MOBILE game.

    Heaven forbid we waste am entire week and tons of effort because someone messed up airplane mode and posted early.

    As guild officers, we don't want to be coordinating attacks like this for the next year or more. Do our Auusies need to plan on being up at 6 am to get rewards? Should our EU members stay up past midnight? Should our US members continue to raid during business hours?

    Can I give you a list of when everyone works, eats dinner, picks up the kids, runs an errand, has family time, goes on a date, etc... for a fully international guild and you tell me the best window to schedule the raid for the next year?

    I really hope this point gets across.

    We want the boss to be harder, still keep individual run anti-solo mechanics, scrap the guild wide thresholds. Easy solution and the community would be incredibly happy.

    Thank you.
  • StarSon
    7427 posts Member
    Kyno wrote: »
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."

    That is not the only way to do it, just FYI. You can also develop and plan for the guild to get past any praying or required airplane mode.

    Not to say concerns shouldn't be addressed, just pointing out this is not the only way to operate, if you push to develop into a different strategy. But yes coordination is still required. I agree that even the ideal scenarios require "too much", and developing up to the point to require less seems like a long road.

    What is the way to plan around a couple people accidentally posting and taking a phase below 60%?
  • TVF
    36577 posts Member
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."

    You just moved the goalposts on your original statement, which was "not a single sentence in there saying anything about the thing we're complaining about." That was a sentence about the thing you are complaining about. Just because you don't like what they said doesn't mean they didn't say it.

    I didn't move the goalposts. I didn't understand that acknowledging that a guild event requires some amount of coordination was the same thing as acknowledging our complaints to the extent of said coordination.

    You just did it again lol, you changed "close coordination" to "some coordination." Again, you can dislike it (and I would too if i were an officer or in a different guild) but it doesn't change the fact that they said *something* about it and you claimed they said *nothing* about it.

    Just admit what you said was wrong.
    I need a new message here. https://discord.gg/AmStGTH
  • Kyno wrote: »
    Konju wrote: »
    So I believe why most people are stating that we are being ignored is the fact that “hey we are listening” was followed by:

    1. A statement that did not address the main issues most players are expressing with the raid
    2. The same statement that did not provide any sentiment that the raid is continuing to be monitored.
    3. Radio silence.

    I hope this clears it up. We need a statement that addresses that the issues raised are understood and are being passed along or not. Thanks.

    The issues raised are understood, have been passed along and are being discussed.

    Some proof of that would be great
  • Kyno wrote: »

    Players do not need to post at the same time. In theory they dont even need to communicate with each other during or at the end of a run.
    Players need to enter at the same time (or within a range), not a huge difference but it does matter. [Also this is where my comparison to TW came into play, where you have guilds that try to get groups on at the same time to take down a segment cleanly, but I dint need to hear how this is nothing like that again, but it is similar]
    In theory if X number of players know (guarantee and maybe a little extra for a safety net)they can score Y%, they all enter at the same time, give a window of B minutes for everyone to get in, then after that point they can drop damage whenever they want.
    This can in theory be done in each phase, with P4 being the more difficult but doable phase.

    And how you would know how much damage will everyone score if there is no communication? Random posts, without knowing who managed to post and who doesn't, and how much damage every person have posted?
    Here are the possible scenarios:
    1. You could easily fail to reach end of the phase;
    2. You could lose some key squads that were not necessarily needed to post if damage passes 100% and you might get in troubles in later phases because of that;
    3. Yes, there is a slight chance to do it right (would you risk to screw the raid to prove your theory?).

    Theory is not equal to practice, Kyno. You should download, install and play the game.
  • Kyno
    32087 posts Moderator
    StarSon wrote: »
    Kyno wrote: »
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."

    That is not the only way to do it, just FYI. You can also develop and plan for the guild to get past any praying or required airplane mode.

    Not to say concerns shouldn't be addressed, just pointing out this is not the only way to operate, if you push to develop into a different strategy. But yes coordination is still required. I agree that even the ideal scenarios require "too much", and developing up to the point to require less seems like a long road.

    What is the way to plan around a couple people accidentally posting and taking a phase below 60%?

    Develop a team that can do X% damage (give or take), have Y number of people with that team enter at the same time, (plus a few extra to make comfortable 100%+).

    Then set up thia schedule:
    Enter raid at A time, wait B number of minutes before taking action, or putting your team in danger of losing. Post at C time. No airplane mode required, and you can communicate that everyone is in before taking any action,and players can get back in or wait to enter if they have phone issues (I know some phones dont cooperate with app switching) That even gives you a little room for players to edge down the health with other teams and get back in for a second run, we do this in P2, to pretty good effect(just the edging part).

    This may seem similar to what players do not, but once everyone is in, no need to wait to post, the wait to post is just to make sure everyone gets in and this could lead to a phase being done in short bursts.

    Yes this idealized, but its sound and development helps make it easier and smoother, and also require less players to make it work.
  • You're making so many assumptions.
    1. You have enough people on within your window from A to B.
    2. No one accidentally posts damage before that B time and now everyone starting a run is stuck under 80% threshold and can't do anything.
    3. Variance in teams 'developed' that can hit X%. Teams require restarts, especially with bad devour RNG.
    4. While you're talking about development to not require app switching or airplane mode. I will never count on that until I actually see it, way too many broken promises.
  • Kyno wrote: »
    Kyno wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have

    Kyno, do you realize that quotes like this are what make people feel like the team isn't listening? NOBODY IS ASKING FOR THE RAID TO BE EASIER. The post you quoted literally just proposed making the raid HARDER in exchange for it not being so frustrating and requiring such an extreme amount of coordination.

    But if a suggestion has an element that does make it easier or more doable for a larger cross section of the player base, you do understand that may not be a goal they want, right?

    You are doubling down on your statement it appears, which just shows that you don't seem to understand. I know from past experience that continuing to try to explain this is a waste of my time.

  • StarSon
    7427 posts Member
    Kyno wrote: »
    StarSon wrote: »
    Kyno wrote: »
    StarSon wrote: »
    TVF wrote: »
    StarSon wrote: »
    Not a single sentence in there saying anything about the thing we're complaining about.

    Lol
    requiring very close guild coordination.


    Oh, sorry, didn't know we were extrapolating "very close guild coordination" to mean "get two devices, keep one in airplane mode almost in perpetuity for the entirety of the raid and pray that no one else in the guild posts when they shouldn't, thus ruining the entire week for 49 other people."

    That is not the only way to do it, just FYI. You can also develop and plan for the guild to get past any praying or required airplane mode.

    Not to say concerns shouldn't be addressed, just pointing out this is not the only way to operate, if you push to develop into a different strategy. But yes coordination is still required. I agree that even the ideal scenarios require "too much", and developing up to the point to require less seems like a long road.

    What is the way to plan around a couple people accidentally posting and taking a phase below 60%?

    Develop a team that can do X% damage (give or take), have Y number of people with that team enter at the same time, (plus a few extra to make comfortable 100%+).

    Then set up thia schedule:
    Enter raid at A time, wait B number of minutes before taking action, or putting your team in danger of losing. Post at C time. No airplane mode required, and you can communicate that everyone is in before taking any action,and players can get back in or wait to enter if they have phone issues (I know some phones dont cooperate with app switching) That even gives you a little room for players to edge down the health with other teams and get back in for a second run, we do this in P2, to pretty good effect(just the edging part).

    This may seem similar to what players do not, but once everyone is in, no need to wait to post, the wait to post is just to make sure everyone gets in and this could lead to a phase being done in short bursts.

    Yes this idealized, but its sound and development helps make it easier and smoother, and also require less players to make it work.

    It's similar to what players do because it's basically exactly what they do.

    Going in at a pre-determined time, and waiting for a pre-determined number of minutes to do anything is exactly what everyone does. Sure, some people know enough about what's happening to not use airplane mode, but you still have to be in that run for however many minutes and do it multiple times for each phase. And phase 4 isn't nearly as straightforward.

    Sorry, your "solution" isn't really a "solution" when it's "what we already do."
  • StarSon
    7427 posts Member
    Bear654687 wrote: »
    2. No one accidentally posts damage before that B time and now everyone starting a run is stuck under 80% threshold and can't do anything.

    And also this. It only takes one or two mistakes and now the entire run is ruined and you just have to try again next week.
  • Kyno
    32087 posts Moderator
    Kyno wrote: »
    Kyno wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have

    Kyno, do you realize that quotes like this are what make people feel like the team isn't listening? NOBODY IS ASKING FOR THE RAID TO BE EASIER. The post you quoted literally just proposed making the raid HARDER in exchange for it not being so frustrating and requiring such an extreme amount of coordination.

    But if a suggestion has an element that does make it easier or more doable for a larger cross section of the player base, you do understand that may not be a goal they want, right?

    You are doubling down on your statement it appears, which just shows that you don't seem to understand. I know from past experience that continuing to try to explain this is a waste of my time.

    I would ask you to try, but that's ok. You can assume I dont understand, but it seems you are just not understanding what I was pointing out.

    May I ask do you agree with this:

    They should make changes that effect the coordination issue, even if they expand the % of the player base who can complete or the ease of which a guild can complete this raid? (No I do not mean ease in any way connected to the difficulty of outside elements like coordination and communication)
  • Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have

    Kyno, do you realize that quotes like this are what make people feel like the team isn't listening? NOBODY IS ASKING FOR THE RAID TO BE EASIER. The post you quoted literally just proposed making the raid HARDER in exchange for it not being so frustrating and requiring such an extreme amount of coordination.

    But if a suggestion has an element that does make it easier or more doable for a larger cross section of the player base, you do understand that may not be a goal they want, right?

    You are doubling down on your statement it appears, which just shows that you don't seem to understand. I know from past experience that continuing to try to explain this is a waste of my time.

    I would ask you to try, but that's ok. You can assume I dont understand, but it seems you are just not understanding what I was pointing out.

    May I ask do you agree with this:

    They should make changes that effect the coordination issue, even if they expand the % of the player base who can complete or the ease of which a guild can complete this raid? (No I do not mean ease in any way connected to the difficulty of outside elements like coordination and communication)

    Literally we're asking you to make it harder. Not easier.
  • StarSon
    7427 posts Member
    Just so we're clear here, the below is what every guild does to complete this raid:
    1. Have enough GL's and other teams to actually complete the raid
    2. Set a specific launch time and tell everyone they need to be online and available for at least an hour
    3. Start your phase runs at the predetermined time and do not post any damage until we know we have enough damage

    And what Kyno says we can do to make it easier:
    1. Have enough GL's and other teams to actually complete the raid
    2. Set a specific launch time and tell everyone they need to be online and available for at least an hour
    3. Start your phase runs at the predetermined time and just go ahead and post your damage some predetermined number of minutes later
  • Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Sewpot wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Kyno wrote: »
    IronCross wrote: »
    Cstone812 wrote: »
    Still waiting for some kind of response. Is this ever getting changed? I really don’t understand the logic behind this mechanic. My guild that’s been around since launch is seriously really frustrated over this. We have members from all over the world we all can’t be on at the same time to do this. Very frustrating.

    Yep, it is totally ridiculous they have taken this long to say nothing. They are completely ignorant of their player base.

    They have commented, it was too corporate and therefore dismissed.

    Unfortunately them discussing things doesnt always mean they can say anything until they have a more firm answer or idea of an answer.

    They commented on the difficulty, not the coordination required and specifically the 20% threshold mechanic. There's a huge difference, as many people have continued to note throughout the entire thread just to continue to be ignored.

    I was commenting on being completely ignorant of the community, which by acknowledging the community, is not accurate.

    Also there is this comment also:
    I understand tagging me in your posts on this thread, but trust I'm keeping an eye on it already. I will do my part to report community sentiment to the devs.

    Which if those are the community sentiment, they are being brought up by him, and me, but I dont count so dont worry about that.

    Not ignored, but we dont need to argue about that. They may not be able to comment on discussions going on until they have anything more firm to go on.

    This was said before the corporate response. There’s nothing they need to discuss. The mechanic is universally hated and a massive misstep on their part. Simply make the mechanic per individual run. Boom, problem solved

    That sounds good, but also sounds like it would change the difficulty of the raid, which I believe they are looking for and are happy with. But we dont know what they are considering around this whole situation.

    What? It prevents solos. Even SLKR in the perfect composition can’t get past around 50% in a single phase. Other than SLKR and Rey+Jawas I don’t know of a single composition that can top 25%. Why is such a bad thing that the difficulty as is, paired with a stacking mechanic that goes off every 20% (heck even change it to 10% for it based on each run) prevents exactly what they wanted to; solos. Even if someone is able to somehow get a full phase done, carry the stacks to the next phase. Or if the mechanic can’t do that, SLKR would be on his own still! He’s not taking down rancor in P2 alone. Or in p4. Not to mention the pool of characters available is small considering the R5 gear gate. Did we forget that too??

    Coordination does not correspond with difficulty. I’m sorry but there’s no defending forcing a guild that’s international to kick members because of their time zone. This isn’t like past raids where it was the difficulty that shuffled guilds up. It’s pure and basic bad mechanics. My guild is 285 mil GP and we have the rosters to win. However we have dozens of members scattered to different time zones and we refuse to force them to get up in the middle of the night to beat a raid on a mobile game, or to stop their real life dinners or business meetings. Come on now Kyno, this mechanic is trash and CG’s refusal to address it is even worse.

    @CG_Doja_Fett how far up the tree has this gotten?

    I have no clue how you think stacking every 10% would do any better??? You still need more then just yourself doing damage to complete a phase. Otherwise you are stuck at some point. Needling a couple members to hold damage then drop it all at one would still be required.
    The raid is designed this way and can only be beaten this way. Anything else would require more higher relic characters for just a true damage non solo raid. Watch what you wish for. This would have something like — 4 teams at relic 5-7 per phase. Then this would purely be a kraken raid.
    Then people would still hate on this raid.
    Like I said before, once people have more r8 characters the raid falls faster and with less and less members required.
    We are in the 30 min mark ourselves.

    I think the fact that their "coordination" mechanic can be so easily circumvented (your guild clearing it in 30 minutes; my 285M GP guild clearing it every time since our first try) is proof that they kind of failed on this raid.

    If I were trying to make it challenging, prevent solos, and require multiple participants per phase while not doing any serious coding work (the horror); I would do something along the following:
    - double health pool
    - halve the % damage done by % damage effects
    - change the stat stacking mechanic to be based on an individual

    For the last bullet point, you could stack every 5-10% per individual run. Heck, you could take a page out of the Reek playbook and just boost the speed/offense every time he is damaged. Lots of options they could have taken that would have required less work (the CG way) for a better result.

    Again, not saying they should not address things, just pointing out that lowering difficulty is not necessarily a goal they have

    Kyno, do you realize that quotes like this are what make people feel like the team isn't listening? NOBODY IS ASKING FOR THE RAID TO BE EASIER. The post you quoted literally just proposed making the raid HARDER in exchange for it not being so frustrating and requiring such an extreme amount of coordination.

    But if a suggestion has an element that does make it easier or more doable for a larger cross section of the player base, you do understand that may not be a goal they want, right?

    You are doubling down on your statement it appears, which just shows that you don't seem to understand. I know from past experience that continuing to try to explain this is a waste of my time.

    I would ask you to try, but that's ok. You can assume I dont understand, but it seems you are just not understanding what I was pointing out.

    May I ask do you agree with this:

    They should make changes that effect the coordination issue, even if they expand the % of the player base who can complete or the ease of which a guild can complete this raid? (No I do not mean ease in any way connected to the difficulty of outside elements like coordination and communication)

    My entire point (my only point) is that nobody is asking for the bold. We are literally making suggestions so that the raid can be fixed without the bold being true. I don't know how to be any clearer about this.
  • Kyno
    32087 posts Moderator
    Bear654687 wrote: »
    You're making so many assumptions.
    1. You have enough people on within your window from A to B.
    2. No one accidentally posts damage before that B time and now everyone starting a run is stuck under 80% threshold and can't do anything.
    3. Variance in teams 'developed' that can hit X%. Teams require restarts, especially with bad devour RNG.
    4. While you're talking about development to not require app switching or airplane mode. I will never count on that until I actually see it, way too many broken promises.

    I said it was idealized, and I was talking about how development:
    1- reduces this number
    2- if you take no action vs holding damage this becomes less likely. and since the players are in, they are still making their runs at the 100% threshold.
    3- again picking proper teams and developing them to then bank on even the lower end allows you to plan the correct number of people (but still doesnt make this desirable in any way, or possible for international guilds without issues we are discussing here)
    4- the max development currently in game allows for this right now. P4 being the biggest stickler, but still being done.
  • TVF
    36577 posts Member
    StarSon wrote: »
    do not post any damage until we know we have enough damage

    Dunno about your guild but ours doesn't have to do this until p4.
    I need a new message here. https://discord.gg/AmStGTH
  • Kyno
    32087 posts Moderator
    Pistons wrote: »
    Kyno wrote: »

    Players do not need to post at the same time. In theory they dont even need to communicate with each other during or at the end of a run.
    Players need to enter at the same time (or within a range), not a huge difference but it does matter. [Also this is where my comparison to TW came into play, where you have guilds that try to get groups on at the same time to take down a segment cleanly, but I dint need to hear how this is nothing like that again, but it is similar]
    In theory if X number of players know (guarantee and maybe a little extra for a safety net)they can score Y%, they all enter at the same time, give a window of B minutes for everyone to get in, then after that point they can drop damage whenever they want.
    This can in theory be done in each phase, with P4 being the more difficult but doable phase.

    And how you would know how much damage will everyone score if there is no communication? Random posts, without knowing who managed to post and who doesn't, and how much damage every person have posted?
    Here are the possible scenarios:
    1. You could easily fail to reach end of the phase;
    2. You could lose some key squads that were not necessarily needed to post if damage passes 100% and you might get in troubles in later phases because of that;
    3. Yes, there is a slight chance to do it right (would you risk to screw the raid to prove your theory?).

    Theory is not equal to practice, Kyno. You should download, install and play the game.

    1- planning and development, and yes adding in extra for comfort. You do realize guilds are doing this raid with 30 or less participants. Pretty sure a 20 player buffer will do just fine.
    2- correct, I am talking "end goal" where there is enough buffer in your 50 player guild to make things work.
    3- wrong its actually a sound plan that can be worked out without much difficulty in planning. This is literally based on the current strategy used, for the success rate it has. It just focuses on joining time vs posting time. Players who can or are willing to can still hold damage and drop if desired. But I was trying to avoid that so I put it all on the planning side.

    I have heard good things, maybe I will.

    Again, its idealized and requires planning, but it avoids many of the communication and airplane mode problems. It's based on planning and coordination, which is still an issue, but as everyone gets teams/GLs/ and R8/mods this becomes more of a reality as numbers firm up, and the number if required players goes down or stabilizes.

    I am in no way saying this is the way to do it, but it is an alternative and something that can be developed towards. And yes it still has a lot of undesired time coordination between a number of players.
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