Just gotta say PUUH to this new design. Not that old was good either
New match based boost removes sick coordination need, fine as that mechanic was afwul!
But now we ran this in 22min. Mostly hit squads in and auto. Ending up another reward pile that is time sensitive to get in anyway. Previously with coordination it took 60min so mostly time is shaved off from waiting.
Raids were best when they ran for longer time instead of max 1h. Needing coordination only if completion was barely possible to avoid overlapping dmg.
I'm wondering why this 2% cap is not per player instead of per match. That way each of the 50 members should contribute 2% per phase or CRancor gets harder. It might make event run longer and more players can get in but in the end it is doable if in average players score 2%.
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Yo dawg, I heard you like timesuck, so we found a way for the game to waste your time and now you can’t even use your phone while you “play.”
New match based boost removes sick coordination need, fine as that mechanic was afwul!
But now we ran this in 22min. Mostly hit squads in and auto. Ending up another reward pile that is time sensitive to get in anyway. Previously with coordination it took 60min so mostly time is shaved off from waiting.
Raids were best when they ran for longer time instead of max 1h. Needing coordination only if completion was barely possible to avoid overlapping dmg.
I'm wondering why this 2% cap is not per player instead of per match. That way each of the 50 members should contribute 2% per phase or CRancor gets harder. It might make event run longer and more players can get in but in the end it is doable if in average players score 2%.
-D