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Developer Insight - Kit Reveal -
Mandalorian Tag ]
UNIT NAME: The Armorer
ALIGNMENT: Light
CATEGORIES: Support, Leader, Mandalorian
A Mandalorian leader and support unit that collects Beskar to buff her team and rally them.ABILITIES:Basic: TEMPERED STRIKE
FINAL TEXT: Deal Physical damage to target enemy twice. If the target has Armor Shred, The Armorer gains 1 stack of Beskar Ingot (max 3 stacks).
Beskar Ingot: Used to bestow Beskar Armor on allies
Special 1: (ZETA) EARN YOUR SIGNET (Cooldown 3)

FINAL TEXT: The Armorer loses all stacks of Beskar Ingot and grants target other ally a tier of Beskar Armor equal to the number of stacks of Beskar Ingot removed until the end of the encounter, which can't be copied, dispelled, or prevented. This ability can't be used if you have no stacks of Beskar Ingot.
Beskar Armor
1 Stack- +50% Defence and +15% Health Up
2 Stack- Recover 30% Protection at the end of turn
3 Stack- +100% Counter Chance and can't be critically hit
Special 2: THIS IS THE WAY (Cooldown 3)

FINAL TEXT: Inflict Armor Shred on target enemy until the end of battle. Call all Mandalorian allies and allies with Beskar Armor to assist, dealing 10% less damage.
Leader: OUR SURVIVAL IS THROUGH OUR STRENGTH
FINAL TEXT: At the start of battle, Mandalorian allies gain Protection Up (200%), which can't be dispelled or prevented, and Critical Hit Immunity for 2 turns.
Unique 1: BOTH HUNTER AND PREY
FINAL TEXT: The first time another ally falls below 60% Health, The Armorer gains a stack of Beskar Ingot and that ally recovers 40% Protection. The Armorer starts with 2 stacks of Beskar Ingot.
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Replies
That is a surprise for sure
Wat Tank Tech + Beskar Ignot with 2 Stacks on JML would be crazy good (60% protection recovery per turn)
What's the AI priority for distributing Beskar Ingots?
I'll take what is RNG for 1000
No harm in waiting for official confirmation since some abilities and tageting have priorities
Although the insights recommend waiting for 100% counter chance, that's kinda useless when BMA has disciplined stance and it feels like a contradiction or a waste if AI uses it on him
Not exactly an accurate game now is it lmao, Master Luke can fight with his old self, father and a dead separatist leader
3 stacks under JKR lead means JML would recover protection every time he counters, too...
I think the real mando lead tag for a good while will be Bo-Katan and this is just a placeholder lead to provide some synergy between the tags
I don't see the point of having a mando tag only team either, I think Jango needs a touch up to have his PO activated under Mando lead too
we spoke about it. that situation and the Bast lead team came up. its random, to make it avoid being setup to 100% work on defense.
Hopefully Pre Vizla as well
Oh ok
Why do they don't want teams to do well on defense is beyond me, most of the benefit on investing on toons is to have them be great on defense
This can make teams work great on defense, but I believe this is one of those things they did to make sure those specific comps dont automatically work.
this intention with this was probably to avoid timeout teams, but also they try to push certain ideas on toons and teams, some better at PvP, some at PvE, some offense, some at defense. making them good at all/most/more of them may be too OP, and/or reserved for a certain level of toon.
But the real question is are they fixing the lobby music in this update
SEE can still prevent Wat + Armorer combos,
Raid Han can also prevent Armorer + Wat combos,
etc
We just had a Galactic Challenge where it showed Imperial Troopers can potentially timeout in certain scenarios
But no point arguing since they already made their decision on something i disagree with