What’s the MODer with protection?

Dahly_lama4
26 posts Member
edited January 14
When upgrading from a 5 dot to a 6 dot mod their is a small but decent bump to the primary stat on a Mod with the exception being protection it only bumps up 0.5% is there any particular reason for such a small boost everything else seems to fall in a 3-9% increase range

if I had a base of 50,000 protection the 0.5% increase is a whopping 250 extra hit points not that exciting for what I pay in gear.

Anyone know the answer to why this is?
Post edited by Kyno on

Replies

  • Snake2
    1413 posts Member
    Because prot modd used to be the only thing used and they wanted to balance it more between health and prot
  • Why not give it a lower amount at 5 dot like 18 or 20% so that the jump to 6 dots and 24% means something more in line with the boost the other mods get?
  • Kisakee
    1124 posts Member
    Why not give it a lower amount at 5 dot like 18 or 20% so that the jump to 6 dots and 24% means something more in line with the boost the other mods get?

    Because 6 dot mods are pretty new compared to 5 and remodelling existing mods will end in a sithstorm.
    Never make the mistake of believing forbearance equates to acceptance, or that all positions are equally valid.
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