I know Gungans aren’t everyone’s… cup of tea, so to say, but I think with this set up the Gungans will have a chance to redeem themselves. With the introduction of the Gungans, a new debuff would be added to the game, “Annoyed” (doesn’t have to be called annoyed, I just thought it would be the most fitting).
Annoyed- This effect is undispellable with a max of 6 stacks, and is dispelled after 4 turns.
Stack 1- -10 accuracy
Stack 2- Inflict daze
Stack 3- -15 accuracy
Stack 4- Inflict 3 damage over time
Stack 5- -20 accuracy
Stack 6- Whenever this unit uses an ability, a random Gungan will attack this unit with their basic ability
The first Gungan, of course, will be Jar Jar Binks. Other possible Gungans: Boss Nass, Roos Tarpals, just a Gungan warrior, then Boss Lyonie and/or Rish Loo. The first three I feel four necessary, the fourth I feel would be a good starting place, but Lyonie and Rish I feel like aren’t as important as the first four, and I Boss Lyonie would just end up being a repeat of Boss Nass, and Rish would probably be a little harder to design due to him being a bad guy, and I can’t really think of another Gungan, so they won’t have kits... yet.
Jar Jar Binks, Leader, Support, Galactic Republic
(Basic Ability)- Deal physical damage to target enemy and inflict damage over time with a 25% chance to inflict 1 stack annoyed
(Special Ability) Deal physical damage to all enemies, with a 25% chance to inflict target enemy with 1 stack of annoyed (Cooldown 2)
(Special Ability)- Inflict 1 stack of annoyed on target enemy, then each enemy has a 50% chance to be inflicted with 1 stack of annoyed (Cooldown 4) (Zeta)
(Leader)- All Gungans have +20 speed and +10% evasion. Whenever an ally evades, they gain 10% turn meter. Whenever an enemy gets inflicted with 1 stack annoyed, call a random Gungan to assist. (Zeta)
(Unique)- When Jar Jar Binks would normally inflict 1 stack of annoyed, he has a 15% to inflict two instead
Boss Nass, Support, Gungan, Galactic Republic (possibly?)
(Basic Ability)- Call the ally with the highest attack to assist, healing attacking ally and Boss Nass 5% health and protection, dealing 15% more damage, then inflict target enemy with ability block
(Special Ability)- Call all Gungan allies to assist, healing all allies by 15% health and protectioneach having a 15% chance to inflict 1 stack of annoyed (Cooldown 3)
(Special Ability) Grant all Gungan allies with Speed up and potency up, and call a random ally to assist (cooldown 3)
(Unique) Whenever Boss Nass calls an ally to assist, both gain 25% turn meter
(Unique) Whenever an ally evades, heal them for 10% health and protection
Roos Tarpals, Tank, Gungan, Galactic Republic
(Basic Ability) Deal physical damage and gain defense up and inflict ability block
(Special Ability) Gain taunt, defense up, tenacity, heal over time, and foresight (cooldown 3)
(Special Ability) Deal physical damage to all enemies, stunning target enemy (cooldown 3)
(Unique) Whenever a Gungan ally attacks out of turn, Roos Tarpals gains taunt if he didn’t already have it
(Unique) Enemies cannot counter-attack this character and cannot call allies to assist
Gungan Warrior, Attacker, Gungan
(Basic Ability) Deal physical damage to target enemy with a 15% chance to inflict annoyed, then inflict damage over time
(Special Ability) Deal physical damage to target enemy, then call two Gungan allies to assist (cooldown 2)
(Unique) Gungan Warrior gains 5% turn meter whenever an ally uses an ability
The reason I leave a lot of inflicting annoyed up to chance is that I feel it would be too overpowered if I just straight up said “Inflict one stack of annoyed” because you only need to get a character to 6 stacks for all of the effects, which really isn’t that much, so I think it would be better to just leave it to chance. The reason Tarpals doesn’t really involve annoyed is that in the movies, he is frequently annoyed by Jar Jar Binks, and really isn’t annoying, and I’m trying to stay true to his character. I'm trying to go for something kind of like Geonosians where they don’t have the highest attack, but they’re frequently attacking. But I really want to know opinions on these characters’ kits, I’m looking for feedback, do these kits seem too overpowered? Not powerful enough? I especially want ideas on names of abilities and a fifth Gungan to make a full squad.
Replies
Think that has mostly to do with the fact that the main post is a nightmare for the eyes. Seriously I looked at that for 10 seconds and my eyes hurt already. Some spoiler tags and bold text to help separate the different parts would help a lot. I'm too tired to go more into it right now, might try again later.
I do not think this will ever come into game, but if it does, we need more tuskens first (If we are going to get any random weird toons), I'm still waiting for my full squad. Also something to actually go into the neutral tag. (I think jawa and tusken should go there)
What part of the above?
He means the above post, aka my post on how it hurts the eyes. The new version is a lot better on this department thou. let's see what I can do for feedback:
Jar Jar Binks:
I will also say that annoyed, isn't that special to be hones. The only thing that maxes it broken is that there is no duration and it can't be dispelled. But the effects themselves are kinda weak. (Also Jar Jar as he is right here is definitely not an attacker and some of is abilities are a bit basic. Maybe even outdated. It's on the edge.)
But seriously thou, Stormtroopers zeta is better than that one. These abilities need to be extended, drastically)
Then there's the uniques. The first unique is fine mostly, thou it is very basic and a bit outdated. But the second is a disaster. First of all, the zeta seems to either be a copy or an improvement from one of Darth Revan's zeta's. Considering the 2 charterers have nothing in common and darth revan is a journey character, that really shouldn't be. Second: once again, how do you upgrade this ability 8 times? There is nothing you can upgrade here, can't counterattack isn't an effect that can be broken down and neither is the can't assist. I'm really starting t wonder if you even play this game, or came from another game and mistakenly thought things would be similar enough just to try out.
Yeah I had guessed. While the unique's can't be upgraded 8 times, they can be upgraded 5 times. On top of that, stacking buffs are the exception in this game, but not in marvel strike force. In MSF, uniques all have 5 levels of upgrade, and stacking status effects are kinda the norm. Which makes sense with how you've set things up. So my guess on which game you've played would be on that one.
Defo
this