I recently unlocked JMLS, and I'm wondering how to mod him. I see a lot of people modding him with heavy protection, which I assume is based on this:
Inherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.
If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection and reduce the cooldown of their Inherited Teachings by 1.
My understanding of base stats is that they are the unit's pre-mod stats. I've done some research and places like Reddit seem to be split on whether or base stats are pre-mod stats or beginning of the battle stats, which would include mods. I'm looking for clarification, so I can properly mod my new toy. My default for everybody is speed.
I appreciate whatever info I can get.
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Replies
Potency is a very good option; you want his debuffs to stick.
About primaries: Protection is more offensive (teachings) Health is more defensive. Crit damage triangle can produce some impressive Efflux, especially paired with Grand Master Training from Hyoda and Jedi's will from your younger self.
Have fun with the grumpiest GL of them all !