Mods Cap

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Replies

  • Kyno
    28358 posts Moderator
    Get rid of anything less than 5* mods. It’s silly to have 3s and 4s that serve no real purpose anymore for the current game structure.

    As for databases, I manage several thousand terabytes in total from over 150 of our wind farms. We have adapted and upgraded our systems to handle it with ease. I’ll never buy the datapoint excuse. Won’t happen…

    Very different industries and setups, I would imagine the server traffic on your database is probably a little less than this game.
  • SnakesOnAPlane
    4273 posts Member
    edited February 21
    Kyno wrote: »
    Get rid of anything less than 5* mods. It’s silly to have 3s and 4s that serve no real purpose anymore for the current game structure.

    As for databases, I manage several thousand terabytes in total from over 150 of our wind farms. We have adapted and upgraded our systems to handle it with ease. I’ll never buy the datapoint excuse. Won’t happen…

    Very different industries and setups, I would imagine the server traffic on your database is probably a little less than this game.

    Possibly. The amount of real time data we have flowing across North America, ultimately to one central hub, every ms, is insane. We also have ~6 million customers supporting more than 11 million residents in a single state.

    We also have solar, gas, battery storage, and nuclear plants.

    SnakesOnAPlane
  • I think the biggest difference between an energy company and a mobile game company is the requirements during setting up the solution architecture. One needs to have guaranteed uptime and an “infinite” maintainability, the other have an expected end of life after 2 years, still being around after five years is a fluke resulting in a huge technical debt on every aspect of the system.
  • Kyno
    28358 posts Moderator
    I think the biggest difference between an energy company and a mobile game company is the requirements during setting up the solution architecture. One needs to have guaranteed uptime and an “infinite” maintainability, the other have an expected end of life after 2 years, still being around after five years is a fluke resulting in a huge technical debt on every aspect of the system.

    There is no way they only planned this to last 2 years, when this game came out there had already been president set for longer lifespan on mobile games with less notable IP. This is no more of a fluke than "that being a small moon".
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