there needs to be a way to view/sort/craft gear from gear inventory alone, i do not particularly care how...
it is not a good solution to have to depend upon keeping a certain character at a certain level because that level requires a particular gear piece i need to craft for use with the scavenger for relic materials. certain relic materials can be built much more efficiently using fully crafted gear rather than salvage and it is a huge problem if i cannot craft that gear by any other means.
we already kind of have the framework in place that could make this workable: simply allow the crafting of gear within the scavenger interface. all the required gear is already listed there.
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I personally opted to take all my characters to gear 12 as a base minimum and this mistake has cost me dearly in game progress as I cannot craft the pieces for relics anymore.
Adding the craft option from the scavenger screen is a sensible option.
Personally I won't be spending within this game until this issue is resolved.
Get your CUP and JKG to G12 like you claimed they were, and then you can make your spending threat.
Also I didn't say I had taken all to g12, I said I had opted to, there's a difference.
Another case of **** trawling the forums just to pick a fight.
It is just a fact that at a certain point some pieces can not be crafted anymore in high GM rosters, since too many toons are geared to high and the rest chars do not need certain items.
Just some references für "gear inventory":
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/213179/developer-q-a-9-5/p1
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/215023/developer-q-a-10-2/p1
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/220196/developer-q-a-12-04/p1
Wonder what happens
And the statement about investments (in here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183017/nightsister-zombie-rework-begone-paper-hello-fat):
CG_TopHat: "At its core, this strategy primarily breaks a core tenant/rule of the game - investing more deeply in a character should always be better in terms of gameplay outcomes; more health, more damage, more functionality, etc. This is a game about strategic resource management and you should be rewarded for strategically investing in a character. People who did this investment were then punished, because there is no way to “level down” a character. This doesn’t always perfectly hold up, but we do our best to hold to the spirit of that core pillar as much as we possibly can."
Since the relic scavenger was released the core tenant/rule has been broken. And this is ....