How am I suppose to know if I have removed 400% turn meter???? If this isn't even track 30 stuns where I have to manually count every single possible stuns, this is a percentage based, it is extremely freaking annoying CG
Worked for me on the first try with just one attack from Moff Gideon to reduce the TM of all the ennemies.
My Moff Gideon is just 4 stars but with a lot of speed, he gets his turn before all the ennemies. Try SLKR lead or Tarkin lead to get more speed if you don't have enough on Gideon, though my Gideon plays before the Rebels even without them as leaders.
Worked for me on the first try with just one attack from Moff Gideon to reduce the TM of all the ennemies.
My Moff Gideon is just 4 stars but with a lot of speed, he gets his turn before all the ennemies. Try SLKR lead or Tarkin lead to get more speed if you don't have enough on Gideon, though my Gideon plays before the Rebels even without them as leaders.
Good suggestion with Moff Gideon, thank you for that.
I have him low gear and thus low speed, but still super easy with Thrawn in there to pass the turn to MG.
My lineup was DR, BSF, Malak, Thrawn and 3* g8 Moff Gideon with sub-par mods.
Gideon is really the cheat mode for TM removal feat.
P.S. Did full FO T7 feat without SLKR, just for curiosity. Can't strip relics from them though. I wonder what are lowest gear levels of FO on which it's possible.
I like that this feat is possible with lots of different viable teams. But agree with OP about adding a visible counter to these kind of feats. “The team is looking into it” is becoming the new “release in August”
I like that this feat is possible with lots of different viable teams. But agree with OP about adding a visible counter to these kind of feats. “The team is looking into it” is becoming the new “release in August”
The feats are fine, all of em are quite easy, but the fact that you can't tell where you are on them is frustrating
Not saying they shouldn't add a counter, they absolutely should.
With "infinite" attempts, I have never once tried to count anything, other than the 3 special feat.
This is fine since we can do this as many times as we want like you said, now they said they are also adding feats to a certain upcoming mode that we don't have infinite attempts in, are we just have to blindly go in and hope we got 400% turnmeter removed or got 30 stuns of 555k damage with beskar mando, without knowing where we are so we have to waste refreshes on the same missions?
Not saying they shouldn't add a counter, they absolutely should.
With "infinite" attempts, I have never once tried to count anything, other than the 3 special feat.
This is fine since we can do this as many times as we want like you said, now they said they are also adding feats to a certain upcoming mode that we don't have infinite attempts in, are we just have to blindly go in and hope we got 400% turnmeter removed or got 30 stuns of 555k damage with beskar mando, without knowing where we are so we have to waste refreshes on the same missions?
From my understanding the feats are over a larger scale and not tied to an individual battle, but as I said, I agree there should be a counter, this is only highlighted more when we may be "paying" to do a battle.
Did the TM removal with CLS, Chewie, Han, C-3PO, Old Ben. Try to keep everyone stunned, spread ten down from Chewie, try to find balance between killing them off to ensure victory and keeping them alive for tm removal.
Anyone else experience a bug where with JML lead, when you use his ult he just vanishes and apparently defeats himself? (The rest of his ult (CD reset, offense, ect) still worked, but once the animation ended, he was just GONE. Still won the battle, but a rather unexpected and noteworthy bug that again illustrates what an unfinished, buggy mess these are.
It illustrates reading comprehension is a mess again.
Seems to be different to other Destroy effects in that it can kill a GL though.
Anyone else experience a bug where with JML lead, when you use his ult he just vanishes and apparently defeats himself? (The rest of his ult (CD reset, offense, ect) still worked, but once the animation ended, he was just GONE. Still won the battle, but a rather unexpected and noteworthy bug that again illustrates what an unfinished, buggy mess these are.
Did an enemy get a turn and use volatile energy to anhillate him? There is no animation or sound for it, they just disappear.
Anyone else experience a bug where with JML lead, when you use his ult he just vanishes and apparently defeats himself? (The rest of his ult (CD reset, offense, ect) still worked, but once the animation ended, he was just GONE. Still won the battle, but a rather unexpected and noteworthy bug that again illustrates what an unfinished, buggy mess these are.
Did an enemy get a turn and use volatile energy to anhillate him? There is no animation or sound for it, they just disappear.
Anyone else experience a bug where with JML lead, when you use his ult he just vanishes and apparently defeats himself? (The rest of his ult (CD reset, offense, ect) still worked, but once the animation ended, he was just GONE. Still won the battle, but a rather unexpected and noteworthy bug that again illustrates what an unfinished, buggy mess these are.
Did an enemy get a turn and use volatile energy to anhillate him? There is no animation or sound for it, they just disappear.
No both times it was DURING his ultimate (all enemy units were stunned and/or near 0 TM because of Wat, Gideon, and JKL's AOE stun), before one of my ally turns. All I can think of is that the UI element for the annihilate ability is occupying the same space and CD as the JML ult gauge/ability, and that him attempting to use the ult counts as 'targeting' himself, and is activating both his ult (as evidenced by CD resets, offense, ect on Jedi) and the annihilate ability (targeting himself). I'm not an expert as unwinding spaghetti code, but that is my semi-informed speculation, since it happened in both of my trials (very small sample, thus me eliciting others to try to replicate).
I activated the Ult with Volatile Energies ready to use and JML didn't die. This is the state of play immediately after the Ult. Looks like someone on the other team is getting a turn straight after you use the Ult.
The feats are good, but I agree that they need to add SOME form of stat tracking in battle. Especially with all the toons with different abilities and such that change stats and percents etc. It would be cool to be able to track what is happening to your squad throughout battles and what is happening to the enemy in battle.
“But you know what I always say: Speak softly and drive a big tank.”
I had this problem but did it after 2-3 tries with DR-BSF-Thrawn-Gideon-something. You need to have either Gideon or Thrawn only slightly faster than enemies. Even if Gideon won't complete the feat instantly BSF and Thrawn will do the rest.
Replies
My Moff Gideon is just 4 stars but with a lot of speed, he gets his turn before all the ennemies. Try SLKR lead or Tarkin lead to get more speed if you don't have enough on Gideon, though my Gideon plays before the Rebels even without them as leaders.
JML can probably get it done with Efflux.
DV, EP, Thrawn, MG, Wat for the win though.
Good suggestion with Moff Gideon, thank you for that.
I have him low gear and thus low speed, but still super easy with Thrawn in there to pass the turn to MG.
My lineup was DR, BSF, Malak, Thrawn and 3* g8 Moff Gideon with sub-par mods.
P.S. Did full FO T7 feat without SLKR, just for curiosity. Can't strip relics from them though. I wonder what are lowest gear levels of FO on which it's possible.
The feats are fine, all of em are quite easy, but the fact that you can't tell where you are on them is frustrating
With "infinite" attempts, I have never once tried to count anything, other than the 3 special feat.
This is fine since we can do this as many times as we want like you said, now they said they are also adding feats to a certain upcoming mode that we don't have infinite attempts in, are we just have to blindly go in and hope we got 400% turnmeter removed or got 30 stuns of 555k damage with beskar mando, without knowing where we are so we have to waste refreshes on the same missions?
From my understanding the feats are over a larger scale and not tied to an individual battle, but as I said, I agree there should be a counter, this is only highlighted more when we may be "paying" to do a battle.
I'm struggling with all FO tbh at T5 - 7
Others: nah.
Redacted.
It illustrates reading comprehension is a mess again.
Seems to be different to other Destroy effects in that it can kill a GL though.
Did an enemy get a turn and use volatile energy to anhillate him? There is no animation or sound for it, they just disappear.
Redacted.
P.S. It may be useful to use VE whenever available, just to remove enemies ability to use it and destroy your toon.
I activated the Ult with Volatile Energies ready to use and JML didn't die. This is the state of play immediately after the Ult. Looks like someone on the other team is getting a turn straight after you use the Ult.
Good thing that the summoned guy can serve as a damage dump.
@CG_Doja_Fett
Seriously, get them to do this now
I had this problem but did it after 2-3 tries with DR-BSF-Thrawn-Gideon-something. You need to have either Gideon or Thrawn only slightly faster than enemies. Even if Gideon won't complete the feat instantly BSF and Thrawn will do the rest.