GCs feedback

Hornist
61 posts Member
edited February 2021
The following is opinion.

The rewards are poor and not enticing,

Reward structure isnt fun and doesnt really encourage panic spending either, so why have it this way?

The feats are boring at best and infuriating at worst (More often than not they are only paywalls and nothing more. CG gotta earn, I respect that, but earn with good content at least.)

"Puzzle" type GCs are an absurd idea when the rotation is random as far as players are concerned. With Assault battles you know what you're farming for and once you have it you have it. With the huge variety, there is zero incentive to invest in anything because it likely will not work even every time that faction comes around. It actively deincentivizes spending on a faction..... Plus it sucks.

Faction bonuses are very unbalanced in an unfun way, and boring to boot. A little fun the first time round, but after the second theyre more of a distraction than anything.

Neutral bonuses are 100% uninteresting and have always been so. None have been added for either faction or neutrals except mandos.

Underdogging is some of the most fun in this game, and it just feels impossible in GCs.

Crazy tuning dofference between T4-T5 (Teams can womp T4 without taking dmg, but dont take a single turn T5. Makes it not even a decent place to test squads or play just for fun.)

Time cost: Either it is infuriating and will take hours(or be impossible, granted) with your roster, or it will take only a few minutes. This is strange, as neither of those is ideal methinks.

Anyway, what do yall think?
Post edited by Kyno on

Replies

  • Nauros
    5429 posts Member
    So far, the "puzzle" aspect has been very hit and miss, with more misses than hits. And sometimes the solution is downright weird, like putting Wat tech on Malak for Sith healing. I think the idea is fine but the execution is lacking.
    As for the modifiers, yeah, they are pretty imbalanced. Sometimes they are nice (Nightsisters), sometimes frustrating (Rebels) and sometimes just useless. And the global ones are just an annoyance more often than not, but at least some provide an interesting gameplay change, like the one on Coruscant.
    Overall, I think GCs should have spent more time in the workshop before getting released. It all feels unpolished, is riddled with bugs and sometimes it seems they just went with the first idea without any further thought.
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