Canges to HSTR?

Nauros
5416 posts Member
edited February 2021
So, we just ran HSTR and I noticed some odd behavior. In phase 1, when a (non-GL) character with the shield active got annihilated, they weren't reduced to 1 hp and instead had a good portion of health left. Also in p1, a character with the shield active somehow regained health after enrage, when it should be impossible (no health equalization effect). Are those intended changes? CRancor changes bleeding into other raids? Conquest somehow breaking a seemingly unrelated part of the game?
Post edited by Kyno on

Replies

  • Shush!!!

    This has been present in HSTR for at least two weeks, maybe longer.
    It makes the GAS P1 team a lot easier to operate, don’t let CG find out...
  • Morgoth01 wrote: »
    Shush!!!

    This has been present in HSTR for at least two weeks, maybe longer.
    It makes the GAS P1 team a lot easier to operate, don’t let CG find out...

    Not really, no sacrifice and double the time.
    Nauros wrote: »
    So, we just ran HSTR and I noticed some odd behavior. In phase 1, when a (non-GL) character with the shield active got annihilated, they weren't reduced to 1 hp and instead had a good portion of health left. Also in p1, a character with the shield active somehow regained health after enrage, when it should be impossible (no health equalization effect). Are those intended changes? CRancor changes bleeding into other raids? Conquest somehow breaking a seemingly unrelated part of the game?

    They made a change to the clones so they didn't lose hp if they had a shield while gas is standing. It affects other squads because untested spaghetti
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