So, we just ran HSTR and I noticed some odd behavior. In phase 1, when a (non-GL) character with the shield active got annihilated, they weren't reduced to 1 hp and instead had a good portion of health left. Also in p1, a character with the shield active somehow regained health after enrage, when it should be impossible (no health equalization effect). Are those intended changes? CRancor changes bleeding into other raids? Conquest somehow breaking a seemingly unrelated part of the game?