Friendly reminder that this still isn't fixed after all this time.
Refresher: When UE is triggered on a ship with healing immunity, it stays at 1% health instead of recovering 25%. When UE is reapplied, it can't be triggered again (can't be reduced to 1% health while already at 1%), effectively rendering the ship invulnerable for 3 turns.
To preempt the usual comments: Yes, this is a bug. It has been acknowledged as a bug by the devs. Yes, it is possible to work around this bug but no, we shouldn't have to. And yes, this can absolutely determine the outcome of a match.
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