I believe the idea of having branching paths on conquest was being able to select which opponents you're better prepared to deal with:
Also, one of the earlier nodes also has a very similar team.
What's the choice there? Shouldn't the devs make sure that at least 2/5 of the members of opponents in the same stage are different? If I don't have a team well-equiped to beat a Carth lead with an Ordo that attacks 10 times per turn I'm effectively stuck, and even when I'm looking ahead.