So on another thread someone had some good ideas for new data disks, but I was worried those might get lost and never make it to CG because it wasn't really the topic of the thread. So I'm starting this one.
The person whose post caught my eye was Kalidor, who had these ideas:
- "attackers ignores taunt",
- "supports dispell stealth",
- "bonus % tm at the beginning of battle",
- "% chance to stun/ability block/daze on damage"
It made me think of some others including 3 purple disks:
- Leader is automatically revived if any ally is still active
- Each Support and Healer ally takes one bonus turn at the beginning of each battle and gain +20% TM whenever any ally falls below 100% health
- All allies gain damage immunity, which cannot be copied or dispelled, until one ally takes a turn. Whenever any ally uses an ability on its turn, that ally dispels all debuffs on one random other debuffed ally.
For mixing attackers & battlefield controllers, you can have:
- For each 1,000 damage an ally does on its turn, the next ally to take a turn gains +1% potency at the beginning of the turn, lasting until the end of that turn.
To encourage slow team compositions (so that people can vary their team compositions and experiment with different strategies) you could have:
- Each time an enemy begins a turn, all allies gain +10% defense (stacking). Each time an ally begins a turn, all allies lose all +% defense bonuses from this disk's effects and gains until end of battle +1% offense (stacking) for each +10% defense lost.
For assist heavy teams and for going up against Galactic Republic you could do:
- All assists deal 0 damage. For the first assist each turn, grant the assist caller +10% defense (Stacking) until end of battle and all allies gain +1% Max Health and +1% Max protection. For each subsequent assist on the same turn, grant all allies +1% defense (Stacking) until end of battle.
As a white disk version of the stacking defense disk, you could have something like:
- Each time an ally begins a turn, that ally gains +5% defense until end of battle (or +3% or whatever is playtested as appropriate for a white disk)
Like them? Hate them? Have ideas of your own?