The first kit is for the First Order Flametrooper. As always, feedback is welcome, and I hope you enjoy the kits.
Unit Name: First Order Flametrooper
Tags: Dark Side, Attacker, First Order
Description: Brutal First Order Attacker that incinerates enemy teams with Burning.
Archetype: Tactics (TAC)
Basic: Incinerate (Omega):
Deal Special Damage to target enemy and inflict Burning for 3 turns. If they already have Burning, deal damage equal to 10% of their Max Health and gain Advantage for 2 turns.
Animation: Aim flamethrower at enemy, then engulf them in a fireball.
Special: Burning Inferno (Cooldown 4) (Omega):
Deal Special Damage to all enemies and inflict Burning for 3 turns. If an enemy already had Burning, inflicts 3 Damage Over Time effects instead.
Animation: Blast flames from the flamethrower across the enemy team's positions.
Unique: Incendiary Weapons Trooper (Zeta):
First Order Flametrooper is immune to Burning. It gains +5% Max Protection when an enemy is inflicted with Burning. Burned enemies have -10% Evasion and -10% Max Health.
- Zeta: Burned enemies take damage equal to 10% of their Max Health at the start of each of their turns.
The second kit is for the First Order Riot Control Stormtrooper.
Unit Name: First Order Riot Control Stormtrooper
Tags: Dark Side, Tank, First Order
Description: Tough First Order Tank that persists with a new buff, Defensive Stance.
Archetype: Strength (STR)
Basic: Brutal Swing (Omega):
Deal Physical Damage to target enemy and Stun them for 1 turn. If it is resisted or evaded, Daze them for 3 turns instead.
Animation: Charge at enemy, then slam the electro-baton into them.
Special: Stand Firm (Cooldown 5) (Omega):
First Order Riot Control Stormtrooper Taunts for 3 turns, and gains the Unique Buff Defensive Stance while Taunting. While he has Defensive Stance, First Order Riot Control Stormtrooper has 100% Counter Chance.
Defensive Form Has 50% Max Health and 50% Max Protection.
Animation: Grabs shield and moves it in front of himself, then he spins his electro-baton in his hand.
Unique: Riot Control Trooper: (Omega):
First Order Riot Control Stormtrooper has 50% Offense and 50% Defense. He gains Advantage at the start of every encounter and when he defeats an enemy. Stunned enemies have -10% Speed and -10% Evasion.
- Zeta: First Order Riot Control Trooper has +30% Potency and +10 Speed.
The third and final kit is for the First Order Snowtrooper.
Unit Name: First Order Snowtrooper
Tags: Dark Side, Support, First Order
Description: Swift First Order Support that exploits debuffed enemies.
Archetype: Tactics (TAC)
Basic: Cold Weather Assault: (Omega):
Deal Special Damage to target enemy and inflict Defense Down for 3 turns. If the enemy already had it, First Order Snowtrooper gains Advantage for 2 turns.
Animation: Fires blaster at target enemy.
Special: Snowspeeder Attack: (Cooldown 4) (Omega):
Deal Special Damage to all enemies and inflict Daze and Defense Down for 2 turns.
Animation: Green blaster fire comes from behind the ally's team, and strikes the enemy team.
Unique: Cold Weather Assault Trooper: (Zeta):
First Order Snowtrooper gains +5% health at the start of each of his turns for each debuffed enemy. Whenever a Resistance enemy, or a First Order ally is defeated, First Order Snowtrooper gains +5% Max Health.
- Zeta: Whenever a Resistance enemy, or a First Order ally is defeated, First Order Snowtrooper gains 15% Turn Meter and dispels 1 random debuff on himself.
I've found this whole experience to be very enlightening.
Thank you for evaluating. Your feedback is appreciated.
Replies
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For Flametrooper, 2 turns. And for Riot Stormtrooper, 3 turns.
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Thank you for evaluating.
Thank you for evaluating. Your feedback is appreciated.
Thank you for evaluating. Your feedback is appreciated.