Here is the rework for Mace Windu: Unit Name: Mace Windu Tags: Light Side, Tank, Leader, Jedi, Galactic Republic, Fleet Commander Basic: Vaapad (Omega):
Deal Physical damage to target enemy. If Mace is above 50% health, this attack deals 50% more damage. If Mace is below 50% health, he inflicts Expose for 2 turns and recovers Health equal to 70% of the damage dealt. Special: Invincible Assault (Cooldown 3) (Omega):
Deal Special damage to target enemy and remove all positive status effects. If they had none, or the buffs are undispellable, deal damage equal to 10% of their Max Health. Special: Smite (Cooldown 5) (Omega):
Deal Special damage to all enemies with a 50% chance to increase their cooldowns by 1. This attack can't be countered or evaded. Leader: Jedi Grand Master (Zeta):
Jedi allies gain 30% Offense and 10% Critical Chance. Whenever a Jedi ally falls under 40% Health, all Jedi allies have 50% Counter Chance and 20% Defense Penetration. Unique: Shatterpoint (Zeta):
At the start of each of his turns, Mace has a 50% chance, increased to 70% if all allies are Jedi, to Expose a random enemy until the end of his turn. This effect can't be resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy. Unique: Jedi Council Member (Zeta):
Mace Windu has 50% Counter Chance, 30% Potency, and 20% Defense Penetration. Mace can ignore Taunt, Stealth, and Foresight to attack Exposed targets.
"The dark side of the Force is a pathway to many abilities some consider to be unnatural."