Upcoming Grand Arena Championship Division Changes

520 posts EA Community Manager
edited June 2021
Hello Holotable Heroes,

Grand Arena Championship Divisions will soon be receiving some changes intended to promote a more balanced and competitive Grand Arena Championship experience. To address the diverse range of GPs at the highest levels of GAC, we will be redistributing the number of players in GAC divisions to closely reflect the ratio of players that were originally in those divisions at the time of GAC’s launch. After the first and second divisions, players will be evenly divided among divisions 3 through 11.

Here are some key things to note regarding the changes:
  • The rewards will remain unchanged.
  • The top divisions will require more character squads (ships will remain unchanged) to address the growth and expansion rosters have undergone since the original launch of GAC.
  • The following will be added to both 3v3 and 5v5 versions of GAC:
    • Div 1: Add 4 total squads
    • Divs 2-4: Add 3 total squads
    • Div 5: Add 2 total squads
    • Div 6: Add 1 total squad
In addition to the above changes, the amount of required points scored to promote between divisions and leagues will be different for some divisions and leagues. For the lower divisions of Bronzium leagues, the amount of points required will decrease to assist newer/lower GP players. Conversely, some higher divisions and leagues will require more points to promote (which accounts for the additional squad battles taking place amongst players in those divisions). For a comprehensive breakdown, see the chart below (NOTE: Carbonite divisions are not included, as they will remain unchanged):


Lastly, the following are the new minimum Galactic Power requirements for each GAC Division:
  • 11: 0
  • 10: 1,000,000
  • 9: 1,600,000
  • 8: 2,300,000
  • 7: 3,100,000
  • 6: 3,850,000
  • 5: 4,500,000
  • 4: 5,150,000
  • 3: 6,000,000
  • 2: 6,650,000
  • 1: 7,800,000

Keep an eye out for the update notes announcing the dates these changes will be implemented.

Post edited by CG_SBCrumb on


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