UNIT NAME: Echo ALIGNMENT: Light CATEGORIES: Support, Bad Batch, Clone Trooper, Galactic Republic Loyal Clone Trooper who supports his allies in battle.
Basic: DARING DEFENSE
FINAL TEXT: Deal Physical damage to target enemy. Grant Defense Up and Evasion Up for 2 turns to the weakest Clone Trooper ally who doesn't have them.
Special 1: ONE STEP AHEAD (Cooldown 3)
FINAL TEXT: Inflict Buff Immunity on target enemy for 2 turns. Inflict Expose on all enemies for 2 turns. Dispel all debuffs on target other Clone Trooper ally and call them to assist. If that ally was Bad Batch, this Buff Immunity can't be dispelled, and Echo increases the target enemy's cooldowns by 1 (excludes Galactic Legends). This attack can't be evaded.
Special 2: NEVER ANY DOUBT (Cooldown 3)
FINAL TEXT: Clone Trooper allies gain Evasion Up for 2 turns. Dispel all buffs on all enemies and inflict Daze and Healing Immunity for 2 turns.
For each buff dispelled, Clone Trooper allies gain 10% Offense until the end of their next turn and Bad Batch allies gain 5% Turn Meter. This attack can't be evaded or resisted.
Unique 1: (ZETA) ONE THAT SURVIVES
FINAL TEXT: Whenever a Clone Trooper ally gains or loses a buff from a Bad Batch ally's ability, they recover 4% Health and Protection, doubled for Bad Batch allies.
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection. If that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health. This effect excludes raid bosses and Galactic Legends.