Here is the kit idea for Merrin, the last Nightsister of Dathomir.
Unit Name: Merrin Tags: Neutral, Attacker, Nightsister, Mantis Crew Description: Deadly Nightsister Attacker that weakens Plagued enemies and revives fallen allies. Archetype: Agility (AGI) Relic: Nightsister Talisman
Basic: Ichor Blast (Omega):
Deal physical damage to target enemy with a 50% chance to Stun them for 1 turn. If the target is debuffed, grant one random ally Ichor until the end of the encounter. Ichor: 30% Offense and 30% Potency. Whenever this unit damages a debuffed enemy, they gain 10% Turn Meter and recovers 5% of their Max Health. Animation: Merrin fires Ichor at the target enemy.
Deal physical damage to target enemy and remove 20% Turn Meter. If the target is debuffed, deal bonus damage equal to 20% of their Max Health, and increase their cooldowns by 1. Animation: Merrin strikes target enemy with Nightsister magick.
Special: Raise the Dead (Cooldown 5) (Zeta):
Revive all defeated Nightsister allies at 60% Health, and call them to assist. Enemies defeated by this attack cannot be revived. If Nightsister Zombie is an ally, she Taunts for 2 turns and has her cooldowns reduced by 1.
-Zeta: Nightsister allies gain Offense Up and Speed Up for 2 turns. If the target ally has Ichor, Merrin and one random Nightsister or Mantis Crew ally gain Stealth for 2 turns. Animation: Merrin performs the Chant of Resurrection.
Leader: Sisters of Dathomir (Omega):
Nightsister allies have +20% Max Health and +15% Potency. Whenever a Nightsister ally revives, all other Nightsister allies recover Health equal to 30% of the revived ally's Max Health, and 10% Turn Meter for each ally with Ichor. Whenever a Nightsister ally with Ichor uses a special ability, they call all other allies with Ichor to assist, dealing 30% less damage.
Unique: The Last Nightsister (Zeta):
Merrin has +10% Evasion and +15% Potency for each Nightsister ally. Whenever a Nightsister ally is defeated, Merrin dispels all debuffs on herself, gains 20% Turn Meter, and the cooldown of Raise the Dead is reduced by one. Whenever a Nightsister ally is revived, both Merrin and the revived ally gain Potency Up for 2 turns, and gain 30% Turn Meter.
-Zeta: Whenever an ally gains Ichor, they dispel all debuffs on themselves and gain Offense Up for 2 turns. Mantis Crew allies gain 10% Turn Meter whenever Merrin is inflicted with a debuff.
I've found this whole experience to be very enlightening.
Thank you for evaluating. Your feedback is appreciated.
Why does she have synwrgy with plague but she doesn't inflict it? Also why does the Target ally have to be plagued to have Merrin and some one else from a MC gain Stealth
Well, I would assume that you would have Mother Talzin on a NS team, but I see your point. I will change the plague synergy to something else. Thank you for evaluating.
I've found this whole experience to be very enlightening.
Thank you for evaluating. Your feedback is appreciated.
Replies
Well, I would assume that you would have Mother Talzin on a NS team, but I see your point. I will change the plague synergy to something else. Thank you for evaluating.
Thank you for evaluating. Your feedback is appreciated.
Thank you for evaluating. Your feedback is appreciated.
Oh, good point. I understand, and will fix that.
Thank you for evaluating. Your feedback is appreciated.
Thank you for evaluating. Your feedback is appreciated.
I will fix that, and thank you for evaluating the kit.
Thank you for evaluating. Your feedback is appreciated.
Should be interesting.
Thank you for evaluating. Your feedback is appreciated.
yeah