Conquest 4 Feedback [MERGE]

Replies

  • Ravens1113
    3912 posts Member
    Kyno wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    The true reward was the friends we made along the way.

    Oh, and the CAT shards.

    And once I have CAT? Shard shop currency?

    Ooooh so there will always just be a cat in the box and I can spend all my currency on gear now. Fantastic news!

    Thanks so much, my friend. This is so nice to hear.

    I’ll be the first to say that he’s gone off the deep end….
    Kyno wrote: »
    NicWester wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    The true reward was the friends we made along the way.

    Oh, and the CAT shards.

    And once I have CAT? Shard shop currency?

    Once you have her you can spend Conquest currency on gear and relic materials at wandering jawas instead of hording it to get her faster.

    Secondly, the event runs 2 weeks so that you can take your time with it. It's baffling to me that people spend all those crystals to grind it out in under a week and then twiddle their thumbs for seven days. Not saying you're one of them, but they exist. Since we're only going to get one of these a month, I would much rather it take two weeks.

    Once we have her our conquest currency will be hoarded for the next character they're going to release. CG is setting the precedent and it's a pretty intense one for us to save our currency for.

    How much would you recommend hoarding?

    Not sure you need any for the character since you earn enough and cannot buy more than the prescribed amount of shards.

    I'm sure some need to save it so they can ensure they get farther in Conquest, if they are not developed enough. Some may save some for disc changes, if they want to do such a thing.

    In this case, hoarding doesn't really make sense. Saving and managing does. Yes players should and will manage this currency, but there is no (way to) reason to hold onto large amounts as there is no added benefit.

    Hoarding is the same thing as saving and managing.

    Also we don’t know how much to “save and manage” because there’s no precedent on how much currency new characters or ships introduced into Conquest will cost. The main point though is that there’s not nearly enough currency rewarded or available to get both gear and shards. It’s one or the other.

    They either need to increase the gear given in the reward boxes or increase the income of currency so we can get some gear at least from scavengers in the event. Enough is enough with being stingy with gear already. Where’s the alleviation of the gear crunch they promised to look into? Not to detract from the main point of the thread but come on. Giving double the gear in the rewards box (and removing mk4 carbs and guns) would be a great start. That’s just the beginning of what changes they should make in conquest.

    Yes I am pulling at the actual definition of the word.

    It is different based on the cap, and the way the income is limited, after "necessary spending".

    We dont know how much they will cost? We have an example, and a stated outline. It seems like we have the information based on CATs release and the fix they introduced.

    Uh huh…except everything is subject to change so until a cadence/precedence is in place and followed, I’m not inclined to think this is the way (hehehehe)

    My main point still stands. They need to up the gear in the final prize box or up the currency we get so we can actually partake in the gear from the scavenger as well as get shards for conquest characters. Right now there’s zero room for gear. It’s either CAT or razor crest shards. Not both.
  • Nauros
    4705 posts Member
    NicWester wrote: »
    NicWester wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    The true reward was the friends we made along the way.

    Oh, and the CAT shards.

    And once I have CAT? Shard shop currency?

    Once you have her you can spend Conquest currency on gear and relic materials at wandering jawas instead of hording it to get her faster.

    Secondly, the event runs 2 weeks so that you can take your time with it. It's baffling to me that people spend all those crystals to grind it out in under a week and then twiddle their thumbs for seven days. Not saying you're one of them, but they exist. Since we're only going to get one of these a month, I would much rather it take two weeks.

    Once we have her our conquest currency will be hoarded for the next character they're going to release. CG is setting the precedent and it's a pretty intense one for us to save our currency for.

    You can only buy, what, 3 batches? 4? You earn more than enough Conquest currency from each event BEFORE the prize box is given out. What are you worried about?

    This is a completely self-inflicted problem here. You get the cash you need to buy the three batches that are offered. Why do you feel you need to hold onto more? Just buy gear. Jesus. Life isn’t some nine dimensional chess nonsense all the time.

    You earn exactly 50 more than enough, that's not much. In fact, if someone needs to use consumables, they earn less than enough. It's reasonable to want some emergency cushion, especially when we know that conquest can be rebalanced to keep up with player progression.
  • Kyno wrote: »
    NicWester wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    The true reward was the friends we made along the way.

    Oh, and the CAT shards.

    And once I have CAT? Shard shop currency?

    Once you have her you can spend Conquest currency on gear and relic materials at wandering jawas instead of hording it to get her faster.

    Secondly, the event runs 2 weeks so that you can take your time with it. It's baffling to me that people spend all those crystals to grind it out in under a week and then twiddle their thumbs for seven days. Not saying you're one of them, but they exist. Since we're only going to get one of these a month, I would much rather it take two weeks.

    Once we have her our conquest currency will be hoarded for the next character they're going to release. CG is setting the precedent and it's a pretty intense one for us to save our currency for.

    How much would you recommend hoarding?

    That depends on the cadence of released characters and the cap limit.
  • Kyno
    31683 posts Moderator
    Kyno wrote: »
    NicWester wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    The true reward was the friends we made along the way.

    Oh, and the CAT shards.

    And once I have CAT? Shard shop currency?

    Once you have her you can spend Conquest currency on gear and relic materials at wandering jawas instead of hording it to get her faster.

    Secondly, the event runs 2 weeks so that you can take your time with it. It's baffling to me that people spend all those crystals to grind it out in under a week and then twiddle their thumbs for seven days. Not saying you're one of them, but they exist. Since we're only going to get one of these a month, I would much rather it take two weeks.

    Once we have her our conquest currency will be hoarded for the next character they're going to release. CG is setting the precedent and it's a pretty intense one for us to save our currency for.

    How much would you recommend hoarding?

    That depends on the cadence of released characters and the cap limit.

    Both of which are known factors. So how much?

    Also to what end? How does it accelerate the character release?
  • Nauros
    4705 posts Member
    Kyno wrote: »
    NicWester wrote: »
    Ravens1113 wrote: »
    TVF wrote: »
    The true reward was the friends we made along the way.

    Oh, and the CAT shards.

    And once I have CAT? Shard shop currency?

    Once you have her you can spend Conquest currency on gear and relic materials at wandering jawas instead of hording it to get her faster.

    Secondly, the event runs 2 weeks so that you can take your time with it. It's baffling to me that people spend all those crystals to grind it out in under a week and then twiddle their thumbs for seven days. Not saying you're one of them, but they exist. Since we're only going to get one of these a month, I would much rather it take two weeks.

    Once we have her our conquest currency will be hoarded for the next character they're going to release. CG is setting the precedent and it's a pretty intense one for us to save our currency for.

    How much would you recommend hoarding?

    That depends on the cadence of released characters and the cap limit.

    We know the cap and cadence is irrelevant as long as it's one at a time. A hoard is useful for disk swapping and emergency consumables, and also panic gear when something drops. I would suggest hoarding around 2k to be safely below the cap.
  • th3evo
    353 posts Member
    edited June 22
    Kyno wrote: »
    -snip-

    Conquest is about making choices. That's what they talked about a lot before Conquest was released. Like I said before it would not surprise me if they released two desirable items at once - a character/ship, R9 materials, 7-dot mods materials etc.

    We can't even really hoard since we get only 50 extra currency if you do not spend on anything. So you are mostly left with the stash you had after Conquests #1,2,3. We don't know what is going to happen after our next Conquest (#6) so I would say that spending any currency (other than on CAT shards) is not a smart decision. Are they going to release a new character or introduce something else worth spending with Conquest #7? Who can say that there will be any change in the rewards? We don't know.
    Until then like you said - better safe than sorry.
  • Add feat counters…
  • nottenst
    347 posts Member
    edited June 22
    Rewards are lackluster outside of shards.

    Speaking of shards - do we know whether Ahsoka will be the same next Conquest as this past one (90 shards in highest crate) or will there be something new which gets her reduced?

    In the Road Ahead it said
    " you will be able to unlock Commander Ahsoka at 7* after 3 Hard Conquests if you are earning the maximum reward crate and purchase her shards from merchants" - I had thought this meant buying shards at every opportunity, but if we get another 90 in the maximum crate next time that means I don't need to buy any shards next Conquest and actually bought too many this time.
  • Kyno
    31683 posts Moderator
    th3evo wrote: »
    Kyno wrote: »
    -snip-

    Conquest is about making choices. That's what they talked about a lot before Conquest was released. Like I said before it would not surprise me if they released two desirable items at once - a character/ship, R9 materials, 7-dot mods materials etc.

    We can't even really hoard since we get only 50 extra currency if you do not spend on anything. So you are mostly left with the stash you had after Conquests #1,2,3. We don't know what is going to happen after our next Conquest (#6) so I would say that spending any currency (other than on CAT shards) is not a smart decision. Are they going to release a new character or introduce something else worth spending with Conquest #7? Who can say that there will be any change in the rewards? We don't know.
    Until then like you said - better safe than sorry.

    The event is about choices, they were not referencing the rewards. They also detailed the rewards/character release structure.

    Correct, that seems to be part of the design. If they keep a new toon rolling in every 3 months all players are living hand to mouth in the Conquest game mode.

    Sure, we can all make up reasons to hoard.
  • th3evo
    353 posts Member
    Kyno wrote: »
    The event is about choices, they were not referencing the rewards. They also detailed the rewards/character release structure.

    Correct, that seems to be part of the design. If they keep a new toon rolling in every 3 months all players are living hand to mouth in the Conquest game mode.

    Sure, we can all make up reasons to hoard.

    Do you remember the arguments you made when people realized that CAT shards resulted in negative balance and players started calling the devs out for their comment about 3 Hard Conquests? I hope you are not just making assumptions about dev comments. Some of them could be in reference to rewards as well.
    They said the third new character will come "several months" after CAT. I don't think they specified the release date yet. I expect that it will be released in Conquest #7 but we don't have any information about that.
    I believe you said in your other comments that you think that it's unsustainable to release new characters every 3 months. Or am I confusing that with something/someone else?
  • Kyno
    31683 posts Moderator
    Kyno wrote: »
    th3evo wrote: »
    Kyno wrote: »
    -snip-

    Conquest is about making choices. That's what they talked about a lot before Conquest was released. Like I said before it would not surprise me if they released two desirable items at once - a character/ship, R9 materials, 7-dot mods materials etc.

    We can't even really hoard since we get only 50 extra currency if you do not spend on anything. So you are mostly left with the stash you had after Conquests #1,2,3. We don't know what is going to happen after our next Conquest (#6) so I would say that spending any currency (other than on CAT shards) is not a smart decision. Are they going to release a new character or introduce something else worth spending with Conquest #7? Who can say that there will be any change in the rewards? We don't know.
    Until then like you said - better safe than sorry.

    The event is about choices, they were not referencing the rewards. They also detailed the rewards/character release structure.

    Correct, that seems to be part of the design. If they keep a new toon rolling in every 3 months all players are living hand to mouth in the Conquest game mode.

    Sure, we can all make up reasons to hoard.

    well they've done it so far. No one thought they'd release CAT like they did and when they did, yet they did. So based on CG's past actions, assuming a new toon is coming makes sense.

    Correct, but when they released CAT they also released the outline of the cadence. So yes another toon will come, and we know the path it will take, and no amount of hoarding will get you the character faster than 3 Conquest.
  • Jakdnels
    439 posts Member
    Kyno wrote: »
    Kyno wrote: »
    th3evo wrote: »
    Kyno wrote: »
    -snip-

    Conquest is about making choices. That's what they talked about a lot before Conquest was released. Like I said before it would not surprise me if they released two desirable items at once - a character/ship, R9 materials, 7-dot mods materials etc.

    We can't even really hoard since we get only 50 extra currency if you do not spend on anything. So you are mostly left with the stash you had after Conquests #1,2,3. We don't know what is going to happen after our next Conquest (#6) so I would say that spending any currency (other than on CAT shards) is not a smart decision. Are they going to release a new character or introduce something else worth spending with Conquest #7? Who can say that there will be any change in the rewards? We don't know.
    Until then like you said - better safe than sorry.

    The event is about choices, they were not referencing the rewards. They also detailed the rewards/character release structure.

    Correct, that seems to be part of the design. If they keep a new toon rolling in every 3 months all players are living hand to mouth in the Conquest game mode.

    Sure, we can all make up reasons to hoard.

    well they've done it so far. No one thought they'd release CAT like they did and when they did, yet they did. So based on CG's past actions, assuming a new toon is coming makes sense.

    Correct, but when they released CAT they also released the outline of the cadence. So yes another toon will come, and we know the path it will take, and no amount of hoarding will get you the character faster than 3 Conquest.

    No, but having a stash of currency might help make up the difference later if you miss the red box on a future conquest. Like if there's a bug in the middle that impacts data disk functionality....
  • Kyno
    31683 posts Moderator
    th3evo wrote: »
    Kyno wrote: »
    The event is about choices, they were not referencing the rewards. They also detailed the rewards/character release structure.

    Correct, that seems to be part of the design. If they keep a new toon rolling in every 3 months all players are living hand to mouth in the Conquest game mode.

    Sure, we can all make up reasons to hoard.

    Do you remember the arguments you made when people realized that CAT shards resulted in negative balance and players started calling the devs out for their comment about 3 Hard Conquests? I hope you are not just making assumptions about dev comments. Some of them could be in reference to rewards as well.
    They said the third new character will come "several months" after CAT. I don't think they specified the release date yet. I expect that it will be released in Conquest #7 but we don't have any information about that.
    I believe you said in your other comments that you think that it's unsustainable to release new characters every 3 months. Or am I confusing that with something/someone else?

    Do you remember they made the statements correcting the situation and outlining that was not their intention. I still believe that having an extra 50-100, or 300 is not hoarding, at all. I personally intend to keep some to make sure I can stay flexible and purchase things I may need while the event is running. Most anything when it's not running doesnt seem worth it. I only plan to buy stun guns when if I get close to the cap.

    Here is what they actually said, you seem to be mixing up points 1 and 2. 1 being about the next character, and 2 being several months later, for the new character after the next one.
    1-When we release a new unit to Conquest, we will do the following with previous Conquest exclusive units:
    The older unit will remain in the End of Event rewards but will see the amount awarded in prize boxes reduced.
    The amount of Conquest Currency needed to purchase shards will be slightly reduced.
    Its unit shards will appear more frequently at Normal and/or Hard Node Merchants (Wandering Scavenger).
    2- Several months later a third new unit will be introduced in Conquest and that first unit (Razor Crest in this case) will:
    Leave End of Event Prizing
    Stay on Node Merchants (Wandering Scavenger)
    Get added to Conquest Shipments for Crystals and Conquest Currency
    3- The last step for these units occurs approximately a year after their initial release
    The unit will become more widely available and be moved to somewhere more accessible. The final details are undecided at this time but we are looking at adding to a Journey Guide style event or a Galactic Challenge. We will have more info on this in the future.

    Yeah, I don't see them releasing a toon at that rate to start, but they may get there later.
  • Jakdnels wrote: »
    Kyno wrote: »
    Kyno wrote: »
    th3evo wrote: »
    Kyno wrote: »
    -snip-

    Conquest is about making choices. That's what they talked about a lot before Conquest was released. Like I said before it would not surprise me if they released two desirable items at once - a character/ship, R9 materials, 7-dot mods materials etc.

    We can't even really hoard since we get only 50 extra currency if you do not spend on anything. So you are mostly left with the stash you had after Conquests #1,2,3. We don't know what is going to happen after our next Conquest (#6) so I would say that spending any currency (other than on CAT shards) is not a smart decision. Are they going to release a new character or introduce something else worth spending with Conquest #7? Who can say that there will be any change in the rewards? We don't know.
    Until then like you said - better safe than sorry.

    The event is about choices, they were not referencing the rewards. They also detailed the rewards/character release structure.

    Correct, that seems to be part of the design. If they keep a new toon rolling in every 3 months all players are living hand to mouth in the Conquest game mode.

    Sure, we can all make up reasons to hoard.

    well they've done it so far. No one thought they'd release CAT like they did and when they did, yet they did. So based on CG's past actions, assuming a new toon is coming makes sense.

    Correct, but when they released CAT they also released the outline of the cadence. So yes another toon will come, and we know the path it will take, and no amount of hoarding will get you the character faster than 3 Conquest.

    No, but having a stash of currency might help make up the difference later if you miss the red box on a future conquest. Like if there's a bug in the middle that impacts data disk functionality....

    Because we all know that don’t do make good very often like all other companies…
  • IronCross wrote: »
    Jakdnels wrote: »
    Kyno wrote: »
    Kyno wrote: »
    th3evo wrote: »
    Kyno wrote: »
    -snip-

    Conquest is about making choices. That's what they talked about a lot before Conquest was released. Like I said before it would not surprise me if they released two desirable items at once - a character/ship, R9 materials, 7-dot mods materials etc.

    We can't even really hoard since we get only 50 extra currency if you do not spend on anything. So you are mostly left with the stash you had after Conquests #1,2,3. We don't know what is going to happen after our next Conquest (#6) so I would say that spending any currency (other than on CAT shards) is not a smart decision. Are they going to release a new character or introduce something else worth spending with Conquest #7? Who can say that there will be any change in the rewards? We don't know.
    Until then like you said - better safe than sorry.

    The event is about choices, they were not referencing the rewards. They also detailed the rewards/character release structure.

    Correct, that seems to be part of the design. If they keep a new toon rolling in every 3 months all players are living hand to mouth in the Conquest game mode.

    Sure, we can all make up reasons to hoard.

    well they've done it so far. No one thought they'd release CAT like they did and when they did, yet they did. So based on CG's past actions, assuming a new toon is coming makes sense.

    Correct, but when they released CAT they also released the outline of the cadence. So yes another toon will come, and we know the path it will take, and no amount of hoarding will get you the character faster than 3 Conquest.

    No, but having a stash of currency might help make up the difference later if you miss the red box on a future conquest. Like if there's a bug in the middle that impacts data disk functionality....

    Because we all know that don’t do make good very often like all other companies…

    they just thank us for our understanding now.

    I don’t think they even did this for the Entrenched bug
  • Getting your butt handed to you by a character who has rediculous Speed and damage isn't fun. I enjoy a "challenge" as much as the next guy, but that doesn't really make things interesting or exciting.

    Instead of increasing a CLS team's stats by +80% so they're mental every single time, you could have:
    1. "Han Solo will be revived with 100% Health the first time he is defeated."
    2. A stat trade-off, such as taking away Offence as to boost Potency.
    3. "Every time a Rebel is defeated, a Gamorrean Guard is summoned in their place and Taunts for 1 turn."
    4. "R2-D2 has -150% Speed, but his abilities do not have a cooldown and he uses 3 abilities per turn."
    5. 8 characters, instead of just five.

    These are just some ideas. But something other than a huge stat increase would be great. Conquest is an exploration of a more whacky part of the game after all.

    P.S. Steadfast Retribution sucks.
  • Spending 0 conquest credits on anything (other than the release character) is what equals hoarding in this case. It doesn't matter that it is only 50 credits per run, or what the total amount is. If I'm having to not spend a single credit that I don't absolutely have to (given the goal set out by the developers for instant unlock) that makes this hoarding.

    I spent, like an ****, in the first conquests on gear. Then along come the CAT model for unlock and I was stuffed. It was the wrong price at first (which made it a worse shock), but I had about 15 currency or something like that, because I wasn't that interested in RC ASAP. Don't need a 5th fleet.

    With my roster I've needed to move discs and buy the odd booster to get max rewards. If they hadn't stuffed up the shard cost and handed out 5 for free I might have managed CAT, maybe. Then I'd almost definitely miss the next one, as I expect my total conquest income could be negative. Changed bosses, modifiers and/or feats could easily mean I have more trouble.

    If I buy a single item of gear I'm pretty much guaranteeing that I miss an ASAP unlock.

    So the total is low. The income is low to possibly negative. No spending is still hoarding.
  • Kyno
    31683 posts Moderator
    SotaDraken wrote: »
    the debate about hoarding or "saving" is moot.

    it's relative to your own situation and path.

    and 1 character release does not set a cadence.

    Definition:
    "a regular and repeated pattern of activity.."

    and since some people are so technical about their definitions, per their own example, a cadence hasn't happened yet.


    If anything about Conquest is safe to make an assumption is that CG will do whatever CG wants to do. Temp us with new characters while being cheap with the gear? It's their decision..

    It's our decision whether or not to be smarter about our resources.

    Fair enough, call it what you want.

    They stated the cadence, we are not basing this on a pattern.

    The point I started responding to, was about hoarding for the character release, which is meaningless and there is no way to save anything up to have an effect on the release through Conquest, that is basically the point of this release setup.
  • MrFear220 wrote: »
    Getting your butt handed to you by a character who has rediculous Speed and damage isn't fun. I enjoy a "challenge" as much as the next guy, but that doesn't really make things interesting or exciting.

    Instead of increasing a CLS team's stats by +80% so they're mental every single time, you could have:
    1. "Han Solo will be revived with 100% Health the first time he is defeated."
    2. A stat trade-off, such as taking away Offence as to boost Potency.
    3. "Every time a Rebel is defeated, a Gamorrean Guard is summoned in their place and Taunts for 1 turn."
    4. "R2-D2 has -150% Speed, but his abilities do not have a cooldown and he uses 3 abilities per turn."
    5. 8 characters, instead of just five.

    These are just some ideas. But something other than a huge stat increase would be great. Conquest is an exploration of a more whacky part of the game after all.

    P.S. Steadfast Retribution sucks.

    Have to disagree on Steadfast Retribution, got my marked feat in two battles because of that!
This discussion has been closed.