https://answers.ea.com/t5/Bug-Reports/galactic-conquest-bad-game-design/m-p/10377211/highlight/false#M48662
I made this bug report, have a read, in a nutshell, you play sector by sector getting all feats, equipping disks and buying commander ashoka shards as you go along, finally coming up on SLKR boss team where apparently having decay TM data disks makes them unkillable, with no credits left I am locked out of rewards, really ready to ditch this game, why do you need credits to remove disks, there would have been no problem if I could have removed them. I have 5 decay turn meter disks equipped with no way of unequipping them, thanks to whoever came up with this, you just made the game unappealing to me.
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In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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sounds like a guy missing the bigger picture
May I ask, how/when you spent all your currency?
My goodness! Mercy me! Don't make toon currency the same as gameplay mechanics. Sure, it's not a bug, but it's really not encouraging people to engage with what is seen by many as the coolest thing they've introduced in a long time. He probably spent on unequipping disks and shards of CAT.
Also as an FYI, this is a somewhat slightly isolated situation. Once the shard price is corrected you will have a whopping 50 currency left for "folding money".
i got 20 commander ashoka shards and just got them as i went along, sector 1 i found shards, sector 2 also, etc, so by the time i got to sector 4 and found the scavenger my galactic credits were all gone.
Here's some information you can pass along then :
1) Virtually no one in my guild bothers with boss feats. They trudge through each sector and wait until someone posts a comp/solution on the forums, Reddit or YouTube. Because no counter and switching discs costs character currency.
2) Virtually no one in my guild switches discs ever. Because it costs character currency. Some of the best theorycrafters I know have basically said "don't bother" when it comes to switching discs....because the character currency needed is too valuable other places.
3) Other than the two specific examples above, no one talks about Conquest in chat...except to complain about what a boring drag it is, the "hidden stats" of enemies or to marvel at the fact that EVERY leader modifier was botched this time and the like.
TL;DR - Conquest was a great opportunity for an engaging new game mode....and it's being wasted.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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So you started this Conquest with 0? Or do you remember?
The general way they look at this, is the cost makes the choices in which discs you equip more meaningful. This can be seen in the conversation about people not wanting to move them and therefore some make more thoughtful choices as they move along about which ones they are going to equip. Just an FYI, not a defense.
Other than that you could always plan out disks a bit more. Before you start check out all bosses (you can see them) SLKR was obvious you dont want to have tm removal disks because tm removal stacks health. I am in sector 4 still and while I have picked up some of the decay TM disks I am waiting to equip them until after I beat the SLKR boss and then go back to try some of the tm removal feats.
I started close to 0 yes, but certainly not more than 200
Thank you.
So they might as well give me a delete button for the all the worthless mods on the right because at this point they are just screen clutter.
Which means the discs on the left side were put there with thoughtful intent.
(Again, not a defense)