The Dark Knight Anakin Skywalker Kit Idea

ArtekozavR
8 posts Member
edited June 2021
Hello, holostol participants! I decided to make a rival to the Legend of the Galaxy Jedi Master Kenobi - the Dark Knight Anakin Skywalker.
The Dark Knight Anakin Skywalker is an attacker, dark side, Sith, Galaxy Legend, leader, empire.
Requirements:
1 of 3 (Reward when completed: Dark Lord status)
Emperor Palpatine: 7 Relic,
Darth Vader: 8 Relic,
Stormtrooper: 3 Relic,
Director Krennik: 5 relic.
2 of 3 (Reward when completed: Jedi Master status)
General Kenobi: 6 Relic,
Ahsoka Tano: 7 Relic,
ST-5555 "Fives": 5 Relic,
Padme Amidala: 8 relic.
3 of 3 (Reward when completed: Right Hand of the Empire status)
Snow Storm Trooper: 3 Relic,
General Veers: 6 Relic,
Commander Luke Skywalker: 7 Relic,
X1 type fighter: 6 stars.
Basic: Sword of Vengeance (Zeta, activated at tier 8)
Deals special damage to an enemy target and increases the damage of a random Sith that does not have this effect (also able to cast this effect on itself). When destroyed, it gets 100% of the turn scale, and also removes negative effects from all Sith. This attack cannot be dodged.
Special: The ruler's decision (Zeta, cooldown: 4)
The chosen Sith gets all the positive effects (except for provocation and stealth) that all enemies and allies have for 2 turns, 3-turn resistance that cannot be removed, copied or prevented, as well as an additional turn. Emperor Palpatine also gets these bonuses, except for an additional turn. If that ally is Emperor Palpatine, then the protective effects that are placed on that ally cannot be removed, copied, or prevented.
Special: Terrible Ambition (Zeta, Cooldown: 5, activated at tier 8)
Deals double special damage to all enemies and stuns them. Enemies with negative effects and Jedi cannot resist these effects. Jedi who take damage from this attack receive a speed reduction (30%) and receive 20% of their maximum health damage. The enemy who has received the most damage (not counting the damage to the percentage of health), receives a death mark, the first time this ability is used. This attack cannot be dodged.
Unique: Legend of the Galaxy
*Just the same characteristics of the "Galaxy Legend" ability of other Galaxy Legends*
Unique: Sith Lord (Zeta, activated at tier 8)
Until the Dark Knight Anakin Skywalker uses the "Terrible Ambition" ability for the first time, he gets +50% to attack and +100% to resistance. Emperor Palpatine also gets these bonuses. Depending on the level of the relic, he gets +10% to the skill (for example, he has 6 relic, so he gets +60% to the skill). If Emperor Palpatine is the leader, then instead he gets +12.5% to the skill (for example, on 6 relics - 75%). If the leader is a different Sith but not Emperor Palpatine, the leader and the Dark Knight Anakin gain +50% efficiency and accuracy. Also get +5% attack bonus (adds up to 500%) when an enemy gets stunned and an allied Sith gets a positive effect, until the end of the fight.
Leader: If you underestimate my strength (Zeta, activated at tier 12)
Sith allies gain +20% health, take away 20% of the enemy's turn scale for each negative effect on it. If the enemy leader is a Jedi Master Kenobi, he receives a 1-turn infirmity that cannot be removed or prevented, and this effect cannot be dodged. If an allied Sith deals damage to an enemy with infirmity, it restores 20% of health and defense. Emperor Palpatine additionally removes negative effects from himself.
Absolute: I am your father...
Accumulates 2% charge for each negative effect applied to enemies, (4 times more for Jedi).
Dark Knight Anakin Skywalker turns into the Dark Lord of the Sith (in the guise of the same Darth Vader). All of Dark Knight Anakin's abilities disappear, except for the leadership ability (if he is the leader). The ability cannot be reused.
Basic: Hate
Deals double special damage to the enemy and imposes an ability lock for 1 turn (for 2 if the enemy is a Jedi), which cannot be removed or prevented. If the enemy has already had an ability lock, it imposes fear for 1 turn. This attack cannot be dodged.
Special: Nowhere to run (Cooldown: 5)
Slows down the enemy (50%) for 3 turns. This effect cannot be removed or prevented. If the enemy has already been slowed down, it applies fear for 1 turn. If the target is the leader, it puts fear on all enemies for 1 turn. This attack cannot be dodged.
Special: Fear - pain, pity - death (Cooldown: 6)
Makes the enemy pitiful. If it was already pathetic, with a 75% chance of instantly destroying it. If the enemy already had fear, it deals 20% of the Dark Lord's maximum survival rate (Health+Defense). This ability cannot be dodged, and it is not available at the beginning of the battle.
Pathetic enemy: unable to counterattack, -40% of the attack. Cannot be combined with other effects. The effect cannot be removed, prevented, or copied.
Unique: Don't choke on your ambition
A Sith Dark Lord with a 40% chance can get an extra turn by using a special ability on his turn. The chance is reduced by 5% for each additional turn in a row. The chance is reset to 40% if the Dark Lord doesn't get an extra turn. If the Dark Lord of the Sith dies, removes 100% of the turn scale from everyone, and then deals damage in the amount of the enemy's survival rate, which is proportional to the scale taken away from all characters (for example, a total of 900% of the turn scale was taken away, and an enemy who takes less damage to percentage health will receive approximately 10% of the maximum survival rate (this is less damage to percentage health)).
Post edited by ArtekozavR on

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