How to Mod Jedi Master Kenobi

How are you modding your Relic 8 Jedi Master Kenobi?

Replies

  • TVF
    36591 posts Member
    Yes
    I need a new message here. https://discord.gg/AmStGTH
  • Nikoms565
    14242 posts Member
    edited June 2021
    Konju wrote: »

    Speed and health. That's different. :D I think you could recommend that set combo for 90-95% of the toons in the game and it'd be a solid choice.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • crzydroid
    7296 posts Moderator
    For damage, I want to point out that his Mastery increases critical damage. This may seem counterintuitive, but there is a point where crit damage becomes so high that offense sets are better than crit damage sets. I can't remember the exact math, but I think total CD without the set has to exceed 300%. I don't know how fast you're stacking Kenobi's Mastery in arena to know if you'll hit this, but arena may not make a difference anyway.

    For raids you may want the offense set and at least an offense cross if not arrow. If his Mastery is really stacking fast in raids (thinking of a feedback loop of him targeting characters who can then target him), maybe even an offense primary triangle, but to make up that 42% he'd need to be at like 400% of his base Mastery, in addition to about another 85% CD. So triangle CD is probably best. If you're running him with CAT, then you almost certainly could get enough CD to justify an offense set. If no one else is boosting his crit damage, you may have to crunch some numbers on his Mastery.
  • Starslayer
    2418 posts Member
    edited June 2021
    A guild mate explained the math, 200% cd is the sweet spot.

    A) You deal 100 damage with 170% cd:

    1) offense set: 15%, so 115 damage, 170% cd, 195,5 damage
    2) dc set: 30%, so 200% cd, 200 damage total

    B) You deal 100 damage with 200% cd:

    1) Offense set: 15%, so 115 damage, 200% cd, 230 damage total.
    2) Dc set: 30%, so 230% cd, 230 damage total.

    C) You deal 100 damage with 220% cd:

    1) Offense set: 15%, so 115 damage, 220% cd, 253 damage total.
    2) Dc set: 30%, so 250% cd, 250 damage total.

    If you have at least 200% damage before ‘set’, it’s better to put an offense set. And it doesn’t take into account critical immunity/avoidance.
  • Starslayer
    2418 posts Member
    I didn’t talked about the option to put a offense triangle instead of a cd one, because if you don’t put a cd triangle but an offense one instead, you lose 42% cd and gain 8.5% offense. Instead, if you switch dc set for an offense set, you lose less, 30%, and gain more, 15%.
  • crzydroid
    7296 posts Moderator
    Starslayer wrote: »
    A guild mate explained the math, 200% cd is the sweet spot.

    A) You deal 100 damage with 170% cd:

    1) offense set: 15%, so 115 damage, 170% cd, 195,5 damage
    2) dc set: 30%, so 200% cd, 200 damage total

    B) You deal 100 damage with 200% cd:

    1) Offense set: 15%, so 115 damage, 200% cd, 230 damage total.
    2) Dc set: 30%, so 230% cd, 230 damage total.

    C) You deal 100 damage with 220% cd:

    1) Offense set: 15%, so 115 damage, 220% cd, 253 damage total.
    2) Dc set: 30%, so 250% cd, 250 damage total.

    If you have at least 200% damage before ‘set’, it’s better to put an offense set. And it doesn’t take into account critical immunity/avoidance.

    This is not correct. The 15% increase from the offense set only increases the offense without mods. So even with just the square, you are netting less than a 15% increase in offense. With other offense primaries and with secondaries, you are getting even less out of the offense set. That's why the actual cutoff is closer to 300% CD.
  • crzydroid wrote: »
    Starslayer wrote: »
    A guild mate explained the math, 200% cd is the sweet spot.

    A) You deal 100 damage with 170% cd:

    1) offense set: 15%, so 115 damage, 170% cd, 195,5 damage
    2) dc set: 30%, so 200% cd, 200 damage total

    B) You deal 100 damage with 200% cd:

    1) Offense set: 15%, so 115 damage, 200% cd, 230 damage total.
    2) Dc set: 30%, so 230% cd, 230 damage total.

    C) You deal 100 damage with 220% cd:

    1) Offense set: 15%, so 115 damage, 220% cd, 253 damage total.
    2) Dc set: 30%, so 250% cd, 250 damage total.

    If you have at least 200% damage before ‘set’, it’s better to put an offense set. And it doesn’t take into account critical immunity/avoidance.

    This is not correct. The 15% increase from the offense set only increases the offense without mods. So even with just the square, you are netting less than a 15% increase in offense. With other offense primaries and with secondaries, you are getting even less out of the offense set. That's why the actual cutoff is closer to 300% CD.

    Thx, I’ll pass it on !
  • Starslayer
    2418 posts Member
    edited June 2021
    Edit: I shouldn’t do math at 3 am ^^

    Do you have any idea of the bonus given by the critical damage up buff ?
    Post edited by Starslayer on
  • crzydroid
    7296 posts Moderator
    Crit Damage Up gives 50%.

    Offense from leader abilities and such doesn't matter because it's a constant.

    The thing that has a real bearing on it is how much offense you are giving yourself from mods.

    But I think Kenobi and CAT could hit the threshold even with a lot of offense from mods, because CD is in their Mastery, and CAT is already giving +50% from her unique. So it really depends on how much that Mastery is increasing in raids, especially if you set up a feedback loop of Kenobi targeting characters who target him and they do a cobstant back and forth.
  • Best way to mod him is just stick him with Bad Batch. Victory utterly guaranteed. Unless you are facing another Kenobi with Bad Batch.. then I guess mods matter xD
  • SemiGod
    3001 posts Member
    edited July 2021
    Speed & health
  • Starslayer wrote: »
    A guild mate explained the math, 200% cd is the sweet spot.

    A) You deal 100 damage with 170% cd:

    1) offense set: 15%, so 115 damage, 170% cd, 195,5 damage
    2) dc set: 30%, so 200% cd, 200 damage total

    B) You deal 100 damage with 200% cd:

    1) Offense set: 15%, so 115 damage, 200% cd, 230 damage total.
    2) Dc set: 30%, so 230% cd, 230 damage total.

    C) You deal 100 damage with 220% cd:

    1) Offense set: 15%, so 115 damage, 220% cd, 253 damage total.
    2) Dc set: 30%, so 250% cd, 250 damage total.

    If you have at least 200% damage before ‘set’, it’s better to put an offense set. And it doesn’t take into account critical immunity/avoidance.

    There is no sweet spot for crit damage. The higher the better.

    Although in kenobis case for the purpose of mirror matches an offence set will be better due to the crit immunity
  • Ultra
    11502 posts Moderator
    SemiGod wrote: »
    Speed & health

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