Kit idea: Meetra Surik - Kotor2, event suggestion, + G0-T0

Devian
663 posts Member
Meetra Surik was a Jedi, who fought during Mandalorian Wars.
And after the distraction of Malachor, many Jedi feared her influence despite the fact the she severed her connection in the force (to survive). During Kotor 2 events, Jedi state that her teachings were of the sith origin, but at the same time the ‘sith’ Traya herself states that she was never a sith even during Dark Side playthrough. At the same time many characters in Kotor 2 and TOR describe her as mentor, guide, leader, general, adore her and notes how powerful she gets from her actions and for influencing her allies. And how also powerful those allies become.
With all this I tried to describe her character through her abilities and make her synergies not just with her in-game crew, but all the jedi, and mostly supports and healers (philosophers).
Even though she was Exiled from the Jedi Order, her action, her power and influence during Kotr2 and TOR speks of her as a Jedi, but I understand why she can be tagged as UFU
Lost Jedi(how Traya described them) where followers of Mithra Surik during events of Kotor2. They were a group of ‘true’ jedi who lost their way in finding guidance through the Force. Despite the fact, that they could be influenced by the dark side and become stronger through it, none were able to embrace Sith teachings and remained good or neutral even in Dark ending. With this I tried to show that even under Sith guidance they can benefit, but most of their synergy lies with Jedi, themselves and of course Meethra – who influences their kits the most.
For Lost Jedi kit ideas:
UNIT NAME: Meetra Surik
ALIGNMENT: Light
CATEGORIES: Jedi, Leader, Old Republic, strength Attacker, Hero Journey Character
Her basic and health steal buffs represents the fears of Jedi Masters, yet she uses it to 'good' use: "to restore" life while weakening enemies. Connection represents her ability to connect herself to others, to feel their emotions and for them to feel hers. Force severance was exactly something Traya and Sith learned from her. But instead of them, Meetra used Isolation to disconnect herself or her allies from harm and make them stronger with their own powers.
Basic:
Deal true dmg to target enemy and recover half the amount of hp as target lost
increase cooldowns by 1 during her turn
[animation suggested: riposte from Makashi form, kotor2 art]
Special: Connection through the Force.
Gain Force Valor and Lifesteal for 1 turn, then increase duration of all buffs for 1 turn on herself and target other ally. Target non-droid ally gains Force bond and is called to assist. Both deal true dmg
Force Valor: Light side allies ignore taunting enemies, gain +30% accuracy, and +10% speed
Force Bond
All allies share 50% dmg and healing with Meetra Surik and Meetra Surik shares 50% dmg and healing with all of her allies. Whenever Meetra Surik is inflicted with status effect, all allies with Force bond gain same effects.
[animation suggested: Soresu movement, ]
Special: Force severance.
Remove Isolation from everyone, then deal true dmg to target enemy (multiplies for each missing ally and each living enemy) and inflict Isolate on him and chosen ally until another character is Isolated or fully recovered.
If Meethra Surik targets herself – she dispels Isolation unless she’s lower than 50% hp.
If all other allies are defeated, dispel all debuffs from herself and gain foresight until the end of her next turn which can’t be ignored or dispelled.
Enemy can’t be defeated with this attack but it’s health is reduced to 1% until the end of encounter. If this character is revived – penalty remains
[animation suggested: uses Shi-Cho focused attack]
Leadership “Master of the Force”
Meetra Surik gains 10% of all character’s stats.
All Jedi allies gain +50%hp and ally with most hp taunts.
Whenever jedi or sith ally uses healing ability - he deals same amount of damage to target enemy as the amount restored to all allies.
All non-droid allies gain bonus %dmg to their attacks based on their minimal Critical chance stat and Lost Jedi Allies deal true dmg instead of special or physical
Whenever Meetra Surik and Lost Jedi ally gain Critical Chance-related status effect(buff/debuff/advantage) they dispell that effect and gain +1% to their stats instead(stacking).
Enemies can’t gain bonus turn meter
At the start of a battle random other non-droid ally is inflicted with force bond.
> All other non-Lost Jedi allies with Force Bond gain special ability ’ Guided by the Force’ (if possible)
Guided by the Force: dispel all status effects on all enemies then deal true dmg to all of them and remove 10%TM for every status effect dispelled, inflict daze which can’t be resisted or prevented
[animation suggested: force wave]
Unique ‘Exile’
The first time Meetra Surik falls below 10% hp, she gains Cover and Isolation on herself(locked)
While being Covered She:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, which can’t be prevented
Meethra Surik dispels isolation whenever she recovers 50% of her health
All Allies inflicted with Isolation recover 10% of their health and gain health steal buff(locked) and Force resistance[locked] buff until they are fully recovered.
Isolated allies get their stats increased by 50%, but can’t use Lost Jedi related abilities and have no bonuses from force bond. Isolated allies are immune to all effects from [non-locked] status effects.
Force resistance: decrease all incoming dmg from special abilities by 50%
Unique ‘No peace while you suffer’.
Whenever Meethra Surik assists an ally with less than 100% hp - both gain advantage
Whenever a non-droid ally is inflicted with debuff, all allies gain +1% offense.
Whenever a non-droid ally loses his health, all allies gain +1max speed for each 10% hp lost(this bonuses can’t be prevented)
Summoned characters suffer 50% penalty to all of their stats.

Event concept
Bonus Stage [for relic mats] Confront Mandalorian and Sith: requires JK Revan and Darth Malak [model change to: 'Alek' Malak]
1. Escape Peragus: with Kreai-T3M4-Atton-HK-47: 2 waves of HK50 and 1 Sion
2. I will be your Doom: 1 wave sith troopers and 1 Visas on Ebon Hawk
3. While in party with Mical, Mirra, Canderous and Bao-dur confront Sith at the tomb of Freddon Nadd and then save Master Kavar at ****, arrange meeting of remaining Jedi
4. Confront Jedi Masters on Dantooine with Kreia(model of Traya) (1st wave) and Atriss while with Handmaiden on Telos (2nd wave)
5. 1wave: Destroy Sith Armada at Telos, infiltrate Nihilus’s Ship using Visas and Canderous
6. Infiltrate Trayus Academy with 6 Lost Jedi: Atton Rand- Brianna- Mira- Visas Marr- Bao-Dur-Mical, Loose against Traya
7. Confront Sion with Meetra at Trayus academy, confront Traya with Meetra
8. [not necessary] Confront G0-t0 with HK-47 and T3M4.
Required character: Atton Rand, Brianna, Mira, Visas Marr, Bao-Dur, Mical, Darth Traya, [G0-T0], HK-47, T3M4, [JK Revan], [Darth Malak].

Bonus: G0-T0
UNIT NAME: G0-T0
ALIGNMENT: Dark
CATEGORIES: Droid, Leader, Scoundrel, tactic Support, Smuggler
AI created to help Republic with aftermath of War. After, it became a Criminal Lord of Exchange - infamous Underworld organization, specializing in Bounty contracts, slavery, smuggling, extortion. While executing ruthless and dirty decisions, he tremendously helped Republic to regain part of it's strength.
Basic: Ion pulse
Deal special dmg to target enemy. Inflict stun which can’t be resisted if enemy is a droid or suffers from Extortion.
Pay-up (cd3)
Grant Extortion ability to target enemy and remove 15% TM from them. All Old Republic and Scoundrel allies gain Critical Chance up for 2 turns. Call target ally to assist.
Extortion: Remove Extortion, recover 10% Health, and grant Old Republic enemies Profit.
Profit: +10% Health Up and Protection Up per stack (max 50%) until the end of battle
Bounty Order (cd10)
Inflict Marked and speed down on target enemy for 2 turns and “Wanted” until that target dies. These debuffs can’t be resisted or evaded.
Grant All Bounty Hunter allies speed up and offence up for 2 turns
Wanted: each time this character suffers from Extortion – it regains Marked
Exchange / Crime Lord
All Scoundrel Allies gain +20Speed, and deal +20% more damage whenever they lose stealth during their turn and have +50% Potency against Wanted enemies.
Bounty hunter allies gain Stealth at the start of a battle and whenever any bounty Hunter ally activates his payout.
Whenever enemy with ‘Wanted’ is defeated all Old Republic and Scoundrel allies dispel all debuffs on themselves and gain +30% TM. And ally that defeated the target resets his cooldowns, If that ally is Bounty hunter, he also activates his Payout.
All Old Republic allies gain Protection Up(+5%, stacking) at the start of their turn and +2 Speed for each G0-T0’s Upgrade
While G0-T0 is in the Leader slot, Profit benefits Old Republic allies.
Enemies with Extortion lose 10% health at the start of their turn.
G0-T0 Takes Bonus turn at the start of a battle and removes stealth from all enemies. During this Turn G0-T0 can only use his Bounty Order ability.
Unique: Perfection
G0-T0 Ignores Taunt and gains 1stack of Upgrade whenever gains Protection Up or whenever Droid ally takes Damage, until he’s destroyed.
G0-T0 Gains stealth for 1 Turn at the start of his turn.
Upgrade: gain +2% to all his stats.
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