GAC, Arena, TW Crash Modification

Straegen
194 posts Member
edited July 2021
It would be great if a combat didn't count if no damage was done or turn completed. Crashing going into a fight almost always costs a round in GAC, costs more to climb in arena or draws ire from competitive guilds in TW. It is incredibly frustrating. I understand the difficulties preventing abuse once a combat round begins but not even getting a chance because the game locks up or drops out of memory shouldn't hurt a player or their guild.

Replies

  • Kyno
    32087 posts Moderator
    The ability to repeat fights that are not going well would be detrimental to any strategy in those game modes, less so in arena but still.
  • Straegen wrote: »
    It would be great if a combat didn't count if no damage was done or turn completed. Crashing going into a fight almost always costs a round in GAC, costs more to climb in arena or draws ire from competitive guilds in TW. It is incredibly frustrating. I understand the difficulties preventing abuse once a combat round begins but not even getting a chance because the game locks up or drops out of memory shouldn't hurt a player or their guild.

    Unfortunately from the server, it is likely impossible to tell a battle that crashes without a turn from one where airplane mode is used and then forced quit because you lost. In both cases, the server receives no additional information after the battle launches.
  • Waqui
    8802 posts Member
    Straegen wrote: »
    It would be great if a combat didn't count if no damage was done or turn completed.[...]

    So, if you realize that you selected the wrong team before any turn was completed you'd have a chance to force-quit with no down side?

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