[MEGA] Road Ahead: July 2021

Replies

  • With these changes and now the new nerfs that have been added, I'm beginning to wonder if CG are just trying to compete with Blizzard for the most bad pr...
  • This takes any strategy out of the game.

    Depends of your definition of strategy. Nevertheless, I can only agree with the ‘I can’t gear whoever I like even if it’s a bad unit because it will hurt me in matchmaking’ statement. But RA isn’t to blame, it’s that way since the beginning of Gac.

    Here is an idea: what about a QoGAC update that would allow players to remove up to 10 units from their roster when entering Gac (except prerequisites units) ? They won’t be usable during the tournament, but it would allow players to follow their heart if they fancy it (at least a little bit) without thinking ‘oh no, my matchmaking !’. It would also allow players to correct gearing mistakes that are impossible to change otherwise.

  • Kyno
    32087 posts Moderator
    edited August 2021
    Starslayer wrote: »

    It was evidence, as best we can derive, that their primary goal was to kill GL counters.

    Not sure collecting these evidences was really needed. It's clearly established in the Road Ahead: They "want to shore up GL's spot at the top" and "Treat GL more like Raid Bosses". This decision is debatable, but they were not hiding anything. That's why I dont understand why they would lie about the "ignoring defense causes us trouble to develop characters" thing. 2 Womp Rats, 1 Shot.

    They are separate issues, that do overlap and to my knowledge never claimed that that was the only reason for the defense penetration was to expand development space, but that it is a benefit of this change.
  • LordDirt
    4860 posts Member
    bfluicj81smi.png
    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
  • Horray for more Nerfs.......... not.
  • Kyno wrote: »
    Starslayer wrote: »

    It was evidence, as best we can derive, that their primary goal was to kill GL counters.

    Not sure collecting these evidences was really needed. It's clearly established in the Road Ahead: They "want to shore up GL's spot at the top" and "Treat GL more like Raid Bosses". This decision is debatable, but they were not hiding anything. That's why I dont understand why they would lie about the "ignoring defense causes us trouble to develop characters" thing. 2 Womp Rats, 1 Shot.

    They are separate issues, that do overlap and to my knowledge never claimed that that was the only reason for the defense penetration was to expand development space, but that it is a benefit of this change.

    Misunderstood because of poor syntax from my part: I don’t believe they lied about the defense issue. They stated in the RA how they saw GLs in the game (and some people didn’t like it), there is no secret motive in hiding. As you said, two separate issues that overlap.
  • Just saw the updates. Nerfs for C3PO, Greedo, Traya and Jango.

    Some people were saying there would be still viable non-GL counters to GLs and this doom and gloom will pass.

    I'm pretty sure there was a certain mod on this very forum post that said there would still be viable non-GL counters, wonder what their opinion is now
  • Starslayer wrote: »

    It was evidence, as best we can derive, that their primary goal was to kill GL counters.

    Not sure collecting these evidences was really needed. It's clearly established in the Road Ahead: They "want to shore up GL's spot at the top" and "Treat GL more like Raid Bosses". This decision is debatable, but they were not hiding anything. That's why I dont understand why they would lie about the "ignoring defense causes us trouble to develop characters" thing. 2 Womp Rats, 1 Shot.

    I'm not trying to say they're lying. I just think their approach to "solving" the ignore defense "problem" was a convenient way to also kill some GL counters without explicitly stating that as the reason for doing so. Or maybe they did explicitly state that and I've forgotten. But considering how many times I've had to explain to people why the JKR+JKL and Vader+Wat counters are dead... I'm gonna say CG didn't make it clear that removing Ignore Defense would reduce viability as much as it will.
  • Nauros
    5419 posts Member
    Whatelse73 wrote: »
    Nauros wrote: »
    Isn't it funny how Kyno first goaded us into giving a list of characters with "raid boss" exceptions and then those exact characters appeared on the updated chopping block? Don't trust that man, don't answer his questions. Let them do their own work, we don't need to make those horrible changes any easier for them.

    Or maybe they just looked at swgoh.gg counters, along with typing "GL counter" into youtube and saw the hundreds of videos posted there about how to counter GL's?

    Or, maybe they have tons of game data they can pull in reports to look at what is countering each GL and check for stuff that they don't want to counter?

    Kind of a stretch to throw it at one moderator and say it's all his fault, especially when there is that much information internally and externally to show they what they want to know.

    Because all those videos include Jango, Traya and Greedo, right? Next time, actually read the post you are reacting to.
  • Rebuc
    79 posts Member
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
  • Ultra
    11369 posts Moderator
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid
  • Rebuc
    79 posts Member
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    So what does "excludes raid bosses and Galactic Legends" mean then? I read it as that ability is excluded from affecting raid bosses and GL's...does it mean something else?
  • Xcien
    2436 posts Member
    edited August 2021
    The sad thing is that it’s not only hard-to-get characters being nerfed anymore. Even Greedo is being nerfed. That is just sad, so very sad.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien
    2436 posts Member
    edited August 2021
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?

    They said when those ability have ‘except raid boss’ already written, they’ll add ‘and GLs’ to it. Read C3po’s kit, you’ll see a few ‘except raid boss’ there.

  • Ultra
    11369 posts Moderator
    Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?
    I'm clarifying C3P0 is still going to work the same in the raid before and after the changes

    I'm not defending anything, I'm clearing up a misconception lol
  • Xcien
    2436 posts Member
    Starslayer wrote: »
    Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?

    They said when those ability have ‘except raid boss’ already written, they’ll add ‘and GLs’ to it. Read C3po’s kit, you’ll see a few ‘except raid boss’ there.

    It seems like anything with “excludes raid bosses” will soon also say “and GLs”.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Ultra
    11369 posts Moderator
    Xcien wrote: »
    Starslayer wrote: »
    Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?

    They said when those ability have ‘except raid boss’ already written, they’ll add ‘and GLs’ to it. Read C3po’s kit, you’ll see a few ‘except raid boss’ there.

    It seems like anything with “excludes raid bosses” will soon also say “and GLs”.

    That seems like the intent when they said they are going to treat GLs as raid bosses
  • Starslayer
    2400 posts Member
    edited August 2021
    Xcien wrote: »
    Starslayer wrote: »
    Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?

    They said when those ability have ‘except raid boss’ already written, they’ll add ‘and GLs’ to it. Read C3po’s kit, you’ll see a few ‘except raid boss’ there.

    It seems like anything with “excludes raid bosses” will soon also say “and GLs”.

    From my understanding, at first they only took care of those that were actively used against GLs, and now they’re about to put it everywhere for clarity. They said they want the GLs to be like mini raid bosses so… this is the way.
  • Xcien
    2436 posts Member
    Starslayer wrote: »
    Xcien wrote: »
    Starslayer wrote: »
    Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?

    They said when those ability have ‘except raid boss’ already written, they’ll add ‘and GLs’ to it. Read C3po’s kit, you’ll see a few ‘except raid boss’ there.

    It seems like anything with “excludes raid bosses” will soon also say “and GLs”.

    From my understanding, at first they only took care of those that were actively used against GLs, and now they’re about to put it everywhere for clarity. They said they want the GLs to be like mini raid bosses so… this is the way.

    Sadly, it seems so.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Kyno
    32087 posts Moderator
    Xcien wrote: »
    Starslayer wrote: »
    Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?

    They said when those ability have ‘except raid boss’ already written, they’ll add ‘and GLs’ to it. Read C3po’s kit, you’ll see a few ‘except raid boss’ there.

    It seems like anything with “excludes raid bosses” will soon also say “and GLs”.

    Correct.
    Starslayer wrote: »
    Xcien wrote: »
    Starslayer wrote: »
    Xcien wrote: »
    Ultra wrote: »
    Rebuc wrote: »
    Wow...so now C3PO's confusion, which has been used as a standard in various teams against Traya in the raid, now won't work there anymore because it "might" be used against a GL in somewhere completely unrelated...ffs


    Jerks.
    They didn't change how confuse works against Raid Bosses, just against GLs

    So confuse should work the same in the Sith Raid

    Is this a mistake made while scrambling to defend CG?
    If it’s not, then why include “excludes raid bosses” in some ability descriptions?

    They said when those ability have ‘except raid boss’ already written, they’ll add ‘and GLs’ to it. Read C3po’s kit, you’ll see a few ‘except raid boss’ there.

    It seems like anything with “excludes raid bosses” will soon also say “and GLs”.

    From my understanding, at first they only took care of those that were actively used against GLs, and now they’re about to put it everywhere for clarity. They said they want the GLs to be like mini raid bosses so… this is the way.

    This.
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