[MEGA] Road Ahead: July 2021

Replies

  • mickyluv wrote: »
    To make Conquest more difficult. That's why the changes are going through midGAC, but before Conquest 2.0.

    Oh ok but why mid gac like my opponent had a relic vader and so did I but my vader wasn't able to kill off his darth revan because I was too late
  • papaofmom wrote: »
    As a user of JMK I can confirm he has received no nerfs.

    You know exactly what I have meant ;) Will see what you say when they release LV and without strong GAS under JMK, JMK will probably not stand a chance.
    I prefer that over an extra wall of text to specifically counter gas and jkl abilities.
  • HeroWithNoFear
    46 posts Member
    edited August 2021
    Right now Telekinesis which i really loved from the beginning, is useless. GAS the most important character of Star Wars Universe has less damage than CAT. I really can't accept that. They said in the road ahead They want to "maintain their appropriate feel as a Characters in Star Wars Universe" right. If that's TRUE, right now CAT is beyond more useful and powerful than GAS and all of us know CAT is not nearly as powerful as GAS in the Star Wars Universe. GAS update needs to be reverted as soon as possible, right now he is really pathetic and most of the players tried hard to unlock and 7 star GAS. Please not just read these comments act on it. You want to maintain GL's "appropriate feel as a character in Star Wars Universe" that's understandable but GAS or JKL not hitting as hard as they do not to GL to ANYONE. JKL maybe not that bad right now, but GAS is really suffering his peak damage was 200k+ but now his doing 15k damage on telekinesis 7 Star Relic 7 GAS hits like 6 Star G11 GAS this is absurd, and this is unacceptable. We are giving this game most valuable things in our lives TIME and then Money this is not the right approach to the players who loved this game, this universe.
  • Because they get more money this way sadly the entire game has become how can cg earn the most
  • After testing out the updated Vader the culling blade seems to be weaker than the basic. I am not even sure the culling blade can dispatch a R7 Genosian Spy - it is kind of quite questionable if this is really enough damage for Vaders special.
    I suppose LV will have debuffs similar to DR and this is the reasoning behind this whole nerf. However it Vader feels unfun to play now as his basic hits as hard as his special under normal circumstances of 3-4 debuffs.
  • Unique, every time critically hit he gains retribution for one turn.
  • TVF
    31987 posts Member
    Byrdka wrote: »
    Unique, every time critically hit he gains retribution for one turn.

    This isn't helping the problem.
    The CGDF is no more. Now we hate CG because of the change to the shipment tab. Say hi in our Discord! https://discord.gg/AmStGTH
  • What he needs is his damage back on culling blade
  • What CG should have done is stipulate that Culling Blade does 40% less damage specifically against GLs instead of a blanket 40% damage reduction.

    absolutely
  • Xcien
    2437 posts Member
    What CG should have done is stipulate that Culling Blade does 40% less damage specifically against GLs instead of a blanket 40% damage reduction.

    This. Why didn’t CG just change the abilities they nerfed to be nerfed just for GLs, and be unchanged against non-GLs?
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien
    2437 posts Member
    DinoMight wrote: »
    Xcien wrote: »
    What CG should have done is stipulate that Culling Blade does 40% less damage specifically against GLs instead of a blanket 40% damage reduction.

    This. Why didn’t CG just change the abilities they nerfed to be nerfed just for GLs, and be unchanged against non-GLs?

    Because the reasons they gave are a lie. It is a money grab. Leave a 1 star review in the appropriate game store if you want any impact on their decision making. A few thousand of those and new people stop signing up and only then, they realize they can't keep doing this.

    I’m sure CG would love that. Here’s to hoping it makes some change!
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • So my only problem with the big nerf that just went down is that not all GL’s are created equal. By nerfing the characters which were down so, it makes it all but impossible for certain GLs to be beaten…even for a computer
  • Yeah, these changes were a bad idea. They even weakened certain GL vs. GL counters.
  • I really don't like these changes. The problem with the thinking that a non-GL team shouldn't be able to counter a GL team is that it also makes it extremely difficult to even 2 or 3 shot a GL team without using your own GL. Plus, they ended up weakening a lot of GL vs. GL counters. SLKR/Thrawn/Hux and JML/GAS/HY used to be fairly solid counters vs. Rey/Han/Chewie in 3 vs. 3. Now that Fracture has been nerfed and GAS's damage in a non-501st team has been nerfed though, both of these counters are significantly worse. And those are GL vs. GL counters.

    They have made GAC and TW even more GL heavy than they were....frankly, there now needs to be some sort of GL comparison in the GAC and TW matchmaking so people aren't getting matched up with someone who has more GLs than them. It is now the single most important factor in GAC and TW match-ups.
  • Every 5v5 GL match came down to having GAS and/or Wat in the team.
    That was never going to change, because they were always going to be the best choice w/o creating even more power creep.

    DEF can't have purpose if everything bypasses it. They've stated a desire to expand on the strength of DEF (still coming), but how can you implement that design when so many kits will bypass it anyways either innately, or through equipment?

    Short of abandoning DEF as a stat and moving the desired improvements to a new stat that isn't so easily bypassed is a LOT more impactful than fixing a few toons that are killing your design capabilities.
  • Mistake maden is the cross capability by a lot of characters. Tags can solve everything with ease. Without entirely destroying certain characters.

    GAS - 501 full team tag for certain abilities
    Wat - Separatist tag for certain abilities (tank tech in full is also overpowered for GLs)
    Armorer - Mandalorian tag for certain abilities (hardest ingame buff by far - without any req except either doing 1 attack round or one team mate dropping low)

    Jedis and Sith should be all separated into Era's like galactic Jedi etc

    etc etc...just easy examples of how to fix stuff
  • Nauros wrote: »
    Wrathe wrote: »
    Every 5v5 GL match came down to having GAS and/or Wat in the team.
    That was never going to change, because they were always going to be the best choice w/o creating even more power creep.

    DEF can't have purpose if everything bypasses it. They've stated a desire to expand on the strength of DEF (still coming), but how can you implement that design when so many kits will bypass it anyways either innately, or through equipment?

    Short of abandoning DEF as a stat and moving the desired improvements to a new stat that isn't so easily bypassed is a LOT more impactful than fixing a few toons that are killing your design capabilities.

    And now, every match will come down to having Maul for his repeated ramping damage that ignores defense. When the novelty of Maul fades and the money from the new and "improved" conquest stops rolling in, they will suddenly realize that true damage invalidates defense and needs a nerf, then proceed with adding something else that fills the same role. Rinse and repeat as long as there are people willing to pay for the new thing.

    True Damage isn't new. It's been massively undervalued because bypassing DEF AND Critting was always going to be the better choice.

    Maul will have his niche teams, like CAT does. However, you don't see CAT being thrown onto Sith teams (yet?), because while her kit is powerful, it's tempered.
  • Nauros
    5179 posts Member
    Wrathe wrote: »
    Nauros wrote: »
    Wrathe wrote: »
    Every 5v5 GL match came down to having GAS and/or Wat in the team.
    That was never going to change, because they were always going to be the best choice w/o creating even more power creep.

    DEF can't have purpose if everything bypasses it. They've stated a desire to expand on the strength of DEF (still coming), but how can you implement that design when so many kits will bypass it anyways either innately, or through equipment?

    Short of abandoning DEF as a stat and moving the desired improvements to a new stat that isn't so easily bypassed is a LOT more impactful than fixing a few toons that are killing your design capabilities.

    And now, every match will come down to having Maul for his repeated ramping damage that ignores defense. When the novelty of Maul fades and the money from the new and "improved" conquest stops rolling in, they will suddenly realize that true damage invalidates defense and needs a nerf, then proceed with adding something else that fills the same role. Rinse and repeat as long as there are people willing to pay for the new thing.

    True Damage isn't new. It's been massively undervalued because bypassing DEF AND Critting was always going to be the better choice.

    Maul will have his niche teams, like CAT does. However, you don't see CAT being thrown onto Sith teams (yet?), because while her kit is powerful, it's tempered.

    True damage isn't new, but Maul's ramping gets bigger multiplier than any crit can dream of. And it depends more on what is against him that what is with him, I wouldn't be surprised to see him used in any team against JMK, no matter what the rest will be. And with the frenzy, it won't be that hard to get the rampage going from 5 stacks even without opposing Kenobi, using a GL and Wat means that the enemy will get at most one turn from their GL before he starts.
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