Hi guys so like many I’ve got crunch after crunch. Gear, Credit, omegas, zetas. Get past 1 only to hit another. While other pieces of gear just accumulate.
I had a thought and maybe the CG dev gods are watching
If we are not going to get double gear/credit to account for new shard drop structure. It would be awesome if the use of scavenger could be expanded for trading unneeded gear for other core gear in similar range and even for credits.
Food for thought, sure I’m not the only one to mention something like this
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Thank for typing that out, it saved me some time.
They stated in the recent pod cast that as you said they have no plans to make a large scale change to the system. They also said in that interview that they will vhop away at this over time with events and new content.
They are unlikely to make a change that allows a player to exchange gear for other gear, mainly as this can cause "unforeseeable issues" where players making short sighted choices can cause unintended pinch points with gear used to upcycle other gear.
I would also point out that this would be bad for newer players as they are the ones that will have less gear stockpiles when getting into relic levels, and this would have an effect of "depleting" those reserves even more.
Why I mentioned with same gear class just like the relic scavenger, not a big change to the code of the game the mechanics of scavenger are there, just add a line item for core pieces to the scavenger database Table that could be tradable. It should be trivial.
I'm sure they will do exactly this for relic 8 eventually to just add older pinch items like Mk5Stun Guns, Mk3 Carbaniti, Mk8 Implant, Mk6 Syringe, Raid Only Gear, etc..
So let me get this straight. You’re saying players making pinch points for themselves is worse than the game MAKING them have bottlenecks on certain gear? From day 1? You’ve got to be kidding me. I’d rather bottleneck myself by trading in kyros for stun guns, than having the game bottleneck me on both.