GC's being part ground part space...

I think its a cool idea, but I'm finding the implementation of the current rebel GC to be just annoying.

Mainly, the stealth 10x thing is a lot more of a chore than it needs to be if you have highly geared characters and for newer players, I imagine quite a few newer people this time I going to do tier III no problem then get smashed hard in tier IV, which for events designed for all players, the easiest tier of each battle type should pretty much be a simple.

My recommendation, instead of scaling split GCs where ground will be easy tiers space hard tiers, or vice versa, scale odd tiers even tiers.
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