Thought I'll try myself on a Capital Ship this time (and yes I have too much time right now)...
Mostly because we need more Capital Ships for Factions like Rebels etc. and not just more and more Journey Guide Capital Ships for the Empire ^^"
But I'm a Republic Fanboy so I chose a Republic Capital Ship
Concerning the Ultimate Ability
The Animatin should be the scene when they use multiple AT-TEs on astroids to ambush a seperatist fleet.
UNIT NAME: Resolute ALIGNMENT: Light CATEGORIES: Light Side, Capital Ship, Galactic Republic, Jedi Fleet Commander: General Skywalker Basic: OPEN FIRE!
FINAL TEXT: Deal Physical Damage to target enemy and grant target ally Valor for 1 turn.
Target Lock: Target ally is called to assist. Special 1: SHADOW SQUADRON (Cooldown 4)
FINAL TEXT: Deal Physical Damage to all enemies, inflict them with Defense Down and Target Lock and grant Galactic Republic allies Offense Up for 2 turns. Special 2: PREEMINENT TACTICS (Cooldown 5)
FINAL TEXT: Dispell all debuffs from all allies and grant them Valor for 2 turns. Target ally recovers 100% Health and Protection and gains Damage Immunity for 1 turn. Other Galactic Republic allies recover 40% Health and Protection. Ultimate: AMBUSCADE (Cooldown 7)
FINAL TEXT: Deal Physical Damage to all enemies and remove 100% turn meter (including Capital Ship). Enemy capital ship is inflicted with Ambushed until it is defeated and its Cooldowns are reset to max.
Ambushed: Capital Ship looses the Reinforcement ability and becomes targetable by all enemy units abilities. Crew: OPEN CIRCLE FLEET
FINAL TEXT: At the start of battle, all Galactic Republic allies gain +30% Max Health, Max Protection, 15% Offense and the 5th Fleet status effect. Whenever an ally with 5th Fleet is defeated, all other Galactic Republic allies with 5th Fleet attack the weakest enemy unit and gain Protection Up for 2 turns.
Reinforcement Bonus: Reinforcements gain the 5th Fleet status effect and gain buffs based on their role.
Attacker: Offense Up and Critical Chance Up for 2 turns.
Tank: Taunt and Critical Hit Immunity for 2 turns.
Supporter: Speed Up and Tenacity Up for 2 turns.
5th Fleet: This unit assists whenever another Unit with the 5th Fleet status effect attacks (limited once per turn)
On that note, have fun, thx for readin and feel free to leave a comment (and critic)