FINAL TEXT: (ZETA) Deal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.
Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.
This ability can't be used unless Maul has Anguish.
Is this Cooldown Increase resistable?
@CG_Doja_Fett_MINI, is this Cooldown Increase supposed to be resistable? The LV test video seemed to show it wasn’t, and that would be good to get clarified before too many people make decisions on LV and Maul.
FINAL TEXT: (ZETA) Deal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.
Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.
This ability can't be used unless Maul has Anguish.
Is this Cooldown Increase resistable?
@CG_Doja_Fett_MINI, is this Cooldown Increase supposed to be resistable? The LV test video seemed to show it wasn’t, and that would be good to get clarified before too many people make decisions on LV and Maul.
Replies
Hmmmm, was it like a graham **** crust, peanut butter sauce, chocolate, marshmallows, and sprinkles on top?
I was a regular pizza with peanut butter on top.
Nom! Much better than what TVF saw.
@CG_Doja_Fett_MINI, is this Cooldown Increase supposed to be resistable? The LV test video seemed to show it wasn’t, and that would be good to get clarified before too many people make decisions on LV and Maul.
Doesn't look like it is if he has five stacks.