Conquest Is Rigged w/ Hidden Buffs & Stats

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feralicious
173 posts Member
edited September 7
What enrages me most is not that this doesn’t seem possible, but that there’s no way short of spending (wasting) energy to find out that these BH will be faster than this DR with these disks.
Is it against forum rules to call out CG for cheating?

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Replies

  • And yeah, his stamina is 100%.
    n0h3h2sk6lwz.png
  • There will be losses.

    Especially this season. ;)
  • Calbion
    116 posts Member
    edited September 7
    Deleted
    Post edited by Calbion on
  • Which would likely indicate the assumption of base stats isn’t the case and there is another layer as you’ve said. If it’s based off player average stats that’s insane. My Bossk is 293 speed - which would be 557 - 674 with bonuses
  • Kyno
    31110 posts Moderator
    I see all of that. Again, though, my DR is 100% stamina, 340 speed (174 base), and has two 3 dot leader’s resolve disks equipped at 24% speed boost EACH.
    That’s not fast enough to go first against Overprepared Il bc of, at best, ambiguous 50-90% sector stat bonuses. As I said above, we deserve to know our opponents’ stats since we have to pay to modify ours.

    Where is the cheating?
    Calbion wrote: »
    Which would likely indicate the assumption of base stats isn’t the case and there is another layer as you’ve said. If it’s based off player average stats that’s insane. My Bossk is 293 speed - which would be 557 - 674 with bonuses

    Last we asked, yes all characters start at the base stats we can all see and then use the modifiers we can see. No hidden boosts are given.
  • LOL true 😂
  • Ultra
    8269 posts Moderator
    Mirkraag wrote: »
    It is very easy to know.

    If you are not using a GL you are outspeed. Period.
    Yeah, I go in every battle with this mindset
  • Calbion wrote: »
    Kyno wrote: »
    I see all of that. Again, though, my DR is 100% stamina, 340 speed (174 base), and has two 3 dot leader’s resolve disks equipped at 24% speed boost EACH.
    That’s not fast enough to go first against Overprepared Il bc of, at best, ambiguous 50-90% sector stat bonuses. As I said above, we deserve to know our opponents’ stats since we have to pay to modify ours.

    Where is the cheating?
    Calbion wrote: »
    Which would likely indicate the assumption of base stats isn’t the case and there is another layer as you’ve said. If it’s based off player average stats that’s insane. My Bossk is 293 speed - which would be 557 - 674 with bonuses

    Last we asked, yes all characters start at the base stats we can all see and then use the modifiers we can see. No hidden boosts are given.

    Feral has a Darth Revan with 2 leader discs and 340 speed at 100% stamina before those are applied. Yet, using base stats for the BH they move before he does. Using the max for the sector and overprepared II.

    Bossk - base 171 - max after bonuses 394
    Dengar - base 121 - max after bonuses 279
    Cad - base 133 - max after bonuses 306
    Boba - base 167 - max after bonuses 382
    Embo - base 160 - max after bonuses 368

    If the leadership applies from base speed of Darth Revan that’s 340 + 84 = 424. If the discs don’t stack its 340 + 42 = 382. If the later is the case then it clearly needs to be stated on the disc that it doesn’t stack.

    If it does stack then there is no reason if using base stats that the units should be going before his Darth Revan

    But you should know from previous conquests and other events that event units do not to have the same stats as player units

    I forget which, but I believe one of the assault battles has AI units with speeds nearing 1k

    Now I do agree that having overprepared on almost every node even after having "stat increases" is scummy and is the easy way for CG to make conquest "challenging"

    But there's nothing hidden about it
  • Calbion
    116 posts Member
    edited September 7
    Calbion wrote: »
    Kyno wrote: »
    I see all of that. Again, though, my DR is 100% stamina, 340 speed (174 base), and has two 3 dot leader’s resolve disks equipped at 24% speed boost EACH.
    That’s not fast enough to go first against Overprepared Il bc of, at best, ambiguous 50-90% sector stat bonuses. As I said above, we deserve to know our opponents’ stats since we have to pay to modify ours.

    Where is the cheating?
    Calbion wrote: »
    Which would likely indicate the assumption of base stats isn’t the case and there is another layer as you’ve said. If it’s based off player average stats that’s insane. My Bossk is 293 speed - which would be 557 - 674 with bonuses

    Last we asked, yes all characters start at the base stats we can all see and then use the modifiers we can see. No hidden boosts are given.

    Feral has a Darth Revan with 2 leader discs and 340 speed at 100% stamina before those are applied. Yet, using base stats for the BH they move before he does. Using the max for the sector and overprepared II.

    Bossk - base 171 - max after bonuses 394
    Dengar - base 121 - max after bonuses 279
    Cad - base 133 - max after bonuses 306
    Boba - base 167 - max after bonuses 382
    Embo - base 160 - max after bonuses 368

    If the leadership applies from base speed of Darth Revan that’s 340 + 84 = 424. If the discs don’t stack its 340 + 42 = 382. If the later is the case then it clearly needs to be stated on the disc that it doesn’t stack.

    If it does stack then there is no reason if using base stats that the units should be going before his Darth Revan

    But you should know from previous conquests and other events that event units do not to have the same stats as player units

    I forget which, but I believe one of the assault battles has AI units with speeds nearing 1k

    Now I do agree that having overprepared on almost every node even after having "stat increases" is scummy and is the easy way for CG to make conquest "challenging"

    But there's nothing hidden about it

    Yet that’s not what Kyno is saying the Devs said 🤷‍♂️ By definition if we can’t see the stats that are being modified by the sector and overprepared buff then CG are in fact hiding the true stats/modifiers.

    ‘The base stats we all can see’ - aka the base unit stats we have.

    Any more elaboration @Kyno

  • Kyno
    31110 posts Moderator
    Calbion wrote: »
    Calbion wrote: »
    Kyno wrote: »
    I see all of that. Again, though, my DR is 100% stamina, 340 speed (174 base), and has two 3 dot leader’s resolve disks equipped at 24% speed boost EACH.
    That’s not fast enough to go first against Overprepared Il bc of, at best, ambiguous 50-90% sector stat bonuses. As I said above, we deserve to know our opponents’ stats since we have to pay to modify ours.

    Where is the cheating?
    Calbion wrote: »
    Which would likely indicate the assumption of base stats isn’t the case and there is another layer as you’ve said. If it’s based off player average stats that’s insane. My Bossk is 293 speed - which would be 557 - 674 with bonuses

    Last we asked, yes all characters start at the base stats we can all see and then use the modifiers we can see. No hidden boosts are given.

    Feral has a Darth Revan with 2 leader discs and 340 speed at 100% stamina before those are applied. Yet, using base stats for the BH they move before he does. Using the max for the sector and overprepared II.

    Bossk - base 171 - max after bonuses 394
    Dengar - base 121 - max after bonuses 279
    Cad - base 133 - max after bonuses 306
    Boba - base 167 - max after bonuses 382
    Embo - base 160 - max after bonuses 368

    If the leadership applies from base speed of Darth Revan that’s 340 + 84 = 424. If the discs don’t stack its 340 + 42 = 382. If the later is the case then it clearly needs to be stated on the disc that it doesn’t stack.

    If it does stack then there is no reason if using base stats that the units should be going before his Darth Revan

    But you should know from previous conquests and other events that event units do not to have the same stats as player units

    I forget which, but I believe one of the assault battles has AI units with speeds nearing 1k

    Now I do agree that having overprepared on almost every node even after having "stat increases" is scummy and is the easy way for CG to make conquest "challenging"

    But there's nothing hidden about it

    Yet that’s not what Kyno is saying the Devs said 🤷‍♂️ By definition if we can’t see the stats that are being modified by the sector and overprepared buff then CG are in fact hiding the true stats/modifiers.

    ‘The base stats we all can see’ - aka the base unit stats we have.

    Any more elaboration Kyno

    My information was based on a conversation in earlier Conquests, I am asking for clarification on this.
  • I said “cheating” as part of a joke about the regular forum occurrence of posts being deleted for identifying offenders.
    A more apt analogy might be a Vegas casino. We’re the **** who keep playing (even if this fool does not part with his money). In this case, though, not only are the knowable odds stacked in favor of the CG house, there are imprecisely defined “bonuses” at work. Is it all stats? Is it 50, 52, 90%? Is there a compelling reason why we can’t long press on an enemy and see those stats?
    After all, holding a Jack-high straight doesn’t count for jack when the dealer has 7 aces up their sleeve.
    Transparency here would be both fair and ethical. In the absence of transparency, it’s rigged, and, now that I think of it, rigged may be a synonym for some other word…
  • What enrages me most is not that this doesn’t seem possible, but that there’s no way short of spending (wasting) energy to find out that these BH will be faster than this DR with these disks.
    Is it against forum rules to call out CG for cheating?

    dkm00ac5a0t5.png

    mihdpplpav74.png

    ks64ctnu8ybo.png

    kijsj7efd0b9.png

    this is just the Smoother Conquest Experience ™, nothing more
  • Sounds like "base stats we all can see in game" is... SUBJECT TO CHANGE 😏. But in seriousness, it is rather silly that CG doesn't just present the stats for us within the game mode. You've gotta have a Ph-D in swgoh in order to truly understand what you're fighting against. There's a reason why products have all those warning labels on them for you to read. It's so the common man understands what not to do, but I guess CG just doesn't want the common man to outplay them at their game, so they don't properly warn you about the speed of enemy units.
  • Kyno wrote: »
    Calbion wrote: »
    Calbion wrote: »
    Kyno wrote: »
    I see all of that. Again, though, my DR is 100% stamina, 340 speed (174 base), and has two 3 dot leader’s resolve disks equipped at 24% speed boost EACH.
    That’s not fast enough to go first against Overprepared Il bc of, at best, ambiguous 50-90% sector stat bonuses. As I said above, we deserve to know our opponents’ stats since we have to pay to modify ours.

    Where is the cheating?
    Calbion wrote: »
    Which would likely indicate the assumption of base stats isn’t the case and there is another layer as you’ve said. If it’s based off player average stats that’s insane. My Bossk is 293 speed - which would be 557 - 674 with bonuses

    Last we asked, yes all characters start at the base stats we can all see and then use the modifiers we can see. No hidden boosts are given.

    Feral has a Darth Revan with 2 leader discs and 340 speed at 100% stamina before those are applied. Yet, using base stats for the BH they move before he does. Using the max for the sector and overprepared II.

    Bossk - base 171 - max after bonuses 394
    Dengar - base 121 - max after bonuses 279
    Cad - base 133 - max after bonuses 306
    Boba - base 167 - max after bonuses 382
    Embo - base 160 - max after bonuses 368

    If the leadership applies from base speed of Darth Revan that’s 340 + 84 = 424. If the discs don’t stack its 340 + 42 = 382. If the later is the case then it clearly needs to be stated on the disc that it doesn’t stack.

    If it does stack then there is no reason if using base stats that the units should be going before his Darth Revan

    But you should know from previous conquests and other events that event units do not to have the same stats as player units

    I forget which, but I believe one of the assault battles has AI units with speeds nearing 1k

    Now I do agree that having overprepared on almost every node even after having "stat increases" is scummy and is the easy way for CG to make conquest "challenging"

    But there's nothing hidden about it

    Yet that’s not what Kyno is saying the Devs said 🤷‍♂️ By definition if we can’t see the stats that are being modified by the sector and overprepared buff then CG are in fact hiding the true stats/modifiers.

    ‘The base stats we all can see’ - aka the base unit stats we have.

    Any more elaboration Kyno

    My information was based on a conversation in earlier Conquests, I am asking for clarification on this.
    Kyno wrote: »
    Calbion wrote: »
    Calbion wrote: »
    Kyno wrote: »
    I see all of that. Again, though, my DR is 100% stamina, 340 speed (174 base), and has two 3 dot leader’s resolve disks equipped at 24% speed boost EACH.
    That’s not fast enough to go first against Overprepared Il bc of, at best, ambiguous 50-90% sector stat bonuses. As I said above, we deserve to know our opponents’ stats since we have to pay to modify ours.

    Where is the cheating?
    Calbion wrote: »
    Which would likely indicate the assumption of base stats isn’t the case and there is another layer as you’ve said. If it’s based off player average stats that’s insane. My Bossk is 293 speed - which would be 557 - 674 with bonuses

    Last we asked, yes all characters start at the base stats we can all see and then use the modifiers we can see. No hidden boosts are given.

    Feral has a Darth Revan with 2 leader discs and 340 speed at 100% stamina before those are applied. Yet, using base stats for the BH they move before he does. Using the max for the sector and overprepared II.

    Bossk - base 171 - max after bonuses 394
    Dengar - base 121 - max after bonuses 279
    Cad - base 133 - max after bonuses 306
    Boba - base 167 - max after bonuses 382
    Embo - base 160 - max after bonuses 368

    If the leadership applies from base speed of Darth Revan that’s 340 + 84 = 424. If the discs don’t stack its 340 + 42 = 382. If the later is the case then it clearly needs to be stated on the disc that it doesn’t stack.

    If it does stack then there is no reason if using base stats that the units should be going before his Darth Revan

    But you should know from previous conquests and other events that event units do not to have the same stats as player units

    I forget which, but I believe one of the assault battles has AI units with speeds nearing 1k

    Now I do agree that having overprepared on almost every node even after having "stat increases" is scummy and is the easy way for CG to make conquest "challenging"

    But there's nothing hidden about it

    Yet that’s not what Kyno is saying the Devs said 🤷‍♂️ By definition if we can’t see the stats that are being modified by the sector and overprepared buff then CG are in fact hiding the true stats/modifiers.

    ‘The base stats we all can see’ - aka the base unit stats we have.

    Any more elaboration Kyno

    My information was based on a conversation in earlier Conquests, I am asking for clarification on this.

    Any update on this @Kyno

    These speeds aren’t working out how they should be from my testing and remodding to anticipated speeds
  • Kyno
    31110 posts Moderator
    No update yet, but they are looking into it.
  • Trying not to read into the lack of response/looking into it, but sounding like something isn’t working as it should be…
  • Kyno
    31110 posts Moderator
    Calbion wrote: »
    Trying not to read into the lack of response/looking into it, but sounding like something isn’t working as it should be…

    That is my take, as with the little back and forth we had, only minor corrections to some math, and no smoking gun as to what is going on.
  • Joebo720
    201 posts Member
    edited September 10
    My favorite is the Sabine that seems to have stolen Han's "Shoot First" and lets go 8-12 shots and kills your R7 tank before you get a turn in R4 zone.
  • Mirkraag wrote: »
    It is very easy to know.

    If you are not using a GL you are outspeed. Period.

    Easy, and fun. It lets you use all the depth of your roster.

    L O L

    I've had nodes where my GL's aren't even going first. Some teams appear to be TM Loaded, because it wasn't enough of an annoyance to beat them without the TM Loading 14 or even 20 times to complete one feat. (not included the 87 bonus attacks that they get to take because CG loves TM loading and stacking bonus attacks)

    Not to mention that Mon Mothma still revives rebels that are executed, annihilated, or killed by a character with a revive blocking ability. (Which has been going on for more than one conquest, but this one makes it even worse to deal with.)
  • Whatelse73 wrote: »
    Mirkraag wrote: »
    It is very easy to know.

    If you are not using a GL you are outspeed. Period.

    Easy, and fun. It lets you use all the depth of your roster.

    L O L

    I've had nodes where my GL's aren't even going first. Some teams appear to be TM Loaded, because it wasn't enough of an annoyance to beat them without the TM Loading 14 or even 20 times to complete one feat. (not included the 87 bonus attacks that they get to take because CG loves TM loading and stacking bonus attacks)

    Can confirm. The Phoenix midboss's whole team went before my Rey had her first turn last night. That's ridiculous.
  • Kyno wrote: »
    [Last we asked, yes all characters start at the base stats we can all see and then use the modifiers we can see. No hidden boosts are given.

    I've always been under the impression that the enemy units have "simulated mods" like in Marquee events.

    So it's actually Base Stats + Simulated Mods + Overprepared.

    The way I understood it is Overprepared is taking the Galactic Challenge version of the team and adding extra stats on top.

    If it was just Base Stats + Overprepared the enemies would be too easy with all the Data Disks the players have.
  • The real problem is picking the wrong lane and not getting the enemies needed to do some of the lame feats
    Maybe End Game isn't for you
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