So, why gate the new gear behind a month wait and guild content? There will be a reasonable section of your player base that doesn't want anything to do with guilds, and capping those players forever at gear level 9 feels pretty bad. Guilds should provide bonus loot for those that want to participate, but not an exclusive on it.
A side effect of just adding the gear to standard missions is you also address the largest precraft complaints.
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I mean hey, I'm all for the update and adding raids and guilds, and I might feel like doing the guild thing... but I might not feel like doing the guild thing.
Instead of gating gear progression entirely to guilds, seems like making guilds a bonus source of gear and credits would still make them highly desirable without completely stopping progress for non-guild players. Simply adding the gear to regular play fixes the fractured player base caused by precraftgate. And it gives us something new to farm now while we wait for the cool new update stuff.
https://swgoh.gg/u/tenchi7/
I want to gear my characters now. 50 new purple piece I can't farm is horse poop.
Once the challange is in place no one would farm those anyways as they can get them elsewhere.
If people find they are spending too much time with the game, they can simply opt out of using a guild (assuming there is that option). I wouldn't say it would be the downfall of the game.
Options are good.