Does this guy have a high dodge chance or some other broken mechanic? I know he can dodge and deflect Jedi, but seriously, this guy is dodging my non Jedi toons left and right. Six attacks by Dooku, all dodged, and then Chewbacca missed a couple. All in all I spent 4 minutes fighting him alone.
0
Replies
Guild: Fear The Boot
Literally just did a match, he dodged EVERY attack I used on him by a Jedi, melee or special attack. this is ridiculous. I spent the entire match trying to kill him with Dooku and Chewbacca, and his team crushed me despite having over 1000 attack points on them, simply cause Sidious would not get hit.
This game doesn't have an RNG, this has been proven already. It predetermines the outcome of the match before you make the first move and what will not work successfully.
That's not true.
Actually it is, I proved it on the galactic conquest battles. The game will follow a predetermined path at the start of the match and if you do X, the game responds with Y every time. Therefore, when you do any match, it has already determined what path it will follow based upon your actions. If you change up X, it has a different Y already determined.
As a result, before you enter a match against say Stormtrooper Han or Chewbacca, it has determined if you will get to purge the taunt ability using Assaj Ventress.
It has determined if Sidious will get to apply the heal debuff, dodge all your attacks, or if Dooku will get stuns off.
If it were truly not random, then the same fight between two identical teams would happen the same way every time. (Such as the challenges.) That is not the case. It is only the same if you repeat a fight by force-closing.
Not an RNG in the way I play RPGs, and no RPG I have played has used this method. To me, any RPG that predetermines the outcome is not using an RNG to me. At that point, it is now predetermined fate on the outcome and I just have to hopefully get the right clicks.
Dodge
Dodge
Deflect
Dodge
Full heal
Predetermined by the game.
I did notice if I do this and attack the same toon I attacked before force close down, it will repeat the EXACT same battle. However if I start differently (i.e. sidious doing basic attack instead of AOE attack), the whole predetermined thing doesn't count.
I did this yesterday and tried 8x to defeat a lvl 50 team (I'm 59). In my first "tactic" I would have lost, after changing it, I won. It's not predetermined in that way that if the game "decides" you lose that you lose. You can beat the AI but you need to do it differently.
I messaged Jesse as it requires a hotfix. Don't call it cheating but an exploit that I'm sure a lot of people already discovered and are using.
Since I had no response the last 48 and I know Jesse did read it, I couldn't care less to keep using it. Seems they have no intention of hotfixing this so freepass for me to keep using it imo.
Interestingly it benefited me just now. I did an AOE attack with him against 5 Jedi, and he dodged all of them when they retaliated/counter attacked (the one Jedi that has the group counter attack triggered it).
It's not predetermining the outcome. It's predetermining the dice rolls. The outcome depends on the combination of your actions and the dice rolls. It doesn't matter when the dice are rolled.
Scenario A: You start a fight, and use a Jedi to attack Sidious, who has a 35% evade chance. The program that determines attack outcomes calls the random roll subroutine, which uses an algorithm to randomly determine 33, so he evades.
Scenario B: You start a fight, and use a Jedi to attack Sidious, who has a 35% evade chance. The program that determines attack outcomes calls the random roll subroutine, which uses a table containing numbers it previously generated using the same algorithm. The first number is 33, so he evades.
They are exactly the same. The only difference is that you can't force-close the game and try again until he fails his evade.
How far ahead does it predetermine? Regardless, any form of predetermining is in my opinion removing the RNG, because the game has already determined the outcome. It removes the "random" from RNG, because at this point you are now trapped in fate, the game has decided the fate before you decide what to do.
Funny because whenever I fight a team with Sidious on it, my Dooku never gets a stun off, then he dodges the first round of all my Jedi attacks. Every. Single. Time.
overpowered as hell.
But the enemy Dooku always gets a stun off first round.
AI beats you cause obviously you have more Jedi than non jedi so Dooku gets a 35% chance to ability block and his multi attack on lvl 5 is 40%. Don't waste force wave on sidious unless you want to take a gamble but don't go ranting on forum about your bad luck.
Read the tool tip yourself, Simple Mind. My Count Dooku Force Lightning:
"Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a a Jedi."
So shut up and learn to read, Simple Mind, there is a reason I am frequently in the top 10 in my arena matches.
As for Sidious, being as he has a heal debuff, I tend to take him down first. But as the game already predetermines the outcomes, I go in there, get Sidious down to 1%, then he dodges my next 5 attacks and gets a full heal.
I pay, I will speak my mind.