UNIT NAME: Qui-Gon Jinn ALIGNMENT: Light Side CATEGORIES: Light Side, Galactic Republic, Jedi, Leader, Support Versatile attacker focused on generating extra attacks. Basic: QUICK STRIKE
FINAL TEXT: Deal Physical damage to target enemy with a 65% chance to gain 30% Turn Meter and a 65% chance to remove 30% of the target's Turn Meter.
Special 1: HARMONIOUS ASSAULT (Cooldown 2)
FINAL TEXT: Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more damage and recovers 20% of their Max Health.
Special 2: HUMBLING BLOW (Cooldown 3)
FINAL TEXT: Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 3 turns.
Leader - AGILITY TRAINING
Old Final Text (ZETA): Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.
New Final Text (ZETA/OMICRON): Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.
While in Grand Arenas: Jedi allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight. At the start of battle if there are no Galactic Legends and all allies are Jedi, Jedi allies can't be defeated if Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all Jedi allies recover 100% Health and Protection and gain 400% of Qui-Gon-Jinn's Offense for 2 turns.