In the level 72 now QGJ as leader is faster than Dooku (162 vs 161), so now a new interesting option is attack Dooku at the beginning to prevent the stun. If it works, teams with Yoda maybe don't need use the BM at the beginning, or teams without Yoda have an option to kill Dooku before he can play. In this case is better play with 4 good attackers, as Rey, GS, IG-86, FOTP or Resistance Pilot to assure inflict enough damage to kill Dooku, or at least 3 good attackers and Royal Guard, but I don't know if this attack is enough to kill Dooku at the beginning, someone has tried it?
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Wrong. Counter will not keep stun active as it is wiped at the end of the attack.
Other than that, meh. I'd still prefer to open on a DPS and deal with dooku pokes.
a) Poe called assist - won't kill, chance for offense down before his turn, and who cares if atc a bit qgj and poe.
b) rey called assist - can be dead, depend on rey - crit or not. also, can put foresight for her, so why not.
c) fotp called assist - he's dead.
d) RG called assist - 90% dooku stunned before his turn. ohh yess
anyway, he won't get turn meter since he alrdy the next one, only thing that can be bad, is that he get offense before his turn. but dooku isnt great damage, so idc much.
however, i allways leave dooku for last, he no threat for me. i allways remove fotp/rey/gs before, stunning lumi/daka/han/poe and things like that. dooku dmg isnt big deal.
Anyway, the most important thing is that now is 100% sure that QGJ can use the special ability, so if Dooku stun he is not very important, so now teams with Yoda can use the "Unstoppable Force" at the beginning, against GS, for example, to reduce the turn meter, and then kill GS with own GS, maybe is more useful this strategy, kill the enemy Rey with own QGJ and kill GS, then the battle is finished, without matter if QGJ is stunned or not.
So it's pretty risky
On defence, however, Dooku teams perform better as sometimes RNG may be very helpful for them (whereas for QGJ teams, RNG is not a big factor)