Participation in GAC is essentially required due to the sheer amount of rewards (including crystals) that can be earned from the event. I and perhaps others, have had the unfortunate luck of having real life interfere with play for quite a few GAC signup periods. That is a week's worth of punishment for being busy for 24hrs. It completely cripples my crystal income and is a huge dent to my progress.
I was wondering if the community would be ok with essentially running two tournaments in parallel, with one lagging behind the other by a day. Players can only participate in one GAC obviously but there would at least be a second full 24hrs of join time to accommodate those individuals that have suffered some awful fate that prevented them from signing up for the first GAC, which will call Alpha GAC.
To ensure sufficient participants CG could place a portion of those who signed up for Alpha in the Beta tournament to join the slow/unfortunate sods that missed it.
All rewards and matchmaking would be the same and those in Beta tournament would not be restricted from enroll in the next Alpha tournament,
Does this make sense and does the community see value in it?
Thanks for reading.
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Moving on is a fine outcome and that is what I'm currently doing. I just don't see what the downsides of such an implementation would be. If you are against the idea, please say why. I would think CG and the players would want access to all the game modes regardless of a day off.
Would I be correctly understanding your position as this: CG should not concern themselves with someone who missed initial signup for a game mode because the detriment to the players progress is not enough to justify giving them another opportunity to play?
Basically, but I would say it's not enough to justify the cost of implementing such a feature.
Might it be nice in theory? Yeah, I suppose. But there are things we NEED first.
I certainly would Not be mad if CG devoted their resources elsewhere, but I'm not going to ruin Christmas for myself by censuring my wish-list based upon the presumed difficulty it would take to implement something. I'll leave it up the Elves to decide if it is reasonable.
There's no punishment - but there's rewards for those who actually sign up and participate. You have to earn those crystals - f.ex. by participating in GAC.
It would interfere with matchmaking.
How so? It is just two random pools of players instead of one big one. The size would be capped and the excess would overflow into beta such that both tournaments are similar in size.
By punishment I meant the cost of the missed opportunity.
I also see people gaming this--intentionally missing sign up to be paired with the "forgetters" who they think may not be as good overall since they are not on top of things (not saying whether that's a well-founded accusation).
A. Not random.
B. Some players could risk being matched with players outside their own SR range (depending on the compositions of the 2 pools).
C. And what about players that have a busy 48 hours during the 2 sign-up slots - would you create a 3rd pool for them?
OK, so no punishment - but rewards for participation.
Or maybe after you've earned so many banners, you can get rewarded an auto sign up token. Automatically used if you fail to do it manually, and one use per token.