I have never written such feedback, but have the feeling to have read such complaints hundreds of times during the past years.
Despite TW changes that are supposed to bring a better matchmaking, this mode is still broken with no fun to be played.
Our current TW matchmaking:
- Our Guild: 317M GP
- Opponent: 381M GP ... so +64M GP
Not to mention around 80 GL difference between the rosters.
37 teams to set in defense (which is a 46 players registered in average if I'm correct)
CG, please do something as watching a high end guild from the 23rd division destroying our roster as we stand in the 20th division (based on your divisions graph published after the TW changes) is not fun.
This is supposed to be a game, the matchmaking must be improved so matches can be fun.
Yes I know and fully agree, but if we don't say anything we can't expect any improvement.
So I raise it with a factual example, waiting for a New Hope.
Another point I can add is about the win/loss streak concept: we are about 65%W 35%L, and the last game was a loss. So we are not in a 20 victories chain that could have explained this matchmaking.
Can't be broken again if they never fixed it in the first place. Went from one bad system to another. They continue to pretend GLs don't matter to get people to whale on GLs.
Post your guilds win loss record and also that of your opponent guild, then let's see if it's broken or WAI.
Sadly that doesn't mean anything either. Our guild is currently on an 8 game win streak, and the 8th match of that saw us matched with a guild well below where we are and gave us a landslide victory.
Can't be broken again if they never fixed it in the first place. Went from one bad system to another. They continue to pretend GLs don't matter to get people to whale on GLs.
Yes, the previous system had a flaw as well, but it was simple, easy to understand and the flaw could have easily been fixed. This new system.... I have no idea how guilds are matched.
Replies
Sucks to be u as CG didn't say a single thing abt this for yrs
Oh it has never been fixed, so it can't technically be broken ... Again
So I raise it with a factual example, waiting for a New Hope.
Another point I can add is about the win/loss streak concept: we are about 65%W 35%L, and the last game was a loss. So we are not in a 20 victories chain that could have explained this matchmaking.
They'd lost their previous 2 matches as well.
Yes, the previous system had a flaw as well, but it was simple, easy to understand and the flaw could have easily been fixed. This new system.... I have no idea how guilds are matched.