Okay how many more are we going to have to take until CG actually notices something is wrong.
The previous one literally had a mechanic that didn't work, and was never fixed during its duration. This time the enemy doesn't seem to be affected by the global modifier properly and kills off your team before you even take a turn. There is something seriously wrong when your full relic SLKR FO team gets wiped in the first attack and it takes TEN MINUTES for your 500 speed SLKR to take a turn because Grievous killed off his B1
This is ridiculous. What on earth is going on behind the scenes for this to happen?? CG DO SOMETHING
We kind of expect issues with everything released now.
With clones? My BB don’t even get a turn before completely wiped.
How did you do please ?
Did it with R5 BB except Omega who was G9. Need Echo to go first and then Tech before the enemy goes and it's easy. They pretty much don't take a turn. Not sure what the bottom number is on Tech to go before the other team but i had him at 329. Echo should open up with his daze mine was at 350 but really just needs to be one more speed than tech. Try to kill GG first.
Edit: Probably can't do it with 501st. Didn't try though.
Rex (326, R5), Echo (275, G8), Tech (230, G8), Wrecker (221, G7), Hunter (218, G9).
The fact that our stats are reduced by 80%, while the enemy, who already has inflated stats, gets Malicious Minions, which gives +50% to all of the stats being reduced (with the exception of Critical Chance and Defense) is a bit of an oversight in my opinion. So even if their stats are being reduced by 80%, it's instantly offset by that +50%. (and by that hidden +100-150% )
A lesser potential bug in this is also when you kill Nute, if/when he revives, he comes back with stats completely unaffected by the Proving Grounds "buff" (debuff). An easy way to test this is to try a lower tier battle, observe NUte's health, then smack him down, and watch as his health "power pellets" multiply from just a few to a huge bar of health
Random tangent: What do you guys call the health notches/ticks? As a kid, when playing Megaman I'd call them power pellets, so I like that term myself.
Really? Lol GG still wipes out everyone even after I daze and stun. It’s ridiculous. My Echo has speed of 362, Tech 321 and everyone else has arena mods. Terrible GC.
Thanks CG for more bugged content. Glad to see you refuse to test your game. Regardless of what Ranger says in his videos.
Yep, that worked for me too. Sitting at R4 Imperials (R5 Piett, R3 Range Trooper) and it was a fairly easy clear. You need something like 300-310 speed on Gideon to go before GG does, and if you can manage that it should be pretty easy to get all but the Clone feat
Using other teams isn’t the issue. It’s using clones that’s the issue. I easily beat it with JMK.