Hyperdrive Bundle is going back to full price ($99) - “If you have purchased the Hyperdrive bundle between April 28th and May 2nd, you will receive Crystal compensation with this release.”
Seventh Sister shards are now farmable from Dark Side 4-E (Hard). They replace Boba Fett shards, which can still be farmed from Dark Side 2-B (Hard).
Echo has been added to the list of Accelerated Characters.
Outrider is now available in Fleet Data Cards, Fleet Packs, and Shipments.
Fixed an issue where the Conquest modifier Volatile Energies can only be used once if the enemy uses it first
Summoned units can no longer gain the Volatile Energies granted ability
The PVE opponent TIE Echelon is missing its PiP
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Fixed Dread Data Disk not progressing the Powers of the Dark Side feat in Conquest
General Kenobi can no longer dispel locked Buff Immunity with his special ability "The Negotiator"
Fixed Perseverance data disk sometimes not working more than once per turn
Fixed issue where Empire vs Rebels on Hoth enemy modifier "The Odds (Ships)" was not applying correctly
Fixed Fifth Brother - Special 1 - The final description does not match the 7th ability level bonus
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
50R-T's bundle is available in the Store today!
5/13/2022 - 5/15/2022] Droid vs Old Republic on Malachor
5/16/2022 - 5/18/2022] Empire vs Rebels on Hoth (Ships)
First Order TIE Pilot
(OMICRON) While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: +30% chance to gain Foresight; at the start of the encounter: all allies gain 50% Max Health; whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed, and +100% Tenacity when they don't have Advantage; whenever an ally loses Advantage, they recover 20% Health and Protection; whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn; whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
New Final Text: First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they loses Advantage.
While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:
All allies gain 50% Max Health
Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed
At the start of the round, if an ally doesn't have Advantage, they have +100% Tenacity
Whenever an ally loses Advantage, they recover 20% Health and Protection
Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it
Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns