[ Developer Insights
- Kit Reveal ]
Support, Leader, Rebel, Rogue OneA brilliant Rebel tactician who supports his allies by buying time for them to carry out their mission
ABILITIES:BASIC: Protective ShotFinal Text:
Deal Special damage to target enemy and grant the weakest ally gains Protection Up (20%) for 2 turns.SPECIAL 1: Inspiring Maneuver (CD:6) (Zeta)Final Text:
All Rebel allies gain Protection Up (50%) for 2 turns and recover 35% Max Protection. All ally Tanks gain Taunt for 2 turns. All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied and call all Rogue One allies to assist. If target enemy is Dark Side and debuffed, increase their cooldowns by 1 (excluding Galactic Legends).
If all allies are Rogue One, reduce the Cooldown of Inspiring Maneuver by 2.Spark of Rebellion:
Gain 40% Offense and 30 Speed. When this character attacks, recover 20% Max Health and Protection. Empire enemies defeated by this character while this buff is active can't be revived. if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turnSPECIAL 2: Blue Squadron Air Support (CD: 3) Final Text:
Dispel all debuffs from all Light Side allies. Then deal Special damage to all enemies. If Admiral Raddus is in the Leader slot and not the ally slot, gain 5% Upload progress and if this ability defeats an enemy, gain an additional 8% Upload progress.Leader - Rebel Assault (Omicron) Final Text:
For each Rogue One ally at the start of battle, Rogue One allies gain +10% Health, +12% Potency, +8 Speed, and +12% Tenacity. When an Empire enemy gains bonus Turn Meter, they are inflicted with Daze for 2 turns, which can't be resisted. If a Rogue One ally is critically hit by an enemy, that enemy gains Expose for 2 turns, which can't be resisted.While in Grand Arenas:
Rogue One allies gain 40% MAx Protection. At the start of battle, all Rogue One allies gain Spark of Rebellion for 3 turns. When Spark of Rebellion is dispelled on an ally, they gain Critical Chance Up, Critical Damage Up, Defense Up, Health Up, Offense Up, Potency Up, and Protection Up (20%), for 2 turns.UNIQUE: Transmission from Scarif (ZETA)Final Text:
Admiral Raddus gains 30% Defense and 40% Tenacity.
If Jyn Erso is an ally, she gains Spark of Rebellion at the start of encounter and when Jyn Erso loses Spark of Rebellion, she gains Spark of Rebellion for 3 turns. While Admiral Raddus is alive, Jyn Erso can't be defeated.
If Admiral Raddus is in the Leader slot and not the Ally slot, he gains the granted ability, Hope.
Admiral Raddus gains 1% Upload Progress for each detrimental effect resisted by a Rogue One ally. Whenever a Rogue One ally deals damage to an enemy with Expose, Admiral Raddus gains 1% Upload Progress for each stack of Expose on that enemy. Whenever a Rogue One ally uses a Special ability, Admiral Raddus gains 2% Upload Progress. When Jyn Erso uses a Basic or Special ability, Admiral Raddus gains 5% Upload Progress. At 100% Upload Progress, Admiral Raddus gains a bonus turn.Hope:
Limit one use per battle. Requires 100% Upload Progress to activate. Revive all allies, and all allies recover 100% Health and Protection. Then, deal true damage to all enemies and inflict Protection Disruption and Healing Immunity for 4 turns, which can't be dispelled, evaded, or resisted.GRANTED ABILITY: HopeFinal Text:
Limit one use per battle. Requires 100% Upload progress to activate. Revive all allies, and all allies recover 100% Health and Protection. Then, deal true damage to all enemies and inflict Protection Disruption and Healing Immunity for 4 turns, which can't be dispelled, evaded, or resisted.
Loving this though!
My time has come!
Same squad, jyn lead for TW and admiral raddus for GA?
For more buff like that.
It also allows me to actually gear up my old RogueOne toons without regretting it. I never did the Ackbar/rebels fleet with Bistan, so I've got Bistan, SRPf, and Phoenix all below g12. If I'm taking more of Rogue1 to relic, I might as well include those two and beef up my Rebels fleet.
Of course, those come after Inquisitors and Malgus, so... not necessarily instantly. The only real good thing here is that they don't require any Kyros outside of the g12-finisher piece.
We're going to get Antoc Merrick's X-Wing before Red Five.
Now do the Mon Calmari with the dope cable-knit sweater in season 2 of Mandalorian!
CG: Don't worry! We're going to take one of the fleets that can actually be filled and split it into two half-fleets!
Most characters with blasters share a Basic with other characters. Not sure about since Marauder. (Also why Marauder? His basic might be the same as Sid but his special’s definitely unique.)
They're also technically incorrect, as Piett has minor retools of pre-existing animations, and Omega shares 2/3 animations with Nightsister Acolyte. Additionally, while not a character animation, the particle animation for "hope" and Blue Squadron Air Support is unique to Raddus.
However, they do bring up an interesting point: between animation reuses and the number of spelling errors in this kit reveal, Raddus feels somewhat.... Sloppy. It's like they didn't really care about him and just put him in to fill out a quota, even though his kit is unique among rebels, it just seems to be missing that something that previous releases have. He doesn't even have unique character art! They just reuse a promotional image of him, and the character model is the completely wrong colour (for his jacket)
I didn't realize about omega. She looked unique to me, but now that you mention it, I see it. And yes, he does look kind of sloppy. I am thinking this is more of a piett situation. He is a good a good character, but he is intended for the capital ship. there is no way they aren't adding the profundity at some point.