[MEGATHREAD] Road Ahead: June 2022 - Datacrons

Replies

  • Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    They didnt really gave use more resources, they just give us more for leveling and less for rerolls. And they did it on purpose, it is now super heard to get a lot of lvl9 reroll materials and lvl9 is one you want to reroll until you get good one. (You now get them only from crate, for TW, from 1 node with 1/4 chance for them and 25 for 600 gems per week) It is now easier to get more datacrons, but way way harder to get good datacron as you cant reroll that much.
  • I was going to be eloquent, but don't want to waste any more of my time on datacrons.

    I have them time. I used them. They add nothing of value to my experience in this game.

    I don't think I'll be engaging with datacrons anymore. I understand that means I won't be competitive, but I just don't care.
  • can we get a anti-cheater datacron for next set?
  • Hey CG, I don't think I've mentioned this yet this week so I just thought I would reiterate. Datacrons suck. They are garbage, excessive, overpowered, destroy theorycrafting, make multi-million power rosters useless, and eliminate any thought processes other than, "what datacron are they using?"

    Even this third set being "a bit" calmed down, is still ridiculous. You used to claim you all play the game, but whoever came up with and made the decision to implement some level 6 abilities (stun the target even if your character blinks and misses!) and especially level 9s for GL's have absolutely no clue how the game functions, nor do they actually play it. (Maybe they login once a month and play through the tutorial?)

    Still excessive, overpowered, and ridiculous garbage.

    Have a wonderful day!
  • Rius
    254 posts Member
    Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.
  • LordDirt
    3659 posts Member
    Well, our guild just had 3 officers just quit. Thanks CG, you are driving off top players.
    Forget the gear crunch, why can't we sim the Sith raid yet?
  • Whatelse73 wrote: »
    Rius wrote: »
    Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.

    No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.

    The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round
    Whatelse73 wrote: »
    Mods are forever, datacons are temporary

    Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?
  • MaruMaru
    2771 posts Member
    I_JnK_I wrote: »
    Whatelse73 wrote: »
    Rius wrote: »
    Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.

    No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.

    The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round
    Whatelse73 wrote: »
    Mods are forever, datacons are temporary

    Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?

    They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.
  • LordDirt wrote: »
    LordDirt wrote: »
    Well, our guild just had 3 officers just quit. Thanks CG, you are driving off top players.

    Just had two more quit and 4-5 guys in my arena shard have gone silent and have been knocked out of the top 50. Would really like to know the numbers of people who are leaving this game. No way CG would ever release that though.

    We are averaging one quit a week in our highly competitive guild…and had to talk (beg) three to stay on for this TB before they quit.
  • MaruMaru wrote: »
    I_JnK_I wrote: »
    Whatelse73 wrote: »
    Rius wrote: »
    Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.

    No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.

    The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round
    Whatelse73 wrote: »
    Mods are forever, datacons are temporary

    Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?

    They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.

    Same goes for datacrons doesnt it?
  • MaruMaru
    2771 posts Member
    I_JnK_I wrote: »
    MaruMaru wrote: »
    I_JnK_I wrote: »
    Whatelse73 wrote: »
    Rius wrote: »
    Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.

    No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.

    The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round
    Whatelse73 wrote: »
    Mods are forever, datacons are temporary

    Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?

    They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.

    Same goes for datacrons doesnt it?

    Not really. While the underlying the mechanics is the same, you do one of these things 10 times, or in 2 digits and the other one in 4-5 digits. RNG ceases to be a factor on large numbers while it's the main factor on few ones and there will be lucky ones (=crons).

  • MaruMaru wrote: »
    I_JnK_I wrote: »
    MaruMaru wrote: »
    I_JnK_I wrote: »
    Whatelse73 wrote: »
    Rius wrote: »
    Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.

    No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.

    The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round
    Whatelse73 wrote: »
    Mods are forever, datacons are temporary

    Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?

    They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.

    Same goes for datacrons doesnt it?

    Not really. While the underlying the mechanics is the same, you do one of these things 10 times, or in 2 digits and the other one in 4-5 digits. RNG ceases to be a factor on large numbers while it's the main factor on few ones and there will be lucky ones (=crons).

    So basically mods are ok because i get to fail more?

    Hitting 5 speed rolls in 3 of 1000 for +22 speed is so much cooler when every second character relies on speed.
  • Fieldgulls wrote: »
    LordDirt wrote: »
    LordDirt wrote: »
    Well, our guild just had 3 officers just quit. Thanks CG, you are driving off top players.

    Just had two more quit and 4-5 guys in my arena shard have gone silent and have been knocked out of the top 50. Would really like to know the numbers of people who are leaving this game. No way CG would ever release that though.

    We are averaging one quit a week in our highly competitive guild…and had to talk (beg) three to stay on for this TB before they quit.

    We've had two quit recently and datacrons weren't the only reason, but datacrons are the catalyst. A third one is going to quit after TB finishes. Players who have been around for 5ish years now. GL Jabba might have pulled a couple back, but it's not like there aren't a handful of players in each of many guilds that are close to quitting based on what's making the game more like work and less like fun.

    Perhaps CG should be reviewing the level of transition in guilds that's happened since datacrons were implemented just to see what's going on with guilds at this point. I'm guessing the player turnover is quite a bit higher than previous months, though only CG can see the full data. If they want to see it, that is. Top 100 guilds probably don't need to worry about filling those 2-3 positions they just lost because they have 4-5 feeder guilds. They just say, "we've got another spot open!" and have 10+ volunteers. But the rest of us don't necessarily have that similar luxury.
  • MaruMaru
    2771 posts Member
    I_JnK_I wrote: »
    MaruMaru wrote: »
    I_JnK_I wrote: »
    MaruMaru wrote: »
    I_JnK_I wrote: »
    Whatelse73 wrote: »
    Rius wrote: »
    Hal_10000 wrote: »
    CG giving away more and more datacron material shows they fundamentally misunderstand the problem. It's not the farming that we object to; it's that the datacrons fundamentally change the game. It's no longer about having good strategy and good mods and executing. It's about the RNG of having a killer datacron that can make a team invincible.

    RNG like splicing mods….my mod splicing RNG is atrocious but I keep grinding away in the hope of getting something which improves my characters. Some players do not bother too much with mods whilst some have amazing mods they either worked hard achieving or had amazing luck (maybe even mine as well). That’s where I see datacrons. Players will choose to engage or not and they will impact the competitiveness of a roster just like any other way of levelling up: relic level, mods, zeta, omicron, number of characters/ ships.

    No matter how much they calm down datacons, they are temporary and make any strategy, any theorycrafting useless.

    The theorycrafting Ahnaldt or Swgoh.gg's counter table has done for you at some point in the past or what theorycrafting are we talking about? I like that datacron mix those up. Makes the guys that went down the entire meta tier list having to think about the matchups once or twice per GAC round
    Whatelse73 wrote: »
    Mods are forever, datacons are temporary

    Ah yes, the unvaluable knowledge about my opponent having rolled higher in the rng AND gets to keep them forever. What more would you want to have?

    They rolled higher than you in the -rng- thousand times? Makes perfect sense, surely has nothing to do with investing in mods more.

    Same goes for datacrons doesnt it?

    Not really. While the underlying the mechanics is the same, you do one of these things 10 times, or in 2 digits and the other one in 4-5 digits. RNG ceases to be a factor on large numbers while it's the main factor on few ones and there will be lucky ones (=crons).

    So basically mods are ok because i get to fail more?

    Hitting 5 speed rolls in 3 of 1000 for +22 speed is so much cooler when every second character relies on speed.

    You don't fail more, you fail as much as everyone when you try it thousands of times with a very small margin of difference. When you look at someone else's mod roster, the difference you see has nothing to do with rng, but the amount of rolls they did and that is how long/much they invested in it(given you raise your mods the optimal way like any long timer).
  • Sev112
    103 posts Member
    I feel like the datacron Enduring Codex that grants Light Side Allies 25 percent turn meter at the start of battle is bugged to where its granting it even after the battle has started and creating a massive turn meter train. Anyone else experiencing this or am I just not understanding datacrons?
  • Please remove datacrons from the game altogether, and reduce the frequency of 3v3 GAC. No one wanted these things. Stop ruining your game. Thank you.
  • I am once again asking for datacrons to be removed from the game. No one wants them, no one likes them. Stop ruining your game. They are causing people to quit and guilds are breaking up. This is not something people will "grow into". They are a badly-thought-out, outright terrible idea which needs to simply go. Thank you.
  • With respect it’s not a very new suggestion as you posted pretty much the same request 3 minutes earlier.
  • Ok see you tomorrow
  • A lot of people appoint themselves as a spokesman for the entire player base on these forums.

    I’m not sure I’d go as far as to say I want or like datacrons, but I sure enjoy facing people in GAC and TW that haven’t engaged with them.
  • I'd vote for removing datacron.
  • How about we keep Datacrons but get refunded all the money and crystals we have spent on mods that is now completely useless against Datacrons.
  • How about we have the same thread about datacrons every week with the exact same suggestions?

    That sounds like the best outcome.
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