My Lumi is lvl 70, gear lvl 8, and her ability has 100% chance to inflict 'block ability'.
Yet 9/10 times I use it, it gets resisted..... -_-
Wanted to stop Phasma from inflicting slow on my whole team: resisted...
Wanted to stop QGJ from double-critting my weakest toon before he gets a chance to move: resisted...
Wanted to stop poggle from doing his thing: resisted...
Wanted to stop enemy lumi from healing: resisted...
I guess I don't understand their implementation of "100%".
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Gets a bit better at higher levels, but then so does everything else.
Would help tremendously in strategy building, and would also diminish my shock at these events.
I've been saying this since day one. Show me the numbers!
That's how I look at it anyway.
Oh wow you're right... Damnit lumi, get a grip!
But the way I understand it, it has 100% + (0%) chance to land, and then if it lands, enemy has [tenacity%] chance to resist.
Unless tenacity of over 50 is common, it should still land pretty often... No?
I think one of the CG guys said the same thing somewhere. I didn't understand that either. 100% is 100%, cent per cent. Than you start adding potentcy, tenacity etc which again adds up to the 100%, to inflict or deflect.... whatever. Ah the simpler days when "I'm with you a 100%" meant what it said...
It's a 100% chance to gain it, IF the enemy doesn't resist. That's a difference.
The enemy has to resist it. So it's not like all the other abilities that have 50% chance to gain something and if you miss... omg it's not that hard, isn't it? xD
Chance that it will process to apply.
Chance that it will get applied if it processes.
The number written in the ablility is the chance that that ability will process to apply
100% Means it will always try to apply it
The other RNG that gets thrown in is Potency vs Tenacity which is the chance that it gets applied
Guess my bad RNG streak isn't over yet.... *sigh*.
Always 3-5 days of god-awful RNG at a time...